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KINGDOM CON 40K Tournament San Diego

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Post by Rivan Tue Apr 12, 2011 9:43 pm

Just found out today that there's a gaming convention this weekend right here in my city Very Happy So I decided to make it a test bed to use the new codex. I have no time to finish any new models so I'm stuck w/ using the same models I used in the past 2 tourneys I attended. This makes my list very limited but I have no choice since I can't use unpainted/unfinished models. I actually had to beef up w/ upgrades to make 2000pts since I don't have enough models to use Razz

HQ - GM w/ m-c stave, p-cannon, rad & psychostroke
HQ - Libby w/ SUM, SHR, MoT, QS, WR, SANC, DE
TR - 10 x GKSS w/ 2 p-cannons, 5 halberds, 2 swords, 1 m-c halberd, psybolts
TR - 5 x GKT w/ 1 p-cannon/halberd, 1 halberd, 2 swords, 1 m-c hammer
EL - 4 x Paladins w/ 1 m-c hammer, 1 m-c stave, 1 m-c sword, 1 m-c halberd
EL - 8 x Purifiers w/ 2 p-cannons, 5 halberds, 1 m-c hammer
HS - LR w/ searchlight
HS - LR w/ searchlight

Total: 1999 pts.

I also have a painted dread w/ TWLLC and ML that I can include but the trade off is even less bodies. Obviously, this is not an optimized list but I'm hoping to learn more about playing with our new codex rules in a tourney setting Very Happy
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Post by NemesisForce Tue Apr 12, 2011 10:27 pm

Have you checked wether or not you can use the new dex? Some tournies have a month grace period before they're allowed.
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Post by Rivan Tue Apr 12, 2011 10:50 pm

Yup. This group only required 2 weeks Smile
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Post by rogueuk Wed Apr 13, 2011 4:16 pm

nice list
so whats the strategy
GM, Palidins, LR
libby, purifiers, LR
GKT deep strike
10 GKSS footslog

what grand strategy will you trie and go far could scout the GKSS and GKT
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Post by Rivan Wed Apr 13, 2011 5:00 pm

Giving the GKSS and GKT Scout would be a good option. I guess it depends on what the mission is and whether or not I need to combat squad the GKSS. Cool thing is the GKSS can also DS. That's suddenly 4 p-cannon & 16 HB shots w/in 24" Very Happy

That's why I love the combo of having skulls and psychic communion. We can now somewhat mitigate the randomness of reserve rolls and the skulls can provide a measure of safety to our deep striking units.
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