1750pt GK army

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1750pt GK army

Post by aces51high on Wed Jul 20, 2011 11:56 pm

So anyway i pretty much only play 1750pt games vs an eldar player and i was going to start collecting gk's and try to beat him with them.

I was thinking of taking a Librarian, 5 Paladins, 30 grey knights and a land raider.

HQ:
Librarian
-Terminator armor
-The summoning, vortex of doom, smite.
165pts

Elite:
Paladin Squad
4 Paladins (220pts)
Apothecary (75pts)
-Demon Hammer
-3 Nemesis Force Halberds
-Brotherhood Banner (20pts)
-Psybolt ammo (20pts)
340pts

Troops:
Grey Knight strike squad
1 Justicar (20pts)
4 Grey knights (80pts)
-Psycannon (10pts)
-Psybolt ammo(20pts)
-3 Nemesis Force Halberds (15pts)
-Daemon hammer (10pts)
155pts

Grey Knight squad
1 Justicare (20pts)
4 Grey knights (80pts)
-Psycannon (10pts)
-Psybolt ammo (20pts)
-3 Nemesis Force Halberds (15pts)
-Daemon hammer (10pts)
155pts

Fast Attack:
Grey Knight interceptor squad
1 Justicar (26pts)
9 Grey knights (234pts)
-2 Psilencers
-7 Nemesis Force Halberds (35pts)
-Daemon hammer (10)
-Psybolt ammo (20pts)
325pts

Grey Knight interceptor squad
1 Justicar (26pts)
4 Grey knights (104pts)
-1 Psilencer
-3 Nemesis Force Halberds (15pts)
-Daemon hammer (10pts)
-Psybolt ammo (20pts)
175pts

Heavy Support:
Purgation Squad
1 Justicar (20pts)
4 Grey knights (80pts)
-2 Psycannons (40pts)
-2 Psilencers (20pts)
-Daemon hammer (5pts)
-Psybolt ammo (20pts)
185pts

Land raider Crusader (225pts)
-Psybolt ammo (20pts)
260pts

TOTALS:
HQ: 165pts
ELITE: 340pts
TROOPS: 310pts
FAST ATTACK: 500pts
HEAVY SUPPORT: 445pts
TOTAL: 1760pts

Tell me what you guys think about the list, some suggestions to change to the list etc..




aces51high
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Re: 1750pt GK army

Post by shadow on Thu Jul 21, 2011 12:13 am

I think your strike squads need transport, also at 1750pts you're better having 3 scoring units, also what you could do is combine the units to save points on psybolt ammo and then combat squading them

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Re: 1750pt GK army

Post by andrew frost on Thu Jul 21, 2011 2:01 am

I would drop the 5 man interceptor and make the 5 man strike squad a 10 man, (5 man interceptors do not last more then 1 turn after you get them into position)
The perg squad will not need the psy bolts (20 points to upgrade one storm bolter) and the deamon hammer is not needed either (the justicar is just there as an ablative W if you fail the psy test)

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Re: 1750pt GK army

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