6th Brotherhood Goran Prime Intercept Force

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6th Brotherhood Goran Prime Intercept Force

Post by Dark Bjoern on Sun Jul 17, 2011 10:07 am

For an upcoming game iīm planning to use this list.

Librarian Zyprian 165 points
Halbert, Might of Titan, Warprift


venerable Dreadnought Flavian 220 points
TLLC, HF, psyflame ammunition


Terminator Squad Severin 245 points
Justicar with Daemonhammer, 1 Psybolter, 4 Halberts, psybolt ammunition

Terminator Squad Vincent 250 points
Justicar with Daemonhammer, 1 Psybolter, Brotherhood Banner, 3 Halberts

Strike Squad Pionius 290 points
Justicar with Daemonhammer, 2 Psybolter, psybolt ammunition
Rhino


Stormraven 205 points
MM, AC


Nemesis Dreadknight Angos 195 points
Nemesis Greatsword, heavy Psycannon

Nemesis Dreadknight Raphael 185 points
Nemesis Greatsword, heavy Incinerator

Total: 1755 points

The Librarian, Squad Severin and the ven. Dread will start in the Stormraven. All other units will start on foot. Donīt know if this list will work, but i will find out. My opponents will be Eldar, CSM and SM.

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Re: 6th Brotherhood Goran Prime Intercept Force

Post by Souba on Sun Jul 17, 2011 10:13 am

i think Shrouding and sanctuary are too good to miss on a libby. may want to swich some gear to get him.

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Re: 6th Brotherhood Goran Prime Intercept Force

Post by Rivan on Sun Jul 17, 2011 10:18 am

Since you have 3 Troops units anyway, may I suggest you combine the GKT squad into a 10-man squad so you only pay for psybolts 1 time? That way, all of them will pack S5 stormbolters.

Unless of course you're planning to keep the SR in reserve in which case you can't combat squad them and put 5 in the SR w/ the libby.

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Re: 6th Brotherhood Goran Prime Intercept Force

Post by DonFer on Mon Jul 18, 2011 9:58 am

Nice list. I'd recommend going full Termie here. The added 5++ is always nice to have. Perhaps packing 2x10 man squads. You'll have to sacrifice the Ven Dread, but I think the NDKs can make up for the loss. Don't forget to add those psycannons, they're a must in all of our armies. 2 per squad. I'm not a fan of psybolt ammo, but if you have the points to spare, great.

One more thing, the SR could use a TL Lascannon, while the Assault Cannon is good, the SR has to be more deadly in combat, because we have some crappy missiles hanging from the SR wings. MM+LC is a great way to use it as a Support vehicle.

Just my 2 cents.

Oh, and Brother Souba is correct, don't leave home without Shrouding!

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Re: 6th Brotherhood Goran Prime Intercept Force

Post by TheCrimsonGlass on Mon Jul 18, 2011 2:31 pm

I definitely agree about the Librarian. It's so good to have Shrouding/Sanctuary with him. As for dropping the ven. dread, if you already have the model then I would play with it. This is more me being selfish though, because I've always wanted to read some batreps with GK's using a ven dread that wasn't a psyfleman Razz

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Re: 6th Brotherhood Goran Prime Intercept Force

Post by Dark Bjoern on Mon Jul 18, 2011 3:19 pm

Maybe i will try a different list. Itīs hard but i will drop the dread (i love dreads)
Shrouding and Sanctuary are good, but i will never wanna miss Titanīs Might.

Librarian Zyprian 200 points
MC Halbert, Empyrean Brain Mines, Teleport Homer, Psybolt ammo, Might of Titan, Sanctuary


Terminator Squad Severin 250 points
MC Daemonhammer, 4 Halberts, Psycannon, Psybolt ammo

Terminator Squad Vincent 275 points
MC Daemonhammer, 3 Halberts, Psycannon, Brotherhood Banner, Psybolt ammo

Terminator Squad Thawn 230 points
MC Halbert, Daemonhammer, heavy Incinerator, Psybolt ammo


Land Raider Redeemer 270 points
Psyflame ammo, MM

Nemesis Dreadknight Angos 195 points
Greatsword, heavy Psycannon

Nemesis Dreadknight Raphael 185 points
Greatsword, heavy Incinerator

Total: 1755 points

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Re: 6th Brotherhood Goran Prime Intercept Force

Post by Zealadin on Mon Jul 18, 2011 9:51 pm

Definately make one of those Termie squads into 10 man, that way you get 20 points spare. You can still combat squad, but its more flexible. It also makes the banner more useful, in 5 man squads its basically a waste.

Liking the list!!!
Keep in mind you might find the NDK's dissapointing (sadly I did) and decide to swap one, with some extra points for two dreads. You could probably get two Psyflemen dreads if you lose one of those and did some points wrangling!!!

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Re: 6th Brotherhood Goran Prime Intercept Force

Post by TheCrimsonGlass on Mon Jul 18, 2011 11:48 pm

2 NDK's should actually be effective. 1 by itself is pretty "meh", but I am interested in how 2 will perform.

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Re: 6th Brotherhood Goran Prime Intercept Force

Post by DonFer on Tue Jul 19, 2011 8:37 am

Nice, the list looks great. Very Happy Though there's some edges that need polishing. As Brother Z. said, you could spare some points by cutting some stuff, as the teleport Homer, making one unit a 10 man one, and perhaps switching the LRR to a LRC, no upgrades there.

I'd go with two Heavy Incins on the NDKs. I played a cuple of games with them and they're actually good. I won't say they're overkill, but performed quite nicely. A pair of the is a pain in the ass to remove for your opponent.

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Re: 6th Brotherhood Goran Prime Intercept Force

Post by slayer18 on Wed Sep 14, 2011 11:33 am

Disappointment!!! Not with your list, it looks good, I was just hoping to find a list that uses interceptors in a way I haven't thought of yet(yes I know, Grandmaster Unyeilding Anvil, I'm pretty sure everyone's seen that).

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Re: 6th Brotherhood Goran Prime Intercept Force

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