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Need Ideas for 1500+ list

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Post by greyknightchris21 Mon Jun 13, 2011 8:03 pm

Hey all! I'm actually new too the GK forum, or even 40k in general really. This is still my first, almost second year of playing. Recently, I got a sweet deal on Ebay for some GK's , and I have been dying to start building, painting, and of course playing them. But, I'm not too sure how to run this. I want to have a good idea for a list developed before I actually start building. So, I turn to you guys, my fellow Battle-brothers. So, the army I ordered comes with unopened boxes, four GK packs, two Term/Paladin packs, and a Dreadknight (I was gonna do a proxy for whatever HQ I choose). The guys at my club usually play either 1500 or 1850, so I could use a good list to jump into combat with. Any ideas would be great! Thanks in advance!

P.S. I also already have a Rhino, a predator I'm gonna convert back into a Rhino or Razorback, and a Stormraven that needs repainting (I used to play Blood Angels).


FOR THE EMPEROR!!
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Post by DonFer Tue Jun 14, 2011 7:18 am

Welcome Brother. Better if you post a list and we'll be able to better help you. Check this forum for ideas and strategies other brothers are using.

Cheers!
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Post by Aubec le noir Tue Jun 14, 2011 8:52 am

i concur with brother Donfer : give us some bread to eat and will surely help you ... a list depends a lot of the player and his way of playing Wink
and welcome aboard brother
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Post by greyknightchris21 Tue Jun 14, 2011 10:29 am

Okay, sorry about not posting a list already. Here's what I had in mind for an 1850


HQ
Librarian- ML3- Summon - VoD - Warp Rift -215

Elites
Purifier - 3 Incinerator - 1 Psilencer - 1 Psicannon - 120

Techmarine - Orbital Strike Relay - 150

Troops
GKT - 2 Hal - 2 Fal - 1 Daemonhammer - Justicar Thawn - Banner- Psybolt - 300

GKT - 4 Hal - 1 Daemonhammer - Banner- Psybolt - 245

GKSS - 2 Hal - 2 Fal - Psilencer Psybolt- 150

GKSS - 2 Hal - 2 Fal - Psycannon Psybolt- 160

2x Rhinos for GKSS - 80

Fast Attack

GKIS - 3 Hal - 2 Fal - 165

Heavy Support

Dreadknight - Nem. Great Sword - Gatling Psilencer - Personal Teleport - 265

I know it seems kind of everywhere... but I play that way. I prefer the all around approach. The idea is to have the two strike Squads with the dreadknight punching through everything. The terminators teleporting in and hitting stuff. And the interceptors doing whatever they can. I like the purifiers, because I think they'd be badass against hordes, and the occasional tank. The techamarine, contrary to his powers of repair, will sit in a corner hiding, and use that orbital strike relay relentlessly. That's about it... any help would be nice, tell me if I'm being stupid.





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Post by DonFer Tue Jun 14, 2011 1:31 pm

Mmmmh, Purifiers are able to pack only 2 special weapons, and even then only two of a kind. So in order to do that you'll have to turn them into Purgation, which I think was your original intention.

Overall nice mix. Lose the psybolts in your squads and add more Psycannons, you won't regret it. Perhaps drop the Techmarine and add another Purifier squad. but don't forget. Psycannons are a must!

hope it helps!
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Post by greyknightchris21 Tue Jun 14, 2011 2:48 pm

Doh! Your totally right. I meant purgation squads. I guess I'll try the psycannons. The only reason I really had incinerators was to deal with hordes of troops (I'm looking at you orcs). I'm keeping the techmarine only because I only have 4 packs of Grey Knights. Once I get some, I'll try that out two. My club usually plays thursday nights, so I'll post then and let you know how they work out. Thanks!
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Post by Zealadin Tue Jun 14, 2011 9:29 pm

Try and avoid the psilencers, they aren't very good. If they were assault instead of heavy for sure, but as it stands... Sad
I don't think that Thawn is worth it. 2 extra Termies is probably better value.

Banner isn't worth it in a 5 man squad. You lose a NFW for it.
PAGK you want 10 man squads to make Psyammo worth it. (maybe combat squad) and I wouldn't bother with upgrade weapons. Too expensive, better with more bodies.

Also wouldn't bother with ML3, too expensive, better spending points on sanctuary and shrouding, both which are used in your opponents turn, and don't use up your own turns psychic charges. Warp rift and Summoning are both good.

NDK is really expensive with that setup, is the teleporter that important? You have summoning, and this guy will be a bullet magnet, still don't like the psilencer though.

If you really want the OSR, get a barebones Inq, I think alot of people are finding it too inaccurate to bother, since it always scatters 2d6 (with no exceptions, per the new FAQ).

The TechM with a beamer might be better for backfeild sniping?

Just a rough idea with what you have in a list:

HQ:
- Lib, /w TP Homer, powers (200) - this gives you room to choose lots of powers or other stuff

Troops:
- GKSS (10) 2 PsyC + Psyammo + Rhino (Combat squad?) (280)
- GKT (5) PsyC 4Halb/Hammer is popular but even 2 halb, hammer, 2 falch could work (225-235)
- GKT (5) PsyC 4Halb/Hammer "" (225)
(If you want Psyammo, then take one 10man GKT squad and combat squad it)

FA:
-GKIS (5) (Special weapon) (140/150)

HS:
-GK Purg (5) 3 Incin/PsyC + Rhino (160)
-NDK GS, HPsyC/HIncin (195 ish)

Thats pretty much a 1500 point list.

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Post by greyknightchris21 Wed Jun 15, 2011 7:30 pm

I like your logic there. I did just realize the accuracy issue with OSR, perhaps I won't take it. I might just go with that list, it seems to work. I'm not too sure yet, and I still won't actually have the GKs until about the end of this month, so I've got time. If I come up with any other list ideas, I'll post them. Thanks a lot brother!
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