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Why to play pure GK list?

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Post by murhe Wed Mar 12, 2008 8:17 am

Pure GK list seems to be popular, but I don't get the idea. List without Inquisitors, ist and assassins lack flexibility, because without them there will be very few choices left: Grey Knights, teleporting Grey Knights, Grey Knights with lot of the big guns, Grey Knights or Grey Knight heroes in terminator armors, Dreadnoughts and few vehicles. This seems to be choice made for style, but also severe amputation.

Does pure GK list work? Does anyone play pure purital Inquisitional force without GK?
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Post by Guest Wed Mar 12, 2008 8:49 am

Ok from my last 2 touries with pure GK in a variety of forms heres the results:

X Legion 3: W2D2L2 - both draws were very close to me winning and the losses were narrow.

Great Devourer W2L1 - the list had changed dramatically and I lost to a Witch Hunter player whos Calidus Assassin toasted an 8 man GK squad in the 2nd turn. After that it was down to scoring units.

You need to play in a very reactive way if you're going pure, for my next tourny I'm going to add an elite inquisitor and my own Calidus. (but thats it).

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Post by SIRSEAN Wed Mar 12, 2008 12:56 pm

I almost always use pure GK lists... but is a list made more for fun than for win...
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Post by HOBO Wed Mar 12, 2008 2:31 pm

I love the challenge of a Pure GK list, and I reckon it makes you a better Player due to the fact you have to be more focussed and forward-thinking about the Tactics and Strategies you use. Well, not so much Strategy because that usually gets blown out the door after turn 2.
However, Pure DH is as much fun for me as Pure GK because of all the different Units and Characters, and also the Allies that you can make use of. I love using Assassins, and allying Seraphim and a Canoness - just a hell of a lot of fun.
I draw the line at using IG and SM though - it just feels wrong to me.
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Post by murhe Thu Mar 13, 2008 10:26 am

I planned to build small 500 - 1000 pts army of pure Grey Knights, but I have became afraid of getting bored with knights only.

Inquisitors offer interesting possibilities for conversions, because all wargear may be carried by retinue. With them I get access to assassins.

Inquisitional storm troopers are cheap flesh and have access to melta and plasma weapons. I suppose Grey Knights will be looking very powerfull when there are normal soldiers with them.
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Post by Guest Thu Mar 13, 2008 11:31 am

I see you've made the mistake of taking Stormtroopers because they're cheep.

Not a good idea, take them for a sound tactical reason or not at all (bullet magnet is a sound tactical reason).

All our GK stuff is expensive so we can't afford to waste points any where. This means we need to maximise the number of GK we take.

I tend to think of 250pts per scoring unit so in a 1500 point game I need 6. Starting with TPs I take 2 squads of GK. One of these I'll want to use as fire support on a flank (mini purg) so 2 Psycannons later and with no real bennefit from having 7 GK instead of 6 it comes in at 225pts.

The second one I'll want to manouver with so it gets 8 GK rather than 9 (for the same reasons as above) for another 225pts.

Great I've saved 50pts. I can stick that straight into a termy squad with 2 Psycannons at 300pts.

3 Scoring Units at 750 pts - 19GK in a legal army.

I can pretty much take the same again but include 2 Dreads rather than the terminators for some anti tank - might need to drop a guy.

No points thrown away on Stormtroopers.

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Post by murhe Thu Mar 13, 2008 12:44 pm

I am still planning and playing with ideas at the moment. And ofcourse asking questions. Then I will proceed to proxy phase and finally I know what I need and what I want.

When I started to search information about DH, I found many pure GK lists and players and that made me curious. Where are all friends of Inquisition?


Idea behind of IST troops are using them as wall of flesh for knights. If enemy tries to shoot GK behind them, he needs to take LD checks first for not shooting closest enemy unit and next to check if he can see throught shrouding.

If he fails first one, IST suck shooting against them. Part of shots misses, part fails to wound and some may be even saved. I will loose some 10 pts models. Only worry I have is fleeing.
If he fails to see throught shrouding, he looses the opportunity to shoot at all.
If he succeeds both test, then I start loosing my pricy knights. He still needs to hit and wound and I get my saves.

All this for something like 80 - 100 pts if I don't take plasma guns. And ofcorse I may do it vice versa if I want to shield may troopers (I cannot see why I would).

Actually I cannot tell if this works or not. I have very, very little experience on 40K.


I plan to buy Cadian socktroopers instead of Cadian Kasrkin so I will also get extra parts for conversions and use som of them as a part of retinue for Inquisitor.
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Post by Brother_Marine Thu Mar 13, 2008 3:25 pm

My army is not Pure Knights, I used to play with that for a while, but my losses doubled my wins lol. I did some researching and talked with some guys at the GW store and tested some army lists out.
Most effective one I found was like you said using my Stormtoopers as shields and fire support while my knights teleport in and wreck havoc from the flanks and back. Extremely effective, i also plant my stormtroopers in a chimera to give them that extra armour and cover. One squad I might use for tank hunting too ,with melta guns it's great.
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Post by flyerx18 Fri Mar 14, 2008 7:32 pm

My army is basically 5 GKT, 2X 8 PAGK, 1X6 FAGK, and 2 LR. i am yet to lose using this list (though its tough to win modifying it for CoD tournement just to have it turned around to be a standard tournament...and my opponents are mech tau&mech eldar...arrggh!!!)

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Post by murhe Mon Mar 17, 2008 12:21 pm

Brother_Marine wrote:My army is not Pure Knights, I used to play with that for a while, but my losses doubled my wins lol. I did some researching and talked with some guys at the GW store and tested some army lists out.
Most effective one I found was like you said using my Stormtoopers as shields and fire support while my knights teleport in and wreck havoc from the flanks and back. Extremely effective, i also plant my stormtroopers in a chimera to give them that extra armour and cover. One squad I might use for tank hunting too ,with melta guns it's great.

I have planned to pack inquisitor and retinue to chimera or rhino, because they are very fragile unit with heavy weapons. Plasma cannon with a re-roll sound just too good to ignore.

With stormtroopers GK may be put in fast attack, so It may be the same to give them also a vehicle. I am not very fond of vehicles so I will use stormtroopers as a meatshield.

It probably takes a long time before I get opportunity to test games.
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Post by Brother_Marine Mon Mar 17, 2008 1:41 pm

I use the vehicles to get them close to the enemy fast and to give them the extra firepower that a chimera carry's.
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Post by HOBO Mon Mar 17, 2008 2:43 pm

Brother_Marine wrote:I use the vehicles to get them close to the enemy fast and to give them the extra firepower that a chimera carry's.

Same here.
Rhino's are better than Chimeras in some cases (drive-by's), but I like all the firepower that a Chimmy brings to the battlefield, as it is a good firebase when holding objectives.
I also don't like the term "Meatshield" when referring to IST's...I mean they are over twice the price of Grots and Gaunts, or Guardsmen for that matter.

I love the whole 'Inquisition' feel....the background story is amazingly detailed and expansive....The 40K Universe would not be as interesting without it.
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Post by Guest Mon Mar 17, 2008 4:00 pm

The difference between Rhinos and Chimeras isn't just armament, it's how you use them.

Every time I move a Chimera I want to shoot with it. The Rhino doesn't have this option so I'm more inclined to 12" move and pop smoke-getting me closer to the enemy.

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Post by NemesisForce Mon Mar 17, 2008 5:43 pm

Considering Chimeras have almost the same fragility as Rhinos how do they stand up as a gun platform? Do they more often than not make up for that minimum 30 point cost difference?

Keeping on topic: There's something about the purity and challenge of an all GK army that appeals to me. I'm planning to play a pure 1000 point list for awhile to see if I'm tactically inclined enough to be at least competitive. If I'm not then I'll think about adding Inquisition troops or possibly allies afterwards.
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Post by HOBO Tue Mar 18, 2008 2:46 am

Well I've killed plenty with the Chimera's guns
Multi-Laser wounds T4 on 2+, and ID's T3 - and does well against
low AV vehicles. I always kill my mates PE's which he keeps on taking in CoD games.
A Rhino can't do anything like that, but then again that's not what they're for.
I have never really kept a check on anything in my lists to see if they make their points back...it just doesn't interest me.
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Post by Guest Tue Mar 18, 2008 4:01 am

The whole making their points back rubbish is a misnomer. Not every thing you take will even come close to it, it's a units effect on your army and your opponents that matters.

I've often dropped a Brother Captain with psycannon behind a tank and got his points back but at the same time, I struggle to kill enough with a land raider to even come close. But that Land Raider has soaked up a lot of fire, protected my troops and forced my opponent to reconsider their actions.

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Post by murhe Tue Mar 18, 2008 6:50 am

I agree. Model can earn back its points several ways and destroying enemy is only one part of being usefull.
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