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New Dex Q&A

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Post by Rivan Thu Mar 31, 2011 4:09 pm

Yup, Brother is correct regarding vehicles.

@Kavanar: Welcome to the forums by the way! Very Happy
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Post by Souba Thu Mar 31, 2011 4:22 pm

dont forget however that you can give dedicated transports the scout rule via grand strategy too if you give it the squad they are dedicated to.
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Post by DarkRonin Thu Mar 31, 2011 4:25 pm

Which wouldn't apply towards the Land Raider due to not being a dedicated one.
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Post by fa11en Thu Mar 31, 2011 4:29 pm

Souba wrote:dont forget however that you can give dedicated transports the scout rule via grand strategy too if you give it the squad they are dedicated to.

Nope, the Grand Strategy lists the specific unit types that can get the bonus, and no transport vehicles benefit at all. I don't think you can even use the recent BRB FAQ to attempt to share the scout rule from the unit being transported, as it related to IC's joining units and sharing scout between them.
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Post by Souba Thu Mar 31, 2011 4:33 pm

fa11en wrote:
Souba wrote:dont forget however that you can give dedicated transports the scout rule via grand strategy too if you give it the squad they are dedicated to.

Nope, the Grand Strategy lists the specific unit types that can get the bonus, and no transport vehicles benefit at all. I don't think you can even use the recent BRB FAQ to attempt to share the scout rule from the unit being transported, as it related to IC's joining units and sharing scout between them.

why should it not work? grant a single unit with a dedicated transport the scout rule. purifiers for example and let em cruise. there is even this quote from the BRB : "If a unit with this ability is deployed inside a dedicated transport vehicle, it confers the scout ability to the transport too." a IC joining a squad is made at deployment. dedicated transport are made when you start your army list and already count the points of the transport to the squad. meaning. before deployment.
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Post by Rivan Thu Mar 31, 2011 4:43 pm

From how I understand the Scout USR from the BRB, dedicated transports will get Scout if the unit it was purchased for has Scout. I think this is also the reason we can't have LR's as dedicated transports.

As for the Grand Strategy, quite certain "vehicles" was on there to specifically make sure LR's won't be included.
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Post by Souba Thu Mar 31, 2011 4:45 pm

i wasnt even talking about a LR to make that point clear Very Happy i just say that a scouting razorback with a purgation squad or anything else with a nice amount of psycannons can lay some big hurt with the outflanking move.
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Post by Rivan Thu Mar 31, 2011 4:52 pm

Souba wrote:i wasnt even talking about a LR to make that point clear Very Happy i just say that a scouting razorback with a purgation squad or anything else with a nice amount of psycannons can lay some big hurt with the outflanking move.

Oh I agree completely! Very Happy
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Post by fa11en Thu Mar 31, 2011 5:21 pm

Apologies you are quite correct, I've just never come across that while playing, and having never run scouts before missed that detail in the rule. Handy to know.
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Post by Rivan Thu Mar 31, 2011 5:33 pm

Definitely good to know. If I can use Scouts to zoom my Purifiers' rhino up to be within range of a target unit, that means I don't have to move during my 1st turn movement phase and I can fire 8 psycannon shots out of the top hatch! cheers
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Post by fa11en Thu Mar 31, 2011 5:50 pm

Like wise make use of the 12" scout, 2" disembark & normal move and that's an assault threat range of 26" potentially. Nice.
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Post by NemesisForce Thu Mar 31, 2011 6:24 pm

Ya know, I was thinking how shitty Grand Strategy really is. One of the extremely rare times where GW gives you a pick of options and they're all REALLY DAMN GOOD. It's so easy when I play Black Templars 'cuz there's only one decent vow to choose from. With GS I wanna pick'em all. Damn your beady eyes Mad Wartt!
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Post by Rivan Thu Mar 31, 2011 7:00 pm

I know how you feel NF. They're all good choices. So for me, it's all up to:
1) what I actually roll for the D3, and
2) what the mission and/or deployment is

Good thing is, GS is done at the start of the game, BEFORE forces are deployed...so you already know what the mission is, what deployment you are using, and who will go first Very Happy
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Post by DonFer Fri Apr 01, 2011 6:15 am

I love the fact that you can make any unit in your army scoring. i mean how cool is that? No more taking care of your troops choices, just GS the NDK and grab some objectives! Very Happy
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Post by Souba Fri Apr 01, 2011 6:32 am

i think interceptor squads will make awesome outflanking units. i often had the issue to roll bad on wich table side my infiltrators come in via outflank when im playing nids. when playing GK with outflanking and you roll for the "wrong side" interceptors can really easily make up for a bad roll with their shunt move.
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Post by NemesisForce Fri Apr 01, 2011 10:16 am

Yes, Interceptor squads have the potential of being real game-breakers. The only frustrating thing is that in every list I make I can just barely squeeze in 1 minimum unit of these guys. Sad
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Post by shadow Fri Apr 01, 2011 10:30 am

Can anyone tell me the turn sequence, I know the main ones, moving shooting assault, close combat but the more intricate ones in terms of Deep Striking is it at the beginning of the movement phase or before the movement phase?

p95 of the rule book it says:"In the Movement phase when they arrive, these units may not move any further, other than to disembark from a deep striking transport vehicle", so that says to me that Deep Striking happens before the movement phase as the movement phase is used to disembark. No?
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Post by DarkRonin Fri Apr 01, 2011 10:34 am

Deep Strike happens at the very start of your turn just after you roll for Reserves. Both happen before you actually begin to move a single model on the table during your own Movement Phase.

As the rules say, the units arriving can't really move besides either disembarking from their transport or running in the shooting phase. This is done to balance out the fact that the Unit could be placed on the opposite side of the table on Turn 2 when the rest of your army is still huffing it to meet the enemy.
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Post by Titus Fri Apr 01, 2011 10:42 am

Deep striking units start the game in reserve. Reserve units are rolled for 'in the beginning of the movement phase before any units are moved'. Then they are deployed onto the table.

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Post by Kavanar Fri Apr 01, 2011 11:21 am

Just been thinking but can't decide wether to take a inquisitor with hellrifle or and inquisitor with coversion beamer as I feel both would be good for fire support. Another alternative would be just to take a Grand master, but I am stuck for points???
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Post by DarkRonin Fri Apr 01, 2011 6:48 pm

Brother Kavanar, you're probably better off with an Inquisitor that had a Conversion Beamer due to being a Blast Weapon and it gets better with more distance. Though it is more then twice the cost of the Hellrifle.
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Post by Kavanar Sat Apr 02, 2011 1:51 am

Thanks, have took the advice and took a xenos inquisitor with a conversion beamer, power armour, psychotroke grenades and a servo skull = 96 pts
so just give any opinions on how to improve this build
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Post by Zealadin Sat Apr 02, 2011 7:37 am

Why the PA/Grens? Probably going to sit him in cover somewhere hard for your opponent to reach anyway, and he won't really put up a fight in CC regardless.

Personally I think an Inq with rad grenades joining a GK squad might be nasty, -1 T to the enemy!
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Post by Kavanar Sat Apr 02, 2011 11:59 am

Well, what about:
Inquisitor = 61
Power armour, deamonblade, empyrean brain mines and a servo skull

this guy will be run in a 10 man purifier squad being transported in a land raider which will be teleported into th fray by a libarian using the summoning
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Post by DarkRonin Sat Apr 02, 2011 2:52 pm

Sounds good, but might as well take Artificer Armor for the Ordo Malleus Inquisitor then. Though from a purely Fluffy Perspective, I'm going to see that Inquisitor run through countless times by the Purifiers on the bases of him being a Radical Inquisitor and using a Daemon blade. This doesn't mean that I don't like the idea or anything, but I'm still trying to get the thought of Radicals running around with Grey Knights.
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