GK 1500pts with psykers

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GK 1500pts with psykers

Post by FailStyle_HQ_ on Sun May 15, 2011 9:44 am

If is something illegal please write.

_-1500-_

HQ:
-Lord Kaldor Draigo(275)

-Inquisitor Coteaz(100)

TROOP:

-5x paladin (350)
--psycannon and halberd
--master crafted psycannon and halberd
--storm bolter and halberd
--storm bolter and falchions
--storm bolter and brotherhood banner
(Kaldor Draigo will join them)

-henchmen(175)
--8x psyker
--1x jokaero weaponsmith
--3x warrior acolyte with plasma gun
(coteaz will join them)

-henchmen(80)
--6x psyker
--4x war acolyte

-henchmen(80)
--6x psyker
--4x war acolyte

HEVY SUPPORT:

-Dreadnought(135)
--2x TL autocannon
--psy ammo

-Dreadnought(135)
--2x TL autocannon
--psy ammo

ELITES:(170)
-Purifier squad
--mounted in razor back with psybolt ammo

total:1500

Okey,i dont have much psycannons but my firepower will be still good i think.Paladins will beat all what they met and psykers will make chaos in enemy lines with their amazing psychic power.(or in my own lines ?)

(Maybe take only grand master(not draigo),delete one psyker squad and 180 pts use for another gk squad with psycannons ?) Twisted Evil

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Re: GK 1500pts with psykers

Post by Hawkwood on Sun May 15, 2011 10:45 am

you might struggle against fast assault troops such as SM ass sqds etc as your henchmen will get chomped up pretty quickly, perhaps trade the paladins and find 50 more points for 2 x 5 man termie squads, this gives you more flexibility and gives your opponent more things to think about and take the pressure off your henchmen.

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Re: GK 1500pts with psykers

Post by MJSwasey on Sun May 15, 2011 3:53 pm

Throw a hammer or two in the pally squad. I'd lose the MC on the psycannon and use the hammer for allocation instead. otherwise one dreadnaught is invincible vs palladins in CC

I might consider dropping draigo for a regular GM. The regular GM could make them troops if he wanted, so draigos main use is to use his 3+ eternal warrior to soak lascannons and meltas and such. while this is really nice (REALLY REALLY nice), you have a ton of naked guardsmen that are going to be totally destroyed, and the points might be better spent buying them transports. Don't forget, those transports will eat some las and melta, just like draigo would, so you're kinda getting the same effect, but the guardsmen are better protected.

Then agin, the pallys are SO much better with draigo to eat shots. so your call

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Re: GK 1500pts with psykers

Post by Zealadin on Sun May 15, 2011 8:36 pm

You need transports for the henchmen.

Psykers also seem like a 1 hit wonder, they aren't that reliable and hoods will really hurt your army.

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Re: GK 1500pts with psykers

Post by MJSwasey on Sun May 15, 2011 9:37 pm

i play with 1 10 man squad of pallys at 1850+ point games. With draigo they are super survivable. I find that they are less a CC squad and more of a fantastic shooty squad - a tons of psycannon shots even if moving.

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Re: GK 1500pts with psykers

Post by madbakery on Mon May 16, 2011 5:10 am

I Really love the Idea of using psyker squads!! Sure hoods will hurt you, and if you get perils your whole squad is gone but Its worth it for a large blast assault 36" strength and ap what ever you want!

I use two psyker squads myself but I field them like this, 6 psykers two monkeys all in a rhino. This way I stay back and shoot lascannons the first two turns to destroy transports and the proceeding turns move up and destroy the troops inside. Their rhinos can use fortification if they get stunned so they will always be shooting, and hopefully the monkeys give them a 5++ so if you do perils you wont all die Very Happy

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Re: GK 1500pts with psykers

Post by MaizoonUK40k on Mon May 16, 2011 5:53 am

culexus assasin would be a good elite to add with the amount of psysker's here...

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Re: GK 1500pts with psykers

Post by FailStyle_HQ_ on Tue May 17, 2011 9:31 am

I will rework this list , i will add more psykers (3groups of 4psykers=another s6 ap 3 shoots)+ culexus assa.I will delete paladins and draigo

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Re: GK 1500pts with psykers

Post by FailStyle_HQ_ on Tue May 17, 2011 10:04 am

HQ:

-Castellan Crowe(150)

-Coteaz(100)

TROOP:

-6 purifiers(220)
--3x halber and storm bolter
--2x Psycannon
--1x hammer
(in razorback)

-5 purifiers(133)
--1x hammer
--4x sword and storm bolter
(deep strike)

-henchmen(175)
--8x psyker
--1x jokaero weaponsmith
--3x warrior acolyte with plasma gun
(coteaz will join them,they will try stay in cover)

-henchmen(120)
--6x psyker
--4x war acolyte
(in rhino)

-henchmen(120)
--6x psyker
--4x war acolyte
(in rhino)

ELITES:
-culexus assa(135)

HEAVY SUPPORT:

-Dreadnought(135)
--2x TL autocannon
--psy ammo

-Dreadnought(135)
--2x TL autocannon
--psy ammo

TOTAL: 1415(so now where to use 85pts,,??i am thinking about 2squads of 4psykers or inquisitor with 3 servo skulls?and psykers,,?? )Does the servo skulls work on Psychic Barrage,,?? or another idea,put add jokearo weaponsmith to each henchmen squad and put them to chimera,,??

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Re: GK 1500pts with psykers

Post by Valten on Tue May 17, 2011 10:26 am

Purifiers can't deepstrike, so use that 85 points to buy them a Rhino of Razerback.

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Re: GK 1500pts with psykers

Post by FailStyle_HQ_ on Tue May 17, 2011 10:36 am

Ok , so i buy them razorback for 45 pts and another 40pts i use for chimeras for my psykers.

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Re: GK 1500pts with psykers

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