Bat Rep: @2500 tournament

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Bat Rep: @2500 tournament

Post by MJSwasey on Sun Apr 10, 2011 9:48 pm

I entered my new GK in our local monthly tournament. It was kind of a hodge podge list thrown together with whatever I had, and i started to run low on models so took a bunch of upgrades, since I don't normally play 2500 and didn't wanna do the old LR spam. My storm ravens arrive soon and I'm placing another order.

It was a three round tournament with normal scenarios, but battle points (7-5-3 w/d/l) and some bonus points. You can check the BC adeptus website for details.

Anyways, the list: 2500
GM -Mastery 2, Warding staff, Rad grenades, Psykotrope nades
Crowe
10 purifiers - 3 psycannon, MCHammer+digital weapons, 4 halberds
10 purifiers - 3 psycannon, MCHammer+digital weapons, 4 halberds
7 purifiers - 2 psycannon, 5 halberds
7 terminators - warding Staff, 2 DHammers, 2 Halberds, 2 swords
10 Intercepters - 2 psycannons,MCHammer+digital weapons, 5 halberds, psybolt ammo
DreadKnight- teleporter, Sword
DreadKnight- teleporter, Sword
LR Crusader

Game One: Annihilation/pitched battle. Bonus points for controling 4 objectives. Big 2 foot by 2foot centerpiece, builds to 4 layers, one decent sized piece near each corner.
Opponent: Eldar (4 skimmers, nightspinner, avatar, fully upgraded seer (and a council), 4 basic DA squads and a variety of specialists.

I opted to go second. He put a good chunk of stuff on my left, vehicles hidden center, and on the right the nightspinner, a squad of ap2/3 stuff I deploryed heavily on the left with psycannons and a Dreadknight, and put a dread, termies, and the two combat squadded jump troops out of sight on the right. He push EVERYTHING up the left. I rushed forward on the right and killed the low ap squad, and psycannoned down a skimmer a dreadknight assaulted and killed another.

He rushed forward and hit me with just about every weapon he could, instagibbing crowe, torrenting down the dreadknight, and using two squads per each of mine to assault my two large psycannon squads, and seer counciling a third. Those darn runes meant all game I only got three psychic powers off and perils five times, but two powers were cleansing flame and together with halberds killed some Before died in return. Ahead one kill point, I simply spent two turns circling the middle terrain, hiding, until he got a little too close on one side and i rushed the LR forward, smoked, then next turn multi assaulted several squads to secure the win.
it was a close game, with pot shots able to turn it either way until i got the LR squad close enough to finish it. Grand master reducing the avatar to one attack and instagibbing him highlighted of the power of the upgrades.


Game two was 4 objectives, we spread them evenly across the center of the board.
If was night fight, versus dark eldar.

He started with one squad on one objective, and i put a combat squadded 10 man squad over on the other side, keeping both dreadknights and the interceptor squads (2x5) in reserve. He scooted on 24 inches to right next to me with most of his army, I marched most things on the same side, and we spent the next few turns trading heavy losses, though I got the worst of the deal and he was on the objectives and i was being wiped further and further back, but my terminators bounced from combat to combat and cleansing flame really whittled him down in assault (one combat i streched a squad between two ongoing combats and a new squad of his to get three cleansing flames in one combat, oh that was glorious). I kept my squads off the board. On the last turn of the game, I teleported the two dreadknights and the the two interceptor squads onto the objectivess, using their psycannons to blow up one contesting vehicle, and winning 1 obective to three contested. he was totally surprised, as he was clearly winning and i was nowhere near any objective!!!!!

Last game was capture and control, table corners, VS a different DE I parked the LR in the back, blocking off the objective, and put the same units in reserve. I knew if i went to him i'd get eaten, so i resolved that i'd try and layer myself so he'd be able to eat my up from long range, but wouldn't get too close till very late. Sure enough he circled around to my long table edge, the farther corner, and stayed at 30" lasering me. moving closer only when he took out enough psycannons to not get wasted. I took the losses on the chin, literally feeding him squads one at a time to kill and killing almost nothing of his in return. Why? Because when he was given the choice to stay 30" away and kill a squad for free, or get closer to do a bit more damage but face my retribution, he took the free kills. And this kept him far enough away to never really shoot at my LR, ensuring last turn it would still be there, in the corner, and he would have to try and make a mad dash in and kill a LR, 7 termies, and a GM all in one turn.

Anyways turn 3 brought on my reserves up on the left, running and jumping away from him and up the left behind cover. I sent over a teleporter a turn to contest his objetive and that was that.

All in all, i always felt like since i died like normal marines, despite all the cool killy stuff i didn't have enough models. This may have been because i never hit an IG or marine or tau/nids like i was thinking of when making the list, it was all super fast and killy elder and DE, with lots of low AP output that could concentrate easily. It might also because I was playing with what i had assembled and my old GK, and I never played 1500 with them, so i used what models i could and spent alot on upgrades. The DK were underwhelming in such situations where vehicles could still easily skim away and fire, and there were no tact squads or stationary squads/tanks to get near quick and assault. I felt they would shine very well against static armies that set up and then can't turn well to deal with a sudden threat on their flanks, and against more traditional vehicles and squads. I also felt perhaps Any ranged weapon would benefit them

Cleansing flame was underwhelming when i had 1/combat, but when i could get 2/combat it was fantastic.

The jump troops were integral, using warp quake and contesting a lot. Quite clearly much better then i initially thought.

The range issue was a bigger issue than i thought, but most because of their quick movment and intense concentrated kill zones. Once i could get set up, i devistated things.

The super GM death squad destroyed alot of stuff.

Can't wait for for my stormravens!

I ended up winning the tournament by going 3-0 and having one battle point over the middlle DE player (2-1) (Though i won our game, he got 4 bonus points for stitting on objectives midgame so tied me -7-7), with 3LR 2SR blood angels coming in third (1-1- and a bye which was a win, but his loss wasn't a close one like the DE players) and some other DE, eldar, and nids coming in other spots.

Suprisingly few marines and other armies that normally show up actually came, probably because of the huge points value.








Last edited by MJSwasey on Thu Apr 14, 2011 9:17 am; edited 2 times in total

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Re: Bat Rep: @2500 tournament

Post by Rivan on Sun Apr 10, 2011 9:59 pm

Great batreps Brother! The more reports I see, the more I really want to work at least 1 unit of GKIS into my list Very Happy

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"It is said that if you know your enemies and know yourself, you will not be imperiled in a hundred battles; if you do not know your enemies but do know yourself, you will win one and lose one; if you do not know your enemies nor yourself, you will be imperiled in every single battle." --Sun Tzu (from ancient Earth)

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Re: Bat Rep: @2500 tournament

Post by Zealadin on Mon Apr 11, 2011 3:01 am

Awesome, and a great read, love to hear about our GK's in action!
How integral do you think having the LR was, and would you swap it for a SR, or do you think against those opponents it would have been too easy a kill?

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Re: Bat Rep: @2500 tournament

Post by Hawkwood on Mon Apr 11, 2011 6:06 am

I must admit I never thought that GKIS would be as good as they appear to be in peoples reports....damn....that's another trip to GW then!

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Re: Bat Rep: @2500 tournament

Post by NemesisForce on Mon Apr 11, 2011 10:45 am

Well done MJ. Already it seems we're way more competitive. I said this same thing in a number of other posts: GKIS = tactical flexibility. Even 1 5-man squad can make a difference in a game.

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Re: Bat Rep: @2500 tournament

Post by rogueuk on Mon Apr 11, 2011 3:05 pm

good report and top results

i like the GKIS i think with grand stratergy making them scoring them would be very good i plan on using a 5 man team with a hammer on the justicar to see how they do

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Re: Bat Rep: @2500 tournament

Post by MJSwasey on Mon Apr 11, 2011 8:55 pm

Zealadin wrote:Awesome, and a great read, love to hear about our GK's in action!
How integral do you think having the LR was, and would you swap it for a SR, or do you think against those opponents it would have been too easy a kill?

I definitely want to try a SR, but so many things in the list surprised me with how they play, so I'll have to do extensive testing, and find more, differnt opponents. Also, this wasn't an optimised list, so I'd probably not "swap it" so much as make a new list for it. Finally, I think if you have only one vehicle and it's armor 12, it's gonna die quick if it's huge and flying, so get more vehicle (rifledreads? LRs? Even DK steal some fire)

That said, the LR was crucial game one and game three, as it ferried my precious KP around nice and safe, and I took out most anything that could hurt it turn 1-2. It let my uberkillyness be much more mobile, and accounted for some good assaults. I think the Crusder's only benefit is its capacity now though - we have enough antihorde that if i didn't need all the spots i would rather have the other varients. Game three it was the perfect bastion. It can't be tank shocked, is hard to shoot down from far, and anyhting that gets close feels the super termie pain, so i knew all i had to do was contest his, and that let me use the strategy i did to win, instead of worrying about him contesting mine.

rogueuk wrote:
i like the GKIS i think with grand stratergy making them scoring them would be very good i plan on using a 5 man team with a hammer on the justicar to see how they do
I've been playing around with some numbers, and it seems you should almost always take a full squad if you're using a GM - his strategy goes off before combat squadding, meaning that both combat squads will score for just one selection. Also, I wanna run two incinerator next time, and nothing else - combat squad the two incinerators to the same squad to take out some weaklings in cover early, and the other, naked squad can be used late for objectives. Just my thoughts, though, so take with a grain of salt.


NemesisForce wrote:
Well done MJ. Already it seems we're way more competitive.
I have yet to actually confirm this. I haven't played at 2500 with the old force, and this definitely wasn't optimised or even a well thought out list, just a hodgepodge, but it seemed i was losing games two and three and pulled it out with a neat trick. Game two he could have easily blocked me off the objectives if he realised it. Game three one i got my first unit in, even when it died to shooting i could still use that clear footprint to get in next turn, so i rightfully had that......
However, take this with a grain of salt, too. Games two or three I was also playing to the mission and kept around 700 points in reserve, so i guess i should have been loosing till the end, fighting with such a handicap. next time i might give the DK weapons and keep them in the back but firing, and keep the interceptors on the board but in the back firing, so they contribute before it's their time, instead of being a very expensive and easily blocked trick.




One last thought on interceptors - place objectives clearly in the open. Since you can teleport onto them, you don't need to sit in cover and weather fire for a turn. But if your opponent is a 4+ or 5+ save army, and his troops need to sit out in the open for a turn to claim an objective, you can easily blow them off objectives.

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Re: Bat Rep: @2500 tournament

Post by Nausaden on Tue Apr 12, 2011 1:32 am

An excellent battle report as usual Brother MJS; and I commend you for your glorious victory. I especially enjoyed the interceptors and purifiers. Your Grand Master wiping out the Avatar must have been gravy Wink

I keep trying to make my 2000 point list work with Termies, but I want to add Interceptors in it...hmm. With the shunting DK's and all the teleporting, it may just be a very wise investment.

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Re: Bat Rep: @2500 tournament

Post by GMKDynamis on Thu Apr 14, 2011 12:02 am

Outstanding and exempliary GK game play, brother. A victory for our chapter shows that we are very competitive and others will fear us for dare calling us cheesy. I still have to paint my paladins and GKGM, and then I will be the Hammer, I will be the point of His Sword. I will be the tip of His Spear. I willl be the gauntlet about His Fist, I will be His sword as
He is my armour... lol!

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Re: Bat Rep: @2500 tournament

Post by Klomster on Thu Apr 14, 2011 3:30 am

Moved to fiction & battle reports.

Gratz on the win mate.

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Re: Bat Rep: @2500 tournament

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