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1750 Tournament list

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1750 Tournament list Empty 1750 Tournament list

Post by delstuart Tue Aug 09, 2011 3:48 pm

Hi guys

how does this list seem to you? I think it will do ok but Im not sure

GRand master (rad grenades, psykotroke grenades , halberd)
Libby ( might of titan , shrouding , sactuary , halberd ,teleport homer)
5 man term squad , psycannon and halberd , daemon hammer , 2 halberds, brother hood banner
5 man term squad , psycannon and halberd , daemon hammer , 3 halberds
5 man strike squad , hammer, psycannon , (razorback w dozer and heavy bolters w psybolt)
5 man strike squad , hammer, psycannon , (razorback w dozer and heavy bolters w psybolt)
Land raider crusader
TL auto cannon x2 dread w psybolt
TL auto cannon x2 dread w psybolt

1740 in total . The grand master and libby will go in the raider with the squad with the brother hood banner and should hopefully be a bit meaty in combat. the other terms can homer in if need be or hold objectives with the strike squads.

delstuart
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Post by Rivan Tue Aug 09, 2011 4:03 pm

Not a bad list. I'm just afraid the 5-man squads might be a little soft. Looks like you don't have much room to move points around but would be nice to bump GKSS squads up to 6-man squads.
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Post by andrew frost Wed Aug 10, 2011 1:59 am

I would look at makeing the terminators a 10 man squad, this would give you the ability to keep them togerther if you wanted and use the banner for all 10 or combat squad them if you need the extra scoring units.
The list has a low model count.

andrew frost
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Post by Corennus Wed Aug 10, 2011 4:46 am

Things this army will do well against:

Infantry, low grade transports.

Things this army will REALLY struggle against:

Anti-Tank Mech armies (IG come to mind). Hoarde armies (Orks/Tyranids, maybe Dark Eldar).
Anything with plasma, melta, large blast templates...

I know it is SOOOO tempting to take terminator troops in a GK army! They look awesome and can have a demoralizing effect on your opponent but I urge you to resist with all your might!! 5 single wound terminators will die to rapid fire plasma far too easily. A 10 man Strike Squad absorbs the wounds of plasma and can still fight on....

By all means take a 6 man terminator squad, but change the other 2 strike squads to 10 man strike squads:
o

Brother Captain w/ rad & psychotroke grenade 180
Catellan Crowe 150
4 man Paladin Squad w/ Apothecary, Brotherhood Banner, 2 Nemesis Halberds, Nemesis Warding Stave 345
5man Purifier Squad in Rhino w/ double psycannons 180
5 man Purifer Squad in rhino w/ double psycannons 180
5 man Purifier Squad in rhino w/ double psycannons 180
Land Raider Crusader w/ multi-melta 265
TL auto cannon x2 dread w psybolt 135
TL auto cannon x2 dread w psybolt 135

1750

Paladin squad in land raider now can take a lot of punishment and STILL keep coming. Plasma is no longer such a threat as the Paladins have 8 wounds...
Purifiers provide double psycannon goodness AND Cleansing Flame in combat.
2 psynaughts for long range sniping of transports...
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Post by delstuart Wed Aug 10, 2011 8:12 am

I like that list mate , I might give it a whirl

delstuart
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Post by DonFer Wed Aug 10, 2011 8:53 am

I think you need protection for your Termies. Two LRCs would be nice. Rifledreads are great but they perform better in other lists and yours is better off with another LR. That way you'll be running a full MSU list which is nice. Two LRCs to spearhead your attack backed up with two Psybacks. Small force but very resilient, and you'll not have to worry about plasmas for a while. Attach the GM to one Termie squad and the Libby to the other. Depending on who you're facing you can go footslogging or all-inside.

Perhaps you can trim some points a bit and make those Psybacks, Las/Plas for extra firepower. The B-Banner and Teleport homer come to mind.

Hope it helps!
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