1500 Point Pure GKSS

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1500 Point Pure GKSS

Post by Akoni on Wed Jun 22, 2011 12:36 am

What do you guys think?

HQ

180 - GM (Halberd, 3-Servo Skulls, PsyAmmo)

TROOPS

275 - 10-Man GKSS (DH, 2-PsyCannons, 2-Halberds, 2-Falchions, PsyAmmo)
275 - 10-Man GKSS (DH, 2-PsyCannons, 2-Halberds, 2-Falchions, PsyAmmo)
275 - 10-Man GKSS (DH, 2-PsyCannons, 2-Halberds, 2-Falchions, PsyAmmo)
275 - 10-Man GKSS (DH, 2-PsyCannons, 2-Halberds, 2-Falchions, PsyAmmo)
275 - 10-Man GKSS (DH, 2-PsyCannons, 2-Halberds, 2-Falchions, PsyAmmo)

TOTAL

1500

And hope for a good roll on Grand Strategy and take Hammer of Righteousness or Spear of Light.

Akoni
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Re: 1500 Point Pure GKSS

Post by MJSwasey on Wed Jun 22, 2011 1:16 am

Take out flachions for 1 hammer/squad and more Halberds. flachions are turning your squad from 11 attacks to 13. instead you can have an anti tank/mc/walker weapon and two more I6 per squad. also, take out GM psyammo for same.

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Re: 1500 Point Pure GKSS

Post by DonFer on Wed Jun 22, 2011 6:47 am

I say buy them some transports. Some razorbacks would't hurt at all, providing some anti tank support depending on its load out. Rhinos are also nice.

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Re: 1500 Point Pure GKSS

Post by Valten on Wed Jun 22, 2011 7:02 am

Something else to worth considering too, but a 10 man Purifier Squad, 2 Psycannons, 1 Hammer, 7 Halberds is only 279 points. OK you lose +1 strength on the bolters, but you do gain an extra CC attack, +1 Ld and Purifying Flame which will help against hordes.

I would drop 2 of the SS and all of the Falchions and add two Purifier Squads. In fact you could probably also put Psybolt Ammo on the two Purifier Squads if you really wanted to just by dropping the Falchions on the SS!

That way you keep the same ranged firepower but also boost your close combat. If you really needed more than 3 scoring units then you've got your Grand Master there to help out.

Don't forget, a Strike Marine with a Halberd or a Falchion is only 2 points less than a Purifier with a Halberd!

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Re: 1500 Point Pure GKSS

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