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Post by Belarus Wed Jun 15, 2011 9:39 am

I´ve seen so little combined lists of Grey Knights and Inquisitors with henchmen that it makes me sad. I hate those copy-paste armies with 3 exactly same psyfledreads, 5 Razorbacks with exactly the same loadout and passangers... meh, where´s the diversity? So I´m gonna play this and I´m pretty excited how will it go Smile. Just need to buy a few models to reform my 3ed Daemonhunter army. So let me know what do you think. In my opinion it´s more playable on 1000 pts. with the drop of Land Raider and Terminators... but that´s just because I expect to play with a DE in my group Smile.

HQ
Lord Coteaz 100

Daemonhunter Inquisitor 52
- Combiplasma
- Power Armour
- 3x Servoskull

Troops
GK Strike Squad 240
- 2x Psycannon
- Psybolt ammunition

GK Terminator Squad 230
- Incinerator
- 1x Halberd
- 1x MC Halberd
- 1x Sword
- 1x Warding stave
- 1x Daemon hammer

Inq Henchmen warband 130
3x Servitor
-3x Plasma Cannon
5x Psyker
4x Warrior Acolyte w Bolter

Inq Henchmen warband 151
3x Warrior Acolyte
- 2x Melta gun
- 1x Flamer
- 1x Carapace
3x Crusader
4x Death Cult Assassin

Fast Attack
Stormraven 205
- TL Lascannons
- TL Multimelta

Heavy Support
Dreadnought 136
- 2x TL Autocannon
- Psybolt ammunition
-Searchlight

Land Raider 266
- Multimelta
- Searchlight

Tactica: Inquisitor with combiplasma (It´s a shit loadout, but I need his LD, stubborn, skulls and extra wounds) joins the Warband with Psykers and Servitors and will stand ground near my objective and blast away anything coming at them. Coteaz joins the other Warband and flies in Stormraven, attacking whatever they want. Strike squad footslog to some near objective, shooting like crazy. Terminators in a Land Raider support Strike Squad and form a spear of my attack.

Belarus
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Post by TheCrimsonGlass Wed Jun 15, 2011 10:12 am

Just a couple thoughts as I read through the list:

With 3 skulls why not DS the SS?

Are searchlights worth taking over something else?

Careful no the leave the warband in the SR too long, as they tend to get shot down during mid to late game.

I generally prefer multi-meltas over plasma cannons, but to each his own. Also the multi-melta on the SR would probably be enough anyways. It was just a thought.

I always can't help but hear a resounding "meh" in the back of my head every time I see a warding stave. It almost looks like you have the stave there just for wound allocation, which wouldn't help in a squad full of single-wound units.

You could bump up the inquisitor if you want him to be more useful. I love all the options they have Smile

I can't help but absolutely agree. The armies that you described may be technically competitive, but they are just so boring to me. Every time I read one of those army lists I ask myself, "Why don't they just play regular space marines if that's what they're going to do?"
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Post by Belarus Wed Jun 15, 2011 10:58 am


BrentK wrote:With 3 skulls why not DS the SS?"
Yeah that´s an option too, depending on many things like type of game, type of opponent, his deploy etc. My tactic will be changing as well as my opponent´s. The one that i wrought up is just to give you basic idea Wink.

BrentK wrote:Are searchlights worth taking over something else?"
Is there something better that i can spend my 2 points that were left? Very Happy I just don´t like wasting anything and this might be usefull, one day... or probably dawn... with a lot of orkz in trukks on the other side of the battlefield Very Happy.

BrentK wrote:I generally prefer multi-meltas over plasma cannons, but to each his own. Also the multi-melta on the SR would probably be enough anyways. It was just a thought.
PC have better range, same as the Psykers, with similiar results to their big bang spell. The range is quite important for a squad spending their time near the board edge. And amount of my AT is higher than my shooting capabilities agains heavy infantry.

BrentK wrote:I always can't help but hear a resounding "meh" in the back of my head every time I see a warding stave. It almost looks like you have the stave there just for wound allocation, which wouldn't help in a squad full of single-wound units.
There´s always a power fist, power claw or something like that hidden in a unit. These guys aren´t so good in CC, so i expect of them to take hits and stay alive as long as possible. Staff and sword should help to shrug off the worst.

BrentK wrote:You could bump up the inquisitor if you want him to be more useful. I love all the options they have
That´s ok, his job is to kick servitors every time they freeze, shout at the acolytes that get shot down to stand their ground, play with some wired skulls and look cool Smile. But I an still curious what would you recommend for the shooty inquisitor. I used to play one with a psycannon back in the 3ed. Now it´s just too expensive, because he needs Terminator armour Sad.

Thanks for response.


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Post by TheCrimsonGlass Wed Jun 15, 2011 11:33 am

Belarus wrote:Is there something better that i can spend my 2 points that were left?
Oops! That's what I get for replying to things without the codex in front of me. I thought the lights were 5 points a piece.
Belarus wrote:PC have better range, same as the Psykers...
Again, this is what I get for replying without the codex in front of me. I was thinking they were the same range.

I'm still not a big fan of staves, but to each his own Wink

Belarus wrote:That´s ok, his job is to kick servitors every time they freeze, shout at the acolytes that get shot down to stand their ground, play with some wired skulls and look cool Smile.
I literally LOL'd at this Very Happy

Belarus wrote:But I an still curious what would you recommend for the shooty inquisitor. I used to play one with a psycannon back in the 3ed. Now it´s just too expensive, because he needs Terminator armour Sad.
I would probably go with the terminator armor and psycannon. Granted, on the army in which I do this, I have him attached to a unit of paladins, not henchmen. I've always thought the conversion beamer sounded fun, but since I don't have the codex with me I can't remember the ranges of all the weapons in that squad (or how much the CB costs...). If the ranges are >48" it might make for a good time (as I believe the CB's maximum effectiveness is between 48" and 72").

I probably come off as a babbling fool since I'm doing this without the codex in front of me to make sure I've got the stats right. I wish I had it to look at the inquisitor options, because I just feel like there's a way to make him relatively useful.

Brent
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Post by Belarus Wed Jun 15, 2011 12:14 pm

Inquisitor clad in Terminator armour joining paladins? Interesting, not my cup of coffe, but I´m sure it works fine.

Yeah, i thought of the Conversion Beamer too, untill I saw the point cost... that thing is more expensive than a Terminator armour. And my targets will be always <36", because I want my PC and psykers to their job too.

I scammed the options again and I have found Hellrifle. Sounds cool, looks cool, has range that I need and point cost isn´t so bad. Only problem is that it´s tainted by warp as it seems Very Happy. I don´t know whether Coteaz would be pleased about that. But hey, it´s quite an exquisite weapon, pretty rare, and i like that kind of things. And Radical-ish Inquisitor fighting together with Coteaz calls for some cool background story Smile

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Post by TheCrimsonGlass Wed Jun 15, 2011 12:26 pm

Belarus wrote:...Radical-ish Inquisitor fighting together with Coteaz calls for some cool background story Smile
It surely does! I'm actually making a background story to explain why I've got an inquisitor hanging out with paladins. I love doing something kind of odd like that and making a story to back it up. It really helps to add some uniqueness to the army. I'm glad you found the hell-rifle, and I'm sorry I couldn't help more than suggesting you go look for something better haha (like I said, I don't have the codex with me). I say having Old Man Coteaz being forced to join forces with a young, ambitious, arrogant, "does-whatever-it-takes" inquisitor sounds like a fun party Wink
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Post by Belarus Wed Jun 15, 2011 1:12 pm

Actually one of my inquisitors had this kind of character, when I was playing 3ed. He fought alongside older puritan Inquisitor, Galeor Belarus, a hero of "Deliverence of Kerberos" campaign. Galeor was a brilliant strategist, going from one victory to another. He became the symbol of resistance against the forces of Chaos. But he also became too proud, too certain of himself, thinking that he is unbeatable. He fell into the trap conspired by the Chaos Night Lord, got caught in a crossfire by Havocs and his left arm was torn off by a Heavy Bolter shell. All his men dead, it seemed that his life will end too. But it didn´t, thanks to the Justicar Taedes, who risked his life by teleporting himself and his squad of Terminators with utter haste and without proper landing coordinates. At the end of the day, the only standing person on the battlefield was Taedes himself. Galeor was saved, but his mind wasn´t ever so sharp as before. After a time, he met a promising, yet arrogant young Inquisitor and he decided to work with him and make sure that his failure will never repeat.

But that was ages ago... Coteaz will probably meet an old friend. Once puritan, but the one who lost his faith that Mankind itself can beat Chaos, and he decided to use power of the enemy against itself.

Ironic is, that if I want to make a radical army, I need an inquisitor "count as Coteaz" Very Happy. I really dont like the trend that these army defining rules are bound to a Special Character Sad.

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Post by TheCrimsonGlass Wed Jun 15, 2011 1:51 pm

Odd, even though it limits the amount of imagination we can use in some cases, I kind of like them being bound to a special character. It kind of makes the fluff feel more real to me. Granted, sometimes it's better to not take the SC, but it's an interesting concept IMO.
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Post by Zealadin Sun Jun 19, 2011 5:04 am

GWS doesn't like opening up extra choices with non named characters for whatever reason sadly.
Plus named characters have a stigma from previous editions where some were too powerful, some you needed permission to use (special chars) and some people just seemed to greatly dislike!

At the end of the day its just rules, you can make your own character afterall and call it whatever you like, its just the rules and gear that stick.
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