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1750 Purifying Flame

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Post by Corennus Fri Jun 24, 2011 5:12 am

Making this list:

A force made up for rapid deployment against daemonic incursions and enemies of the emperor where long ranged firepower and close quarters superiority are required:

HQ

Castellan Crowe
150

Ordo Malleus Inquisitor
Power Armour
Daemonblade
48

ELITES

Venerable Dreadnought
T-L Autocannons
Psyammo
195

Venerable Dreadnought
T-L Autocannons
Psyammo
195

TROOPS

Purifier Squad(5 man)
Psycannons x 2
Halberds x 2
Daemonhammer
DT: Rhino
189

Purifier Squad (5 man)
Psycannons x 2
Halberds x 2
Daemonhammer
DT: Rhino
189

Purifiers (5 man)
Psycannons x 2
Halberds x 2
Daemonhammer
DT: Rhino
189

Purifiers (5 man)
Psycannons x 2
Halberds x 2
Daemonhammer
DT: Rhino
189

HEAVY SUPPORT

Dreadnought
T-L Autocannons
Psyammo
135

Dreadnought
T-L Autocannons
Psyammo
135

Dreadnought
T-L Autocannons
Psyammo
135

1749


No less than 5 of the chapter's revered dreadnoughts provide long range (54" when moving 6" a turn!) firesupport at Str 8. the 4 rhinos of the purifiers moving forwards with psycannons firing from the hatches. The Ordo Malleus Inquisitor riding with the lead Purifiers, his daemonblade imbueing him with power, and Crowe advancing on foot behind, to smite whoever comes in his path (or die if need be).
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Post by purifier_26 Fri Jun 24, 2011 5:41 am

Have you been able to run this list in any games yet?
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Post by DonFer Fri Jun 24, 2011 7:35 am

Why include an inquisitor? Maybe try to trim some points here and there, and squeeze a GM in. A Libby is also very useful. Your choice, but I reckon the Inq. doesn't add anything to your army unless you'll want to include some henchmen.

I would advice to loose the halberds, your army is shoot-oriented, so you'll want to avoid CC up until the last minute. But that's just me. Mobility is the key here and your army has that covered.
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Post by stormknight Fri Jun 24, 2011 3:21 pm

upgrade the rhino's to razorbacks with pysbolts for 10pts each and drop the inquisitor. You may want to invest in some dedicated assault units like DCA's. Considering your troop choices will be put under alot of pressure.
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Post by Corennus Mon Jun 27, 2011 4:16 am

The thing about the razorbacks is the purifiers then have to disembark to shoot the psycannons, and t-l heavy bolters at Str6 aren't as good as psycannons at Str 7.
Having looked at the list I have made the following changes:

HQ

Castellan Crowe
150

ELITES

Venerable Dreadnought
T-L Autocannons
Psyammo
195

TROOPS

Purifier Squad (5 man)
Psycannons x 2
Halberds x 2
Daemonhammer
DT: Rhino
189

Purifier Squad (5 man)
Psycannons x 2
Halberds x 2
Daemonhammer
DT: Rhino
189

Purifier Squad (5 man)
Pyscannons x 2
Halberds x 2
Daemonhammer
DT: Rhino
189

Purifier Squad (5 man)
Pyscannons x 2
Halberds x 2
Daemonhammer
DT: Rhino
189

Purifier Squad (5 man)
Pyscannons x 2
Halberds x 2
Daemonhammer
DT: Rhino
189

HEAVY SUPPORT

Dreadnought
T-L Autocannons
Psyammo
135


Dreadnought
T-L Autocannons
Psyammo
135


Dreadknight
Heavy Incinerator
Nemesis Greatsword
185

1745


5 Purifier squads with psycannons (10 psycannons firing 20 shots per turn when on the move, 40 if stationery) surrounding a dreadknight with an OH MY GOD I LOVE THE HEAVY INCINERATOR and a Greatsword. 4+ cover save for dreadknight? debatable
3 Dreadnoughts following along with Crowe, blasting out 12 t-l Str 8 shots per turn.

In combat well first of all the enemy has to get the Purifiers out of their Rhinos. Second they have to face Cleansing Flame, and then unless they're Dark Eldar or some high initiative foe the Purifiers will strike first with power weapons.
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Post by Zealadin Mon Jun 27, 2011 6:13 am

Your only getting 4 or 6 NFW attacks at I6, and then 2 or 3 hammer attacks at I1.
Your firepower isn't bad, but your combat prowess is somewhere between extremely limited and plain old bad.
Thats the biggest struggle I have had with GKT, 5 man squads just struggle to put out enough attacks, and I get almost twice the attacks since I don't have to swap the PsyC for a NFW.
I'd probably recommend trying to get 2 more Purifiers into each squad with a Halb on each.
That way you have a bit better combat punch, rather than relying on PF
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Post by Corennus Mon Jun 27, 2011 6:41 am

could do....

interesting idea

taking 7 man squads and dropping ven dread puts me at 1750.....

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