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Paladins

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Paladins Empty Paladins

Post by Brother Konrad Fri Jun 10, 2011 8:24 pm

Well, after suffering many defeats to orks, tyranids, and an army of Leeman Russ's, I've decided to give up entirely on the concept of Purifiers and start fresh with Paladins...
As in my last post this is mainly going to be fighting Tyranids, Orks, or gaurdsmen (tanks more like it Mad )

So far this is what I've come up with...


HQ:
Lord Kaldor Draigo
- 275 Points

Elites:
1 Eversor Assassin
- 130 Points

1 Vindicare Assassin
- 145 Points

Troops:
10 Man Squad of Paladins with Apothecary, 4x Master Crafted Psycannons, 1x Master Crafted Daemon Hammer, 3x Master rafted Halberds, Brotherhood Banner, Psybolt ammo
- 790 Points

10 Man Squad of Paladins with Apothecary, 4x Master Crafted Psycannons, 1x Master Crafted Daemon Hammer, 3x Master rafted Halberds, Brotherhood Banner, Psybolt ammo
- 790 Points

Heavy Support:
1 Dreadnought with 2x Tw Autocannons, Psybolt Ammo
- 135 Points

1 Dreadnought with 2x Tw Autocannons, Psybolt Ammo
- 135 Points

Total: 2,400 Points


Any suggestions or comments would be nice!
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Paladins Empty Re: Paladins

Post by sabian Fri Jun 10, 2011 10:01 pm

You want to really mess with them? Field LR's they'll have a pain in the ass time busting through that armor before you can assault.
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Post by Aubec le noir Sat Jun 11, 2011 11:09 am

i agree : dreads are irrelevant ... use 1 LR and 1 LRC/LRR (you'll have to find the points though... maybe in place of the 2 assassins) and put a unit of 7 plus Draigo in the LRC/LRR and one unit of five in the LR ... the rest of them : DP them or Scout them depending of the scenario
you'll have hard times though because of your very small body count ... but have fun ! Wink Razz
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Last edited by Aubec le noir on Tue Jun 14, 2011 8:56 am; edited 1 time in total
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Paladins Empty Re: Paladins

Post by DonFer Mon Jun 13, 2011 8:02 am

Yep, LR FTW, or else you're looking at total carnage of your army. @2000+ pts you're looking at a rain of S8-S10, AP2-AP1 shots every turn. Footslogging is not at all recommended.
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Post by Brother Konrad Mon Jun 13, 2011 5:47 pm

I can lose the evesor assasin and the dreads if i have to, and replace them with a (or if i can, more) LR. And i thought Draigo was just infantry, so you can only get him in the LR and no one else??? BTW the guy I play with has rippers, trygons, carnifexes and mass swarms of genes and gaunts

*edit should I put anything on the LRs?
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Post by bigbri Mon Jun 13, 2011 7:03 pm

Brother Konrad wrote:I can lose the evesor assasin and the dreads if i have to, and replace them with a (or if i can, more) LR. And i thought Draigo was just infantry, so you can only get him in the LR and no one else??? BTW the guy I play with has rippers, trygons, carnifexes and mass swarms of genes and gaunts

*edit should I put anything on the LRs?
Infantry is his unit type, Independent Character is the rule that allows him to join squads, third column in his profile.
Also yes you should put something in your LR's, the whole point of taking them is to improve your chances of your guys making it to enemy lines without being str 8 Ap1/2'd to death. I'd combat squad the pallies with the majority of the psycannons going in a DS squad, and the rest of your guys in a LR so they can assault out of it.

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Post by Primarch Mon Jun 13, 2011 7:12 pm

Keep in mind that you can only put 8 terminators in a LRC and 6(?) in a LR/LRR
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Paladins Empty Re: Paladins

Post by Coyote Tue Jun 14, 2011 6:38 am

Here's the Draigonator List I built:

Draigo 275 pts
Pimped out GM 200 pts

Paladin X10 4 psycannons, warding stave, banner 675 pts
Paladin X10 4 psycannons, warding stave, banner 675 pts
Paladin X10 4 psycannons, warding stave, banner 675 pts

2500 pts on the nose

That't 32 models, 67 wounds, 48 Str 7 shots that will ALWAYS fire as long as they're on the board, and 40 str 4 shots. Yes high str low ap weaponry will be scary, but good positioning(ie don't clump together) and use of cover will help to mitigate that. 2 GM's means you can effectively reserve most of this army if you really want to, but more importantly you've got 2 grand strategies which means even if you roll poorly you've still got 20 paladins that can scout forward for better positioning. However if you roll really well(correct me if I'm wrong, but I'm pretty sure you can do this) you've got 30 paladins with scout and the same 30 paladins with counter attack or rerolls to wound on 1's. This army looks to control the battle by moving up the center and maximizing the psycannon threat bubble en masse, creating a 48 inch circle of death originating from the center of the board.

At 2500 points most armies should have no problem dealing with 2 land raiders especially if they're the only two tanks to shoot at. However, I'd say that tyranids(in the shooting phase) and orks are the exception to that. Personally I'd still prefer to get the extra bodies and psycannons over the tanks.

Anyways that's my 2 cents


Last edited by Coyote on Tue Jun 14, 2011 6:46 am; edited 1 time in total
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Post by Valten Tue Jun 14, 2011 6:44 am

Replace the GM with a Librarian with (at least) Shrouding and I think that would be a great, fun list.
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Paladins Empty Re: Paladins

Post by Driz1 Tue Jun 14, 2011 7:10 am

I agree I would drop the GM take the libby with MoT, Warp Right, Sanctuary shrouding, Quicksilver. Give the 3 squads psybolt. I wouldnt take Quicksilver if you have enough halbreds.

Paladins needs to be able to allocate to really shine its actually borderline ridiculous how durable they are.

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Post by Coyote Tue Jun 14, 2011 8:58 am

Ok I'll bite....

Draigo 275 pts
Librarian w/Sanctuary, Shrouding, MOT, Quicksilver 170 pts

The following squad of 10 Paladins 685 pts X3
Paladin w/DH & Stormbolter
Paladin w/DH & Psycannon
Paladin w/Halberd & Psycannon
Paladin w/Halberd & Stormbolter
Paladin w/Banner & Stormbolter
Paladin w/Warding Stave & Stormbolter
Paladin w/Sword & Psycannon
Paladin w/Halberd & MC Psycannon
Paladin w/MC Halberd & Stormbolter
Paladin w/Sword & Stormbolter

2500 pts

All the termies are different so you can go crazy with allocation shenanigans.
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Post by Aubec le noir Tue Jun 14, 2011 8:59 am

Driz1 wrote:Paladins needs to be able to allocate to really shine its actually borderline ridiculous how durable they are.
but oh so good !! Twisted Evil
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Post by TheCrimsonGlass Tue Jun 14, 2011 10:07 am

Just so I fully understand wound allocation: Because each member in each squad is different, he will be able to exactly choose which model receives which wound. Therefor the opponent will have to deliver 11 wounds to each squad before actually killing 1 paladin?
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Post by Coyote Tue Jun 14, 2011 10:30 am

Yes, unless it's double the toughness which would be str 8 in this case
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Post by Brother Konrad Tue Jun 14, 2011 5:57 pm

Oh kayyyyy.... so 8 man squads of pallies with halberds, Bro banners, Psycannons, in LRs
maybe lose a squad or 2 for a libby?
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Post by Brother Konrad Tue Jun 14, 2011 6:25 pm

DonFer wrote:Yep, LR FTW, or else you're looking at total carnage of your army. @2000+ pts you're looking at a rain of S8-S10, AP2-AP1 shots every turn. Footslogging is not at all recommended.

Against an assault based Tyranid army?
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Post by Zealadin Tue Jun 14, 2011 8:56 pm

I don't think you benefit from taking LR's. You lose your shooting from the psycannons so you may as well only take normal terminators. Cheaper, won't hit quite as hard but you can get other stuff. Particularly not for a LRC. LR would make more sense since you get anti tank but its sub par compared to massed psycannons.

Paladins with shrouding are good because they are impossible to kill, have heaps of firepower that kills anything, and can handle pretty much anything.
4 Psycannons is the equivalent of 4 lascannon shots vs av 14 but alot better versus lower AV vehicles. Plus you can combat squad for 6 troops with split firing.

I wouldn't do the wound allocation shenanigans to that extent though will make the game extremely slow and you won't win any sportsmanship awards.
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Post by Brother Konrad Tue Jun 14, 2011 10:20 pm

Zealadin wrote:I don't think you benefit from taking LR's. You lose your shooting from the psycannons so you may as well only take normal terminators. Cheaper, won't hit quite as hard but you can get other stuff. Particularly not for a LRC. LR would make more sense since you get anti tank but its sub par compared to massed psycannons.

Paladins with shrouding are good because they are impossible to kill, have heaps of firepower that kills anything, and can handle pretty much anything.
4 Psycannons is the equivalent of 4 lascannon shots vs av 14 but alot better versus lower AV vehicles. Plus you can combat squad for 6 troops with split firing.

I wouldn't do the wound allocation shenanigans to that extent though will make the game extremely slow and you won't win any sportsmanship awards.

I don't play competitive and long games really don't matter to us (don't think I every will) so the last part won't apply to me, and you have to remember this is a 2500pt game therefore I don't have much to spend on (GK wise)
Besides i'm currently experimenting with all the variations with the GKs to find out what suits my playing style best, but ty for the feedback, i'll take note of it if I ever run a plain termies/strike army
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Post by GMKDynamis Sun Jul 03, 2011 4:08 pm

LRC's brother, those are the only LR pattern that can carry 8 man pally units. Smile
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