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My first list 1750 and 1850

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My first list 1750 and 1850 Empty My first list 1750 and 1850

Post by Death_by_Taxes Sun Mar 20, 2011 4:19 pm

Ok, this is not only my first attempt at making a GK list, but the first list that isn’t Nid’s (which I’ve play for 5-6 yrs now).

So let’s go.

HQ

Libby (Warp rift, Quick silver, Shrouding, Mastery level 3)
215pts

Troops

5x Terminators (1x Incinerator, 1x Hammer, 2x Halberds, Bro-Banner, Land Raider Redeemer with Psybolt ammo)
480pts

10x GKSS (1x Incinerator, 1x Psycannon, Psybolt ammo, Rhino)
290pts


Elites

10x Purifiers (2x Incinerators, 2x Psycannon, 1x Hammer, Psybolt ammo, Rhino)
325pts

5x Purifiers (2x Psycannon)
140 pts


Heavy Support

Dread (TL Lascannon, Missile launcher)
150pts

Dread (TL Lascannon, Missile launcher)
150pts


1750pts
10 KP


The idea is the dreads are my long range vehicle poppers, the Libby rides around with the Termies in the LR pimp-slapping people. The purifiers are good against hordes. The GKSS can be combat squaded in objective based missions or stay together in KP missions.

The Libby can be switched out for a GK Grand Master (Warding stave, Master crafted weapon) for the same cost as the Libby.

I can put out 2x S9/AP2, 8x S8, 8x S7 shots per turn

At 1850pts, I add a Razorback (TL Lascannons) for the second Purifier squad to get them in better positions and Psybolt ammo to the unit as well and brings the total up to 11 KP.

That bumps my shooting output to 3x S9/AP2 (TWLed), 8x S8, 8x S7, 24 S5 shots per turn.

I think it’s a very mobile force that should pop a lot of light to mid tanks and put the hurt on MC’s and multi-wound T4 models (Nobs, Zoanthropes, etc) with all the S8+ shooting. It also has a lot of regular shooting and Purifiers for anti horde.


Thoughts/criticisms

Death_by_Taxes
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Post by NemesisForce Sun Mar 20, 2011 7:59 pm

Looks good. I'd also give some thought about totin' your Purifiers in the Redeemer a game or two. I wouldn't want a squad with that much cc killy-goodness to be milling about a turn before it can charge. All in all, the list looks solid.
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Post by Death_by_Taxes Tue Mar 22, 2011 3:47 pm

NemesisForce wrote:... I'd also give some thought about totin' your Purifiers in the Redeemer a game or two. I wouldn't want a squad with that much cc killy-goodness to be milling about a turn before it can charge...

Oooooo, I like that idea.

If I play 2000pts, I could drop a Dread and take a God Hammer Raider to make up for the Dreads shooting and the Purifers would have a pretty sweet ride.

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Post by Socrates Tue Mar 22, 2011 4:29 pm

I suggest trying at least 3 scoring units rather than 2 and why not trying this setup for your Dreadnoughts (2x TLAC, Psybolts) = 135

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Post by Zealadin Tue Mar 22, 2011 7:45 pm

I'd highly recommend more troops as well.
1500 if your troops are worth taking I would say 4-6, and at 2k you really want at least 6. Otherwise you need a list that will be wiping people off the table.

+1 on the AutoCan Psy Dreads. I don't think anything matches this loadout, 4 shots at str 8 with rerolls to hit.... pure awesome. My only issue with dreads is they take too much fire and are disabled too easily if you aren't meching up and offering target saturation., although that said I used to use them because we had no other options!
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