2000pt Teleport list

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2000pt Teleport list

Post by sabian on Mon May 09, 2011 10:49 pm

modrak 200

libby 190
quickening
shrouding
might
summoning
teleport homer
Hammer

5m Ghost Knight Terminators 245
4 Falchions
1 Banner


GKSS 10M 275
2 psycannon
1 Hammer
-Rhino
warp field

GKSS 10M 275
2 psycannon
1 Hammer
-Rhino
warp field

Purifier 6M 260
2 Psycannon
1 Hammer
3 Halberd
-Razorback
TL lascannon
warpfield

Purifier 6M 260
2 Psycannon
1 Hammer
3 Halberd
-Razorback
TL lascannon
warpfield
searchlight

GKIS 9M 260
2 Psycannon
1 Hammer
6 Halberd


*edit* Due to some mistakes and making it a touch more mobile.


Last edited by sabian on Tue May 10, 2011 9:28 am; edited 1 time in total

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Re: 2000pt Teleport list

Post by Coyote on Tue May 10, 2011 8:38 am

I have to admit this isn't what I expected when I saw "teleport list" but it's still pretty solid. Lots of psycannons and decent armor saturation with a good amount of boots on the deck. Your pallys will be deadly if they can get into combat relatively intact.

I'd be careful not to rely too much on the quickening as your opponent will likely be trying to destroy that unit without having a whole lot else to shoot/assault that early in the game. You might also be stuck in assault and unable to use it. However, the rest of your build(minus the dreadknight) is very mobile so as long as you can pick your battles carefully and keep pressure on your opponents with Mordrak and crew, you should have enough time to get everything else in position to set yourself up for success. Just watch out for those IG melta vets or other army equivalents as they'll eat your termies and leave you high and dry.

Thanks for sharing your ideas though... 6 attacks at S6/I10 is really nasty

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Re: 2000pt Teleport list

Post by Valten on Tue May 10, 2011 8:43 am

The problem with that list lies with Mordrak. He must deepstrike on the first turn and is not an independant character. If you want him in a squad then you've got to put Ghost Knights into the list.

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Re: 2000pt Teleport list

Post by Coyote on Tue May 10, 2011 8:48 am

Good catch can't believe I missed that one.

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Re: 2000pt Teleport list

Post by sabian on Tue May 10, 2011 8:57 am

Indeed good catch, thanks brother valten.

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Re: 2000pt Teleport list

Post by Aubec le noir on Tue May 10, 2011 10:21 am

interesting list
but it depends a lot on the libbie ... with a clever opponent you'll have some problems : i'll kill your libbie first or use a hood...
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Re: 2000pt Teleport list

Post by NemesisForce on Tue May 10, 2011 11:11 am

I know it's a major rehaul but I think the Purifiers would be better in units of 10 in the Rhinos and the GKSS squads smaller in the R-backs. The Purifiers being (preferably) close combat will be wanting to move as fast and as far to their target as possible which will most likey negate any lascannon shooting. Having low numbers of these guys in a squad is also taking away from their effectiveness. With the GKSS being objective holders they're more likely to make better use of the R-back's lascannons.

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Re: 2000pt Teleport list

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