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2,000 point, Interesting Variant

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Post by mimmfantry Sun Oct 02, 2011 8:15 pm

I already Own Cortez, 2xGKSS, 1xGKT so thoes are going in the unit for sure. I hate spammy feeling armies, and it killed me to put in two identical GKSS and 3 Dreadnought clones but they are so good at what they do for the points. I'm up for all kinds of suggestions and not against ripping apart my already made models to give them different upgrades or make them into different units

Cortez
3 Meltaserv, 2 Jokaero, 6 WA, Chimera

Libby (MoT, Quicksilver, Sanc, Shrouding, warding stave)
10 Crusaders, Chimera

Vindicare Assassin

2x GKSS PC Razorback PA
GKT PC 4x Falchion, BHB
6DCA 6WA Chimera

3x Dreadnought 2xTL autocannon PA(2 with searchlights)

The plan is to charge in with the Libby and its unit to make a total muck of the enemies plans. Hopefully it lives long enough to get everything else into position and begin the shoot fest. The terminators are going to follow the libby in on foot, and the libby will try to fall back to them when the crusaders really start taking a pounding (turn 2-3) I have roughly 50 points to play with (searchlights and Warrior acoylites).


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Post by slayer18 Mon Oct 03, 2011 2:36 am

Have you considered mixing Death Cult Assassins in with the crusaders? Same point cost but more attacks and higher ws and I. And moving some crusaders to the DCA squad can improve the assassins survivability. Also, how large is the GKT squad? You aren't getting much by adding a Bro Banner to a 5 man squad. It could save you points to turn the Bannerman into a hammer wielder. If you could cut points from somewhere, you could add a small WA squad and take a Chimera as another dedicated transport to throw your terminators in if you keep it a small squad. If I get some sleep tonight I should be able to give you some more useful information, but that will have to wait.

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Post by DonFer Mon Oct 03, 2011 6:34 am

Yeah, I agree. Ten crusaders are too much and do little. Add soem DCA in the mix.
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Post by mimmfantry Mon Oct 03, 2011 7:12 pm

Took some of the advice and after looking over my list realized that I needed some sleep as well. Kinda rebuilt it, saved a ton of points off of stupid things (like having vehicles that are going to be moving 18" every turn that also have 2 weapons and cost 15 points more than a rhino). Here is what it looks like so far on the rebuild.

Cortez
3x Meltaserv, 2xJokaero Chimera (255)

Libby (Mot, Quicksilver, Shrouding, Sanc.) (he will attach to the Terminators Now) (170)

Terminator Squad 4x Falchions,PC, MC N Hammer (will be loaded into a chimera)(250)

GKSS (10man) 2xPC N Hammer, Rhino. (270)

4x DCA 4x CRU 2x WA (meltaguns) Rhino (188)
4x DCA 4x CRU 2x WA (meltaguns) Rhino (188)

3x WA, Chimera (67)

Vindicare

Dreadnought 2xTLAC PA (135)
Dreadnought 2xTLAC PA (135)
Dreadnought 2xTLAC PA (135)

That leaves me at 1948, not any less spammy feeling, but not any more spammy feeling. 52 points to play around with upgrades and such. I was thinking about taking a Shooting power or two on my libby so it can blow away enemies while the chimera is charging forward.

Do you think its worth it to include the 2 WA + meltas in the rhinos. I think they add something unique to the group as it will pose an immediate threat (I can shoot while charging forward in the rhinos (even if its only a 12" range)). I choose the meltas over the plasma guns because they are assault weapons. Are they going to take to much away from the units assult capability?


Last edited by mimmfantry on Tue Oct 04, 2011 10:40 pm; edited 1 time in total

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Post by DOMIN4TRIX Tue Oct 04, 2011 1:12 am

1948 - your 10 points out with the GNSS
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Post by mimmfantry Tue Oct 04, 2011 10:40 pm

Thanks, i wonder how i missed that.
(fixed in the above post)

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Post by slayer18 Sun Oct 09, 2011 11:38 am

Only thing I can think of is unless you feel you need warp quake, I would throw a psycannon or two into the GKSS and call them purifiers. I think you have enough troop choices and a 10 man purifier squad would be a bigger threat than the strike squad, in my humble opinion. I think you have the points for that. Or you could swap the warband's rhinos for a couple of chimeras, that would give you some shooting earlier in the game. As for the librarian shooting power, warp rift is a must, the rest are far weaker, but still useful.

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Post by mimmfantry Sun Oct 09, 2011 1:26 pm

Seems like some sound advice slayer, thanks. I went with 2 five man squads with 2 PC's each. I had to drop one jokaero but i think the trade is probably worth it for the psycannons.

Cortez
3x Meltaserv, 1xJokaero Chimera (220)

Libby (Mot, Quicksilver, Shrouding, Sanc., warp rift) (he will attach to the Terminators Now) (170)

Terminator Squad 4x Falchions,PC, MC N Hammer (will be loaded into a chimera)(250)

Purifier 2x PC Rhino
Purifier 2x PC Rhino

4x DCA 4x CRU 2x WA (meltaguns) Rhino (188)
4x DCA 4x CRU 2x WA (meltaguns) Rhino (188)

3x WA, Chimera (67)

Vindicare

Dreadnought 2xTLAC PA (135)
Dreadnought 2xTLAC PA (135)
Dreadnought 2xTLAC PA (135)

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