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2k Grey Knight fast attack force

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Torqameda
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Post by shark Mon Jul 11, 2011 8:39 am


a 2k list i tried

Liberian (Master, Teleport Homer x2 skulls, x6 Powers = 290

5 Terminators (Pyscannon) = 225

6 Strike, (Pyscannon, x5 Halberds) = 165, Rhino with Stabilization field = 45

6 Strike, (Pyscannon, x5 Halberds) = 165, Rhino with Stabilization field = 45

5 Purgation (x 4 Pyscannon) = 180

5 Interceptors (x4Facions, Incinerator) = 190

Techmarine (Strike Relay, x3 skulls) = 149

Caladus Assassin = 145

Vindicare Assassin = 145

Stormraven (Hurricane Bolters, Assault cannon, Mult-melta, Pysbolt ammo = 255

No full report just showing how I used the stormraven.
Use this list against Tau and steamrolled him, Had typical tau gunline. I used the skull probes to deny any and all infiltration and scouting near me. Gunned Stormraven flat out right in front of enemy. Used summoning to deep strike rhino with one of my strike squads and because of homer it didn’t scatter. Popped smoke on rhino. Basically abused the summoning to transport my grey knights safely in there rhino bunkers into heart of enemy lol. Turn 2 wasn’t pretty for him. This tactic heavily relies on luck that stormravne won’t die and Lib will be able to get summoning and shrouding off so against nids and elder may be hit and miss.
My opponent was wondering about some of my tactics but am sure I used my rules correctly.
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Post by shark Mon Jul 11, 2011 8:40 am

Liberian has master crafted warding staff
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Post by Aubec le noir Mon Jul 11, 2011 9:07 am

i suppose your libbie is in the SR ... so all your tactics rely heavily on the SR survival ... too much a risk imho
have you thought about using a LR instead of a SR ? a little slow compared to the SR but much stronger !!
and i'm not found of the falchions (i would if they gave +2att ... but alas it's only +1att Evil or Very Mad ) what do they made in battle ?
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Post by shark Mon Jul 11, 2011 9:22 am

Yea big risk but the look on the Tau players face when almost half my army was ready to assult him turn 2 priceless Wink
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Post by TheCrimsonGlass Mon Jul 11, 2011 9:36 am

I feel like a LR could just punch through the gunline at a much lower risk.
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Post by Torqameda Tue Jul 12, 2011 8:31 pm

Erm, pretty sure you can't field more than one Temple Assassin since all 4 are considered "Unique" (meaning you can only field one of any of the four). Could be wrong, but that's how I've always interpreted it, along with my local shops.

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Post by TheCrimsonGlass Tue Jul 12, 2011 8:34 pm

I dunno about that. That might make fluffy since, but they're just all unique in the same way that Draigo and Mordrak can both be in the same army. They're both GM's, but they're 2 different people.
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Post by Rivan Tue Jul 12, 2011 9:48 pm

Torqameda wrote:Erm, pretty sure you can't field more than one Temple Assassin since all 4 are considered "Unique" (meaning you can only field one of any of the four). Could be wrong, but that's how I've always interpreted it, along with my local shops.

Actually, you can field 1 of each up to your maximum ELITES slots. You just can't field more than one of the same temple (ie 2 vindicares). This is a change from our 3rd ed codex.
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Post by shark Wed Jul 13, 2011 8:03 am

Yea unique only means one of each type as far as I understand it.
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Post by stormknight Wed Jul 13, 2011 1:38 pm

A fair warning to you is that. You can't summon after moving your librarian which means if turn1 your in your enemies face, you can't summon friendly units until the start of the next turn.
I like your list but your purgation would benefit from a razorback to hide behind and upgrade the rhinos to razorbacks.
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Post by slayer18 Tue Sep 20, 2011 1:17 pm

I think the rhino is a better fit for purgation squads and purifiers. Two psycannons can shoot out of the top and if it didn't move that turn, it would be 8 shots. After moving at combat speed, it would only be 4 but it costs 40 points less and would perform the same as a razorback with a psybolt assault cannon. For the strike squads, the razor back is a good fit, though. My big question is did you ever use all three powers in the same turn? Unless you are going to Warp Rift a squad that you are going to assault after using quicksilver or summoning, then Use Might of Titan or Hammerhand, I don't think it's worth 50 points. On a side note, does it say in the codex that the teleport homer works with summoning? I will reread that section, but I'm pretty sure that it only works with deepstriking.

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Post by Inquisitor Lord Tue Sep 20, 2011 1:17 pm

The member 'slayer18' has done the following action : Dice rolls

#1 'shooting' : 6

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#2 'shooting' : 1, 4
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