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My First 1500pt List

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madbakery
Aubec le noir
JohnR
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Post by JohnR Mon Jul 04, 2011 12:26 am

I am fairly new to warhammer 40k, I started with an eldar army but just couldnt connect with their story or the models. But once I took a look at the grey knight backstory there was no looking back, so now i am trying to put together my first 1500pt list and i want it to be semi competetive so let me know what you think and give me all of the suggestions you can!

HQ
-Grand master 175

Troops
10 man terminators - Brotherhood banner, psybolt ammo, 9 halberds and 1 hammer 445

10 man terminators - Brotherhood banner, psybolt ammo, 9 halberds and 1 hammer 445
or
10 man terminators with 2 psycannon, psybolt ammo, 9 halberds and 1 hammer 470

Elites
10 man purifier squad 5 halberds, 5 falchions, psybolt ammo 295

Dedicated transport
1 rhino 40pts

so far if i take the 2 squads of terminators without the cannons im at 1400 and with the cannons im at 1425 im looking to put a lot of bodies on the field and also stay pretty mobile i figure that i can do this with psychic communion and the rhino carrying my purifiers but i also know that i lack when it comes to the heavy support aspect of the army. again i am very new to the grey knight and to the game as well so i am completely open for suggestions. play around with the list and feel free to suggest swapping out unit choices!

thank you brothers!

JohnR
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Post by Aubec le noir Mon Jul 04, 2011 1:16 am

42 (including rhino) is a good body count for 1500 points
and 3 (to 4 with grand strategy) troops is really good.
what you miss (big time) is Anti-tank power and some vehicles. DS termies is a good move but not so good against shooter's armies.
another remark (but that can be argued) for 1500 points the Libbie gives you maybe more options than the GM... maybe ! Wink
Aubec pirat


Last edited by Aubec le noir on Mon Jul 04, 2011 9:45 am; edited 1 time in total
Aubec le noir
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Post by madbakery Mon Jul 04, 2011 3:22 am

Aubec le noir wrote:42 (including rhino) is a good body count for 1500 points
and 3 (to 4 with grand strategy) troops is really good.
what you miss (big time) is Anti-tank power ad some vehicles. DS termies is a good move but not so good against shooter's armies.
another remark (but that can be argued) for 1500 points the Libbie gives you maybe more options than the GM... maybe ! Wink
Aubec pirat

I think you have miss counted it is in fact 32 models but your right the anti tank is lacking but other than that looks good
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Post by DonFer Mon Jul 04, 2011 6:44 am

I'd loose some Halberds for some good ol' Swords in your Termie squads, striking first is nice but your Termies could benefit from some nice 4++ save making your Termies harder to kill in CC.

As said by our our other borthers, add some anti tank, psycannons that is. You have the potential to pack 8, which is awesome considering you're playing with termies (able to do some serious shooting on the go). Your Purifiers should also get 4. Oh, and loose the falchions, thery're not worth it.

finally if you have the points perhaps master-craft your GM weapons or better yet add another Psycannon.

Hope it helps, and happy hunting! Very Happy
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Post by Aubec le noir Mon Jul 04, 2011 9:47 am

oh you're right brother i miss the "or" !! Embarassed Razz
sorry
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Post by JohnR Mon Jul 04, 2011 11:24 am

ok so heres an updated list

I\'ve been playing a librarian for a while and im interested in getting to know the grandmaster so im sticking with him

HQ
grand master 175 pts

Troops

10 terminators 2 psycannon, 5 halberds, 4 swords, 1 hammer, psybolt,
470

10 terminators brotherhood banner, psybolt ammo, 9 halberd, 1 hammer 445

Elites

10 purifiers 10 halberds, psybolt ammo
280

heavy support

dreadnought twin linked autocannon, psybolt ammo 130

i was able to keep the same amount of bodies and throw in a dread but it kind of leaves my purifiers foot slogging without the rhino again any suggestions would be great! I\'ve been studying the codex like crazy but without the overall battle experience that my fellow brothers have my list will always fall just short. so if you see areas that need improving call them out!

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Post by TheCrimsonGlass Mon Jul 04, 2011 11:59 am

I understand wanting to do lots of terminators, and that's fine and dandy. But if I were building something off this list, I would make the 445 points terminator squad a strike squad w/ 2 psycannons, a hammer on the justicar, psybolt ammo, and a rhino. I would then add a razorback to the purifiers (they don't need the fireports since they don't have psycannons) with either a twin-linked lascannon or a lascannon and twin-linked plasma gun, remove the psybolt ammo from the purifiers, upgrade the dread to a ven dread, and add rad grenades, psychotroke grenades, and digital weapons to the GM.

The strategy for the purifiers would be to drive them right up to the enemy line so that they can assault ASAP. Use the razorback's lascannon/plasma to mess up vehicles on the way to your assault target and after you disembark. You would want to footslog the terminators up to the line while firing they psycannons (maybe even have them hide behind the razorback or rhino). Then you would want the strike squad to act as a fire-base. With a venerable dreadnought, you don't have to really protect him too much, so you could waltz his happy butt up to the lines as well if you wanted to.

Again, this is just what I would do. If you're dead set on using all terminators, then don't let me stop you Wink
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Post by guychr Mon Jul 04, 2011 6:43 pm

If you can weed out some points and put Psycannons in the Purifiers you won't regret it, Then give them the "scout" move from the GM and outflank them, which negates the lack of transport
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Post by JohnR Mon Jul 04, 2011 9:07 pm

these are all great suggestions, thank you brothers!

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Post by Zealadin Mon Jul 04, 2011 9:38 pm

I'm a bit dubious about swords on GKT. Whats better, a slightly better invulnerable ONLY in combat or killing what you hit before it gets a chance to hit back. I think a warding stave is a better choice to absorb a few PW/PF attacks and against real combat specialists you use your SB's.
Psycannons at max number is also mandatory for a heavy GKT list. No point bothering otherwise. It would be like the deathwing list going around (the TH/SS list), but with no missile launchers.

I also would not trade a squad of GKT for a squad of GKSS in a Rhino if my life depended on it. You gain speed, you lose combat ability, halberds, proper psycannon shooting, toughness. Ie everything, in exchange for speed, and a vehicle that is perfect for your opponent to blow up. If you had 5 vehicles, or 8, sure.

I've seen purifiers at work and I would take them anytime (with 4 Psycannons). They still die like normal marines, but fearless and lots of heavy weapons makes them a real thorn in your opponents side. Good placement with them and they will be well worth it!

If you take 2 full GKT squads I'd suggest considering a Librarian, he will mesh far better with the GKT, especially with stealth amongst his other abilities. Otherwise guychr's suggestion with the GM is a good one.
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