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Stormraven 2000 point list.

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Post by Border Thu Mar 17, 2011 8:06 pm

Hey All,

So, let me give you some background on my thought process while creating this list. Basically, I wanted to create a list that is extremely quick and when it hits, it packs a punch. I really wanted to tone down the number of models on my army to really make it feel like an "Elite" army. Grey Knights in the books usually enter a battle using either Thunderhawks/Stormravens or Teleporting. So using that as my building blocks I made this list.


HQ--------------------------------Total Points
Grand Master
Psycannon
Daemonhammer
Brain Mines
Strike Relay
Servo Skulls
Master Crafted Daemonhammer---------------305


Librarian
Mastery 3
Servo Skulls
Warding Stave
Brain Mines
Teleport Homer

Psychic Powers
QuickSilver
Might of Titan
Sactuary
Smite
The Shrouding
The Summoning
Vortex of Doom
Warp Rift------------------------------------620

Troops
Grey Knight Strike Squad x10
Incinerator x2
Force Halberd x4
Daemon Hammer x2
Psybolt Ammo-------------------------------920

Grey Knight Strike Squad x10
Incinerator x2
Force Halberd x4
Daemon Hammer x2
Psybolt Ammo-------------------------------1220


Fast Attack
Stormraven Gunship
Multi-melta
TL Lascannon
Hurricane Bolter Sponsons
Psybolt Ammo------------------------------1475

Stormraven Gunship
Multi-melta
TL Lascannon
Hurricane Bolter Sponsons
Psybolt Ammo------------------------------1730

Heavy Support
Dreadnought
Heavy Flamer
Psyflame Ammo
Warp Stabilisation Field---------------------1865


Dreadnought
Heavy Flamer
Psyflame Ammo
Warp Stabilisation Field---------------------2000


You might look at my HQ section and think I am absolutely crazy. My reason behind this is as follows. Since I have such a small army I really need to focus on keeping my enemy in a tightly packed location. Using the Servo Skulls(All 6 of them) and orbital strike relays on my Grandmaster will defiantly assist with making this happen. The shear amount of Servo Skulls will limit the the play field and really make it hard on my opponent to place any models on the battlefield, while making it easier on me to decide where to strike.

Since this is my first time playing with a Librarian, I really wanted to pimp him out. Just to get a feel for how he plays. Giving both my Dreadnoughts Warp Stabilization Fields will defiantly make for some fun encounters.

Let me know what you think brothers. If you have any questions about the codex just ask, I had a fairly long time to look at it the other day.
Border
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Post by Rivan Thu Mar 17, 2011 9:52 pm

Will the GM be staying back and be stationary so he can use the OSR? I seriously considered the OSR but I felt it will hamper my GM's movement.

An option would be to give it to a techmarine, put him out of LOS and have him call down orbital strike after orbital strike Very Happy
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Post by Nausaden Thu Mar 17, 2011 11:57 pm

Very very cool list; I feel the same with my own GK librarian. Can you take that many powers? All and all I like the army. Not too sure on all those Dreads, but I look forward to hearing how your list works Smile
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Post by Border Fri Mar 18, 2011 5:52 am

Nausaden wrote:Very very cool list; I feel the same with my own GK librarian. Can you take that many powers? All and all I like the army. Not too sure on all those Dreads, but I look forward to hearing how your list works Smile

I quote the Codex that I read at the store. "May take any of the following Psychic powers: Dark Excommunication, Quicksilver, Might of Titan, Sanctuary, Smite, The shrouding, The Summoning, Vortex of Doom, Warp Rift......................... 5 points each."

So yeah... a librarian can learn just about every single psychic power in the book. Very Happy
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Post by Border Fri Mar 18, 2011 6:05 am

Rivan wrote:Will the GM be staying back and be stationary so he can use the OSR? I seriously considered the OSR but I felt it will hamper my GM's movement.

An option would be to give it to a techmarine, put him out of LOS and have him call down orbital strike after orbital strike Very Happy

I guess I should of read the rules more closely. I could keep him on an objective I suppose and fire volleys of Psycannons/Strike Relays all game. But it all depends what kind of cover I can give him, I wouldn't want a 300+ point model getting shot at by everything. Although I never did think about the Tech Marine. Hrm. Tech Marine + Purgation Squad in a building would be pretty nice, 2+ cover save in a Bastion or Bunker would also be pretty nice. 16 Psycannon rounds and a Strike Relay is some serious fire power every turn, if only we had our 36" range Psycannons though Sad.
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Post by Border Fri Mar 18, 2011 6:21 am

I wonder how much damager three Tech Marines with Orbital Strike Relay could do? Also do you know if they can change the Round they are firing each shooting phase? I.E. Barrage Bomb, Lance Strike, Psyk-out Bomb. or do they have to choose one and stick with it for the rest of the game? From what I read, I think you can choose each shooting phase.

Wow, all these options... I don't know what to do! Three Lance Strike Shots each shooting phase is pretty nasty stuff. Even with the 2d6 scatter you can reliably put a S10 AP1 Blast Template on something. Using all of your Elite slots doesn't hurt that much either, especially with out new characters making most of our Elites count as Troops.
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Post by Rivan Fri Mar 18, 2011 7:33 am

If you're not planning to use purifiers, 2 techmarines + 1 vindicare is a good combo IMO. 2 orbital strikes per shooting phase (and yes, you can switch variations of strikes) is quite intimidating. Just make sure your techmarines are out of LOS. The vindicare can situate himself in a bolstered ruin, giving him 2+ cover vs. anything while he picks his targets Very Happy

Of course, if its an all GK army, you can do w/o the vindicare Razz
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Post by rogueuk Sat Mar 19, 2011 6:57 pm

i like the idea of the techmarine with orbital relay and a vindacare

if you use 2 tech marines can you stack there cover saves on the same building
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Post by DarkRonin Sat Mar 19, 2011 8:45 pm

No, you can't stack the "Bolster Defenses" on a Ruin terrain piece. If you take a look at the rule, it says that each ruin can only be upgraded once.
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Post by Border Sat Mar 19, 2011 8:46 pm

Although Pathfinders in a reinforced Ruin do stack Very Happy 2+ cover saves for the win.
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Post by DarkRonin Sat Mar 19, 2011 8:59 pm

Even in basic cover (4+ Cover Saves), a Pathfinder will have a 2+ save. Their version of Stealth gives them a +2 improvement for the save. Doesn't really matter if they are in a ruin or not.
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Post by Rivan Sat Mar 19, 2011 9:07 pm

The bolster defenses were not stacking. The bolstered ruin will give the Vindicare a 3+ cover but he also has Stealth, which brings it down to 2+.

Also, I found out that the Techmarine needs LOS to use orbital strike. So if you're using him, might want him in a rhino for protection Very Happy
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