need help against xenos, brothers !

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need help against xenos, brothers !

Post by Aubec le noir on Wed Aug 10, 2011 10:23 am

ok, this friday i'm playing a 2000 points game against Eldars.
Though i don't know what my friend will play i suspect that he'll use a lot of big guns (the one with S8), but i don't know well Eldars and i'm hesitating with my list : should i use my draigowing list or a more versatile army (with GKSS, GKIS and purifiers) ??
any tips pals ??
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Re: need help against xenos, brothers !

Post by Rivan on Wed Aug 10, 2011 10:35 am

Vs eldar, I would prefer having more bodies/units w/ some rhinos or RB's (gives you 36-48" shooting). Not sure if you like using psyflemen dreads but they will definitely come in handy vs their wave serpents. One of the most effective way to deal w/ eldar is to nullify their mobility by taking out their transports.

One unit I would definitely have is a unit of Interceptors w/ at least 1 incinerator and maybe psybolts. They can come in handy vs. banshees, harlequins, farseers, rangers/pathfinders.
Another unit/model I think would come in handy is the Librarian so you can block powers like Doom or Fortune.

Also, I would try not to rely on psychic power boosts because he will most probably have runes of warding.

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Re: need help against xenos, brothers !

Post by Aubec le noir on Wed Aug 10, 2011 10:37 am

ok thanks brother
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Re: need help against xenos, brothers !

Post by Souba on Wed Aug 10, 2011 10:51 am

i would recommend on not playing draigowing but a mixed list instead. eldar got some weaponry that eats through paladins and those are carried by fire dragons. those guys run around with meltas. all of them. if they upgrade to a exarch they can get 1 of these upgrades:
the whole squad gains tank hunters
or the exarch(seargent) ignores your cover saves and gets reroll to wound

10 of those guys firing at a paladin unit with draigo will soon get whiped out because of all those double strenght wounds

dragons cost only 16 points a per model. so facing about 20-30 of them is not that rare

things you also have to look out for, the farseer, he can nominate a unit and grand them reroll to hit, coupled with fire dragons you can get around 8 melta instant death wounds on your pallies with just one unit shooting.
what also makes the farseer one of your number 1 priorities to kill is runes of warding. with those you have to make psychic tests with 3d6 and thats not all. if you roll 12 or above, you automatically get a perils of the warp attack. runes of warding have unlimited range.


the rest of the units is so~so. well wraithguard and wraithlords are something to look out for too. but with a mixed list and not too much usage of psychic powers you should be fine

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Re: need help against xenos, brothers !

Post by Aubec le noir on Thu Aug 11, 2011 3:10 pm

ok thanks ... a mixed list then ... Wink
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Re: need help against xenos, brothers !

Post by Chaplain Thrace on Thu Aug 11, 2011 8:21 pm

Our Dreadnoughts Reinforced Aegis will also come in handy against doom, eldrich storm and mind war.
With Doom he gets rerolls to wound against your unit; Eldrich Storm is a weak, large blast shooting attack; Mind War is similar to a psyhic hood, just you take wounds for losing.

I also agree with Master Riven, in regards to the librarian and not relying on your own psyhic powers.

A vindicare would help take out the farseer quickly (thus getting rid of the runes of warding, you take tests on 3d6), by getting rid of his inv. save (his only save cheers ). Then let rip with a few psycannons, just need to get him to assign one wound to the farseer and the Emporer's work is done.

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Re: need help against xenos, brothers !

Post by DonFer on Fri Aug 12, 2011 7:36 am

I think you can take a look at this article. It's a great read and it'll help you prepare for your battle, Brother Aubec.

http://kirbysblog-ic.blogspot.com/2011/08/army-comparison-grey-knights-and.html


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Re: need help against xenos, brothers !

Post by Aubec le noir on Fri Aug 12, 2011 7:59 am

thanks brother DonFer ... it helps a lot
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Re: need help against xenos, brothers !

Post by DonFer on Fri Aug 12, 2011 8:14 am

You're welcome Brother, and good luck on today's game! Dont' forget to post the battle report. Wink

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Re: need help against xenos, brothers !

Post by Aubec le noir on Fri Aug 12, 2011 8:18 am

i have to make my list first ! Razz Razz
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Re: need help against xenos, brothers !

Post by Aubec le noir on Sat Aug 13, 2011 12:43 am

hi : the dust went down, we finished at 2 in the morning and we finished with a draw which is not a bad result imho.
the scenario : grab and hold (the 2 bases : you have to catch the ennemy base while he's trying to do the same)
deployment : the one that uses opposed quarters with an empty circle zone of 12" in the center.
the lists and batrep follows
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Re: need help against xenos, brothers !

Post by GMKDynamis on Sun Aug 14, 2011 11:30 am

By the throne, I can't wait. Shocked

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Re: need help against xenos, brothers !

Post by Aubec le noir on Mon Aug 15, 2011 4:01 am

i'm on duty this WE so i have few time
my list first
HQ
GM + psycannon, Rad and psychotrope greandes, sword and psy cannon MC 260
librarian NFstave + psyammo + invocation, sanctuary, quicksilver, vortex
troops
2 X 10 GKSS / all halberds except 2 psycannons + rhino + psyammo 330 x2
5 termies 1psycannon, 1 hammer + psyammo 255
FA
7 GKIS + cinnie + psyammo 170
HS
1 LRGH 255
total (if i'm not mystaken Wink ) 2002
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Re: need help against xenos, brothers !

Post by Aubec le noir on Mon Aug 15, 2011 11:20 am

his list (sorry i don't know well his codex and particularly the english names of his options)
HQ
- Jain Zar (SC of the banshees) 190
- Autarch+mandibles (10)+energetic weapon(10)+reaper (weapon?)(25)+warpjump generator(25) 140
troops
- 2x6 mirage rangers 144x2
- 2x10 guardians+ shining lance (?)= lance ardente in french 2x118
- 10 guardians+starcannon (stellarcannon?) 113
elites
-10 fire dragons + exarch + firepike(?) + sureshot (tireur d'élite) + tankhunter 200
-10 Banshees + exarch + executor(?) + acrobat(?) + warcry(?) 192
-10 Avengers + exarch + energetic weapons + mirror shield (?) 147
HS
- 5 dark reapers + exarch + sureshot + quick shot (?) 217
- Ghost Lord (seigneur fantôme) + spectral sword + starcannon 130
- Fire Prisme + spiritstone + holofield + stellar engines (star engines ?) 175
transport vehicles
2x Snake + spiritstone + twin star cannons + stellar engines 2x150
total (i wish without error Wink )
2000

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Re: need help against xenos, brothers !

Post by Chaplain Thrace on Mon Aug 15, 2011 9:52 pm

I can help you there.
reaper (weapon?) = reaper launcher (the weapon of the Dark Reapers)
mirage rangers = pathfinder rangers
shining lance = bright lance
sure shot = crack shot
executor = executioner
war cry = war shout
energetic weapons + mirror shield = power weapon and shimmershield
quick shot = fast shot
ghost lord = wraith lord
spectral sword = wraith sword
stellar engines = star engines
snake = wave serpent

Otherwise well done.

Interesting, the different words used. . .

By order of the Emperor, all of his loyal followers shall now speak/read/write only in High Gothic (latin) to avoid any further confussion.

Porro ago Imperator! cheers

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Re: need help against xenos, brothers !

Post by Souba on Tue Aug 16, 2011 12:25 am

yeah those free hand translations get to me often too, i often call the assault cannon storm cannon because it is "sturmkanone" wich means storm cannon.

cant wait for the battle report Smile

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Re: need help against xenos, brothers !

Post by Aubec le noir on Wed Aug 17, 2011 11:31 am

many thanks brother Chaplain Thrace for your right words ... unfortunatly i forgot my Latin many years ago !! Wink Razz Razz
the bat rep
he win the toss and i wasn't able to size the initiative ... Crying or Very sad
the board was with the DA stronghold in the middle and divided in 4 parts he placed all his units in the upper right part with a stronghold he made his base and a forrest near the limit of the board. he placed his reapers and 1 unit of ranger in the stronghold the prisme on his right, 2 the wave serpents on the left one with jain zar and company the other with the firedragons on left the the serpents in a forrest he put his gaurdians and in every place between his vehicles (the place was tight !! Twisted Evil Twisted Evil )

i put 1 unit of GKSS in the trench (nearly the only thing that was protective in my side !!) that became my base. the LRGH (with only the librarian) in the right of the trench (not in the LOS of his heavy weapons), the rhino with 1 GKSS in it just behind the LR, GKIS and GM+Termies in reserve. i used GS to make my GKIS scouts as well. and the psyfledread on the left of the fortress no in the LOS (i forgot the split my troop units ... next time i will remember the rules of my codex ! tongue )

finally he put 6 rangers near the fortress out of LOS

He moved his prisme and all his vehicles and so on and fire at my vehicles dread, rhino and LR .... and ... NOTHING !! i was lucky enough to avoid any damage and to my surprise he seemed to play very defensively
so i played very agressively : i moved all i had except the base-camping unit (that did nothing in the battle) dread on the left of the fortress and LR and rhino on the right : i shoot the prisme with the LR and The 2 psycannons in the rhino ... and it's the ultimate psycannon shoot that destroy the prisme !! affraid
the psyfledread immobilized 1 serpent.

Questions :
1 / can i use fortitude against every dammage taken or only against 1 every turn ?
2 / can the librarian uses his power inside a vehicle ? inside a vehicle with ports ?

his second turn : he didn't move nearly anything : he shoot at my LR dread and Rhino : he manages to immobilized my rhino that's all and destroy the LR assaultcannon !! Wink
i pushed my advantage, and decided to risk a DS for my GM and termies, near the end of the board (8" !! affraid ) and made a Hit !! cheers cheers
and used scout for the GKIS to enter them in the side of his board (well made the roll and win !!)

question :
1/ can i move and fire and charge after a flanking ?

we agree that i could so i did (after the shooting phase of course Razz )
so i shoot with dread and libbie a serpent near me in my left and the other serpent with LR and GKSS got down : result turn 2 he had no vehicle left.
i shoot the wrong unit (the guardians instead of the firedragons) and bad luck i killed them all with the cinnie and the SB ... so i coudln't charge them with the GM and termies i shoot the firedragons killed 4 but they stayed

after that my GKIS and termies were the priority target of the reapers the firedragons and everything else : he reaped off my GKIS and divided by 2 (i was lucky) the termies
his banshees with jain zar and rangers shot at the libbie that survived with 1 PV left (i forgot the stave !! Evil or Very Mad ) the battle was on its edge and my camping unit was in a cruise with the Pacific Princess, drinking cocktail with Goffer during the slaught of they brethen !! Wink Razz Razz

i used vortex with the libbie on the banshees and destroy them nearly what was left is Jain Zar and 2 banshees I charged them manage to hit in the same velocity (quicksilver) and killed the remaining Banshees except Jain ZAr that killed the libbie and moved to my GM. may dread destroyed the rangers left and get the direction of the wraith Lord that had lost 1 PV the previous turn by a sure shot of the dread.

when my GM destroyed the firedragons he was attacked by Jain zar and he had just 1 PV left, and finally get down, but that was the 5th turn and he couldn't get to my base.

a 6th was rolled and i manage to shoot to his Wraithlord and charge him with the dread that survived to a 6th eldar shooting phase !! cheers cheers
and destroy him
i repaired the immobilized rhino that could get to its SB range.
with all that was left of my army i shoot the rangers and reapers in his stronghold hoping he'll loos some cover saves and moral roll but he didn't ... so i was a draw !!

Aubec pirat



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Re: need help against xenos, brothers !

Post by GMKDynamis on Tue Aug 23, 2011 5:11 pm

Nice work brother, and you have saved the sector from xeno scum. cheers

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Re: need help against xenos, brothers !

Post by Zealadin on Tue Aug 23, 2011 8:31 pm

Most of these questions have been answered in another thread Aubec, fortitude removes ALL (eligible) effects on the vehicle at the time of use, you can use powers on yourself or your vehicle, like shrouding, or sanctuary, however you can only use shooting powers if there is a hatch/shooting point, and you haven't moved over 6". I also beleive you can use passive powers on nearby friendly units, if you have any (from what I know of Eldar) even without LoS (due to being embarked).
When flanking you enter the table and are able to move, shoot and assault normally according to the rules of the model/vehicle.

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Re: need help against xenos, brothers !

Post by Aubec le noir on Wed Aug 24, 2011 8:19 am

yes i saw it thanks brother Z.
i put the questions in the good place myself as i saw that they don't fit well here. to be true i'm happy with the answers !! Razz
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Re: need help against xenos, brothers !

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