1750pts for local play and maybe ETC

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Re: 1750pts for local play and maybe ETC

Post by shadow on Fri Sep 16, 2011 10:12 am

The Jokaero have a BS of 3 and the GKIS have a BS of 4

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Re: 1750pts for local play and maybe ETC

Post by shadow on Fri Sep 16, 2011 3:14 pm

What about this:

HQ: 150

Castellan Crowe - 150

Troop: 1190

8x Purifier - 270
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer, Dozer Blade

8x Purifier - 270
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer, Dozer Blade

8x Purifier - 270
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer, Dozer Blade

5x Grey Knight Strike Squad - 190
- Psycannon, Razorback, twin lascannon

5x Grey Knight Strike Squad - 190
- Psycannon, Razorback, twin lascannon

Heavy: 405

Dreadnought - 135
-2 TLAC, Psy Ammo

Dreadnought - 135
-2 TLAC, Psy Ammo

Dreadnought - 135
-2 TLAC, Psy Ammo

Total = 1745
Wounds = 34

Just to for the quake bubble @ my home objective(s)

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Re: 1750pts for local play and maybe ETC

Post by slayer18 on Sat Sep 17, 2011 1:29 pm

I could dig it. You've got long range anti armor and the dreadnoughts will strengthen your ageas to go with the best antihorde units in the codex(dare I say universe? maybe next week). I think it looks pretty solid.

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Re: 1750pts for local play and maybe ETC

Post by shadow on Mon Sep 19, 2011 2:08 am

Thanks I think I'll MC one of the hammers with the remaining 5pts

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Re: 1750pts for local play and maybe ETC

Post by slayer18 on Tue Sep 20, 2011 5:30 am

Please report how well this works at your shop. I've read battle reports from similar lists, but they didn't include GKSS or Lascannon Razorbacks.

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Re: 1750pts for local play and maybe ETC

Post by slayer18 on Tue Sep 20, 2011 5:35 am

The more common vehicle is Razorback with assault cannons and psybolts, but those list run just purifier spam.

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Re: 1750pts for local play and maybe ETC

Post by shadow on Mon Oct 17, 2011 8:27 am

And my Pure Grey Knight list:

HQ: 150

Castellan Crowe - 150

Troop: 1195

8x Purifier - 265
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer

8x Purifier - 265
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer

8x Purifier - 265
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer

5x Grey Knight Strike Squad - 200
- 2x Halberd, Psycannon, Razorback, twin lascannon

5x Grey Knight Strike Squad - 200
- 2x Halberd, Psycannon, Razorback, twin lascannon

Heavy: 405

Dreadnought - 135
-2 TLAC, Psy Ammo

Dreadnought - 135
-2 TLAC, Psy Ammo

Dreadnought - 135
-2 TLAC, Psy Ammo

Total = 1750

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Re: 1750pts for local play and maybe ETC

Post by slayer18 on Fri Oct 21, 2011 1:05 pm

Have you had a chance to test any of these lists yet? I'd love to see some battle reports from them.

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Re: 1750pts for local play and maybe ETC

Post by shadow on Sat Oct 22, 2011 11:58 am

Yes, I tried the list above and this one:

HQ: 275

Coteaz - 100

Librarian - 175
- 1x Servo-skull, The Shrouding, Sanctuary, Might of Titan, Warp Rift, Hammerhand (free)

Troops: 588

Warband 1 - 120
- 6x Death Cult Assassin, 2x Crusaders

Warband 2 - 120 ( Coteaz here )
- 6x Death Cult Assassin, 2x Crusaders

Warband 3 - 120 ( Librarian here )
- 6x Death Cult Assassin, 2x Crusaders

Warband 4 - 76
- 1x Warrior Acolyte with Meltagun, 3x Warrior Acolyte, Razorback, Psybolt ammo

Warband 5 - 76
- 1x Warrior Acolyte with Meltagun, 3x Warrior Acolyte, Razorback, Psybolt ammo

Warband 6 - 76
- 1x Warrior Acolyte with Meltagun, 3x Warrior Acolyte, Razorback, Psybolt ammo

Fast Attack: 615

Storm Raven - 205
- Twin-linked Multi-Melta, Twin-linked Assault cannon

Storm Raven - 205
- Twin-linked Multi-Melta, Twin-linked Assault cannon

Storm Raven - 205
- Twin-linked Multi-Melta, Twin-linked Assault cannon

Heavy: 270

Dreadnought - 135
-2 TLAC, Psy Ammo

Dreadnought - 135
-2 TLAC, Psy Ammo

Total = 1748

The problem with the Pure Grey Knight one is the against high toughness units like Thundercav, they just cream in. On the whole it works, simple to play and good to shoot the hell out of Transport with Dreads, wittle down what comes out of the transports with Psycannons and wait for the left overs to get to you which you can kill with the Purifiers. Warp quake works well against BA as it keeps them out of assaulting range for a turn in which you can shot the hell out of them. The main problem is that the 400pts in the GKSS doesn't usually get much return and I don't like that. Also you need to get into combat with the Purifiers and then you have to choose between moving 6" or 12" with the Rhinos which means you can't fire the Psycannons. Dealt with Tau, Grey Knights, BLood Angels, however the list couldn't deal with a sqaud of 2 Thunderwolf Lords+5 Thunderwolf cav in 1 unit with storm shields.

The Inquisition list works ok but you need 1st turn really to take advantage of the 3+ cover save. It fun cos you get into combat and smash things up which I like but it relies on 1) getting 1st turn ( helped with Coteaz if not 1 Storm Raven has to be sacrifices to give cover to the other 2 ) 2) getting the Shrouding of and 3) I don't think utilises Coteaz to the max. The Accolytes Razorbacks don't usually do much but hey, who cares.

In conclusion:

List 1 = I'm not happy with the 400pts spent on the GKSS and would like to put something in instead but don't know what. It feels like a wait and shoot list which works but isn't exceptional.

List 2 = Goes wrong if you don't get 1st turn and relies on passing a LD 10 psychic test. But once in combat, the list took a unit of 10 Paladins+Draigo+Inq Kamanov and killed all Paladins.

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Re: 1750pts for local play and maybe ETC

Post by Requiem on Sat Oct 22, 2011 4:22 pm

about list 1, how about 2x5termies? get some hammers in there and it can help you with your mech problem

could try and trim some points of the purifiers to give the termies some relentless psycannons

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Re: 1750pts for local play and maybe ETC

Post by shadow on Wed Oct 26, 2011 12:17 am

Could do I like the idea. How about Mordak and 5 ghost nights? or are they wasted points?

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Re: 1750pts for local play and maybe ETC

Post by slayer18 on Thu Oct 27, 2011 5:56 am

I like the Mordak idea, but I think you could solve the GKSS issue by replacing them and there lazbacks with interceptors. Then you could hold them at home when you want to use the warp quake or you could move them forward as a fast attack unit. Even if you keep them at home, your opponent would still have to guess when and if you were going to shunt them to one of their objectives. Granted, 400pts isn't going to get you a lot of interceptors, but it's an option you could keep in mind and it would be a lot more aggressive in appearance than lazback strike squads.

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Re: 1750pts for local play and maybe ETC

Post by shadow on Sun Nov 13, 2011 2:46 pm

Hi Brothers,

This is the list I've been playing with lately and having quite good success with:

HQ: 155

Ordo Xenos Inquisitor - 55
- Rad grenades, Psychotroke grenades

Coteaz - 100

Elite: 797

8x Purifier - 266
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer, Searchlight

8x Purifier - 266
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer, Searchlight

8x Purifier - 265
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer

Troops: 393

Warband 1 - 145 ( Coteaz + Oxi Here )
- 7x Death Cult Assassin, Rhino

Warband 2 - 62
- 3x Warrior Acolyte, Razorback, Psybolt ammo

Warband 3 - 62
- 3x Warrior Acolyte, Razorback, Psybolt ammo

Warband 4 - 62
- 3x Warrior Acolyte, Razorback, Psybolt ammo

Warband 5 - 62
- 3x Warrior Acolyte, Razorback, Psybolt ammo

Heavy: 405

Dreadnought - 135
-2 TLAC, Psy Ammo

Dreadnought - 135
-2 TLAC, Psy Ammo

Dreadnought - 135
-2 TLAC, Psy Ammo

Total = 1750

Plays really well, most of the time the Acolytes are in reserve and use the DCA squad as counter assault unit sitting on my home objective. I use the Purifiers to push forwards and cause mayhem Wink


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Re: 1750pts for local play and maybe ETC

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