Terminator Heavy GK Force 1750
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Terminator Heavy GK Force 1750
While I liked the last terminator heavy list I posted here is another option, one I might actually take...
HQ
Brother Captain
Melta Bombs
Unguents of Warding
76
Terminator Retinue (3 man)
Incinerator
153
ELITES
Terminator Squad (4 man)
Brother Captain: As above
Incinerator
229
Terminator Squad (4 man)
Brother Captain: As above
Incinerator
229
Terminator Squad (4 man)
Brother Captain: As above
Incinerator
229
TROOPS
Grey Knights Squad (5 man)
Auspex
x 2 Psycannons
202
Grey Knights Squad (5 man)
Auspex
x 1 Psycannons
177
Grey Knights Squad (5 man)
x 1 Psycannons
175
HEAVY SUPPORT
Grey Knights Dreadnought
T-L Lascannon
Smoke Launchers
Missile Launcher
140
Grey Knights Dreadnought
T-L Lascannon
Smoke Launchers
Missile Launcher
140
1750
PAGK squads hang back in cover with psycannons targeting light armour and infantry from 36", while Dreadnoughts provide anti-armour support. Terminators deep strike in close to enemy and incinerate anything near them. Then use melta bombs or nemesis blades as necessary.
HQ
Brother Captain
Melta Bombs
Unguents of Warding
76
Terminator Retinue (3 man)
Incinerator
153
ELITES
Terminator Squad (4 man)
Brother Captain: As above
Incinerator
229
Terminator Squad (4 man)
Brother Captain: As above
Incinerator
229
Terminator Squad (4 man)
Brother Captain: As above
Incinerator
229
TROOPS
Grey Knights Squad (5 man)
Auspex
x 2 Psycannons
202
Grey Knights Squad (5 man)
Auspex
x 1 Psycannons
177
Grey Knights Squad (5 man)
x 1 Psycannons
175
HEAVY SUPPORT
Grey Knights Dreadnought
T-L Lascannon
Smoke Launchers
Missile Launcher
140
Grey Knights Dreadnought
T-L Lascannon
Smoke Launchers
Missile Launcher
140
1750
PAGK squads hang back in cover with psycannons targeting light armour and infantry from 36", while Dreadnoughts provide anti-armour support. Terminators deep strike in close to enemy and incinerate anything near them. Then use melta bombs or nemesis blades as necessary.
Corennus- Justicar
- Number of posts : 664
Age : 45
Location : UK
Army : Ex player from 5th ed.
Registration date : 2011-02-11
Grey knight
stats:
Re: Terminator Heavy GK Force 1750
powerful but fragile army ... the 5 man PAGK squads are primary targets imho in 2/3 of the scenarios... i prefer 7 PAGK.
Aubec
Aubec
Aubec le noir- Adeptus Moderatus
- Number of posts : 3745
Age : 55
Location : France
Army : 40K : GK (curious isn't it ;-) ) WHB : Dwarfs, Ogres, Mercs
Registration date : 2009-11-01
Grey knight
stats:
Re: Terminator Heavy GK Force 1750
If you get your PAGKs into cover they get 4+ cover save.
I'm still playing around with ideas, but terminators seem to be way to go with me.
I'm still playing around with ideas, but terminators seem to be way to go with me.
Corennus- Justicar
- Number of posts : 664
Age : 45
Location : UK
Army : Ex player from 5th ed.
Registration date : 2011-02-11
Grey knight
stats:
Re: Terminator Heavy GK Force 1750
i hear your point, i love termies too (with the next dex it seems that we could make a "Grey knight wing" but 5 men squad s are very sensitive to shooting phases even with a 4+ cover saving, and when the cc phase comes your 3 left men squad will be blown by your opponent... well in the worst case of course
Aubec
Aubec
Aubec le noir- Adeptus Moderatus
- Number of posts : 3745
Age : 55
Location : France
Army : 40K : GK (curious isn't it ;-) ) WHB : Dwarfs, Ogres, Mercs
Registration date : 2009-11-01
Grey knight
stats:
Re: Terminator Heavy GK Force 1750
Looks good. Only thing is your BC can't take melta bombs since he's in TDA.
Rivan- Adeptus Moderatus
- Number of posts : 4404
Age : 55
Location : Currently on Titan
Army : Grey Knights 7th Brotherhood, Salamanders
Registration date : 2009-03-05
Grey knight
stats:
Re: Terminator Heavy GK Force 1750
Looks like a fun Knightwing list to play. As Aubec alluded to, though 5-man squads are pretty fragile at 1750pts. at least you've managed to squeeze three of them in. With p-cannons to boot. Well done. I'd use the points from the melta bombs and give one of your Dreads extra armor. In fact, I'd drop the Unguents as well for extra armor on the other Dread and give targeters and a second auspex to your GK squads. Your Dreads are going to be key targets and you can't afford them to shaken and standing around doing nothing for most of the game.
NemesisForce- Inquisitor
- Number of posts : 1945
Age : 63
Location : British Columbia, Canada
Army : Grey Knight, Black Templar, Chaos Space Marine, Tau Empire
Registration date : 2008-02-07
Re: Terminator Heavy GK Force 1750
Brother Captains can't take meltas? ugh...
Yeah that sounds good nemesisforce.
You don't need targeters though now cause there are no Guess weapons in the game any more.
So list becomes:
HQ
Brother Captain
61
Terminator Retinue (3 man)
Incinerator
153
ELITES
Terminator Squad (4 man)
Incinerator
214
Terminator Squad (4 man)
Incinerator
214
Terminator Squad (4 man)
Incinerator
214
TROOPS
Grey Knights Squad (5 man)
Auspex
x 2 Psycannons
202
Grey Knights Squad (5 man)
Auspex
x 2 Psycannons
202
Grey Knights Squad (5 man)
x 2 Psycannons
200
HEAVY SUPPORT
Grey Knights Dreadnought
T-L Lascannon
Smoke Launchers
Missile Launcher
Extra Armour
145
Grey Knights Dreadnought
T-L Lascannon
Smoke Launchers
Missile Launcher
Extra Armour
145
1742
Yeah that sounds good nemesisforce.
You don't need targeters though now cause there are no Guess weapons in the game any more.
So list becomes:
HQ
Brother Captain
61
Terminator Retinue (3 man)
Incinerator
153
ELITES
Terminator Squad (4 man)
Incinerator
214
Terminator Squad (4 man)
Incinerator
214
Terminator Squad (4 man)
Incinerator
214
TROOPS
Grey Knights Squad (5 man)
Auspex
x 2 Psycannons
202
Grey Knights Squad (5 man)
Auspex
x 2 Psycannons
202
Grey Knights Squad (5 man)
x 2 Psycannons
200
HEAVY SUPPORT
Grey Knights Dreadnought
T-L Lascannon
Smoke Launchers
Missile Launcher
Extra Armour
145
Grey Knights Dreadnought
T-L Lascannon
Smoke Launchers
Missile Launcher
Extra Armour
145
1742
Corennus- Justicar
- Number of posts : 664
Age : 45
Location : UK
Army : Ex player from 5th ed.
Registration date : 2011-02-11
Grey knight
stats:
Re: Terminator Heavy GK Force 1750
That's true there are no guess weapons but remember you can't pre-measure ranges to fire. Targeters allow that and though you most likely won't have to use them a lot, they'll come in handy if you need too. May as well take them since you have 3 spare points. Or maybe smokes for one of the Dreads.
NemesisForce- Inquisitor
- Number of posts : 1945
Age : 63
Location : British Columbia, Canada
Army : Grey Knight, Black Templar, Chaos Space Marine, Tau Empire
Registration date : 2008-02-07
Re: Terminator Heavy GK Force 1750
Read the list and you'll find the dreads have smoke launchers already.
Ok targeters on GK squads....okies.
Ok targeters on GK squads....okies.
Corennus- Justicar
- Number of posts : 664
Age : 45
Location : UK
Army : Ex player from 5th ed.
Registration date : 2011-02-11
Grey knight
stats:
Re: Terminator Heavy GK Force 1750
Whoops. Missed the smokes. Sorry 'bout that.
NemesisForce- Inquisitor
- Number of posts : 1945
Age : 63
Location : British Columbia, Canada
Army : Grey Knight, Black Templar, Chaos Space Marine, Tau Empire
Registration date : 2008-02-07
Re: Terminator Heavy GK Force 1750
I do have another idea though:
HQ
Grand Master Apophis
Psycannon
Auspex
177
Grand Master Anubis
Psycannon
Auspex
177
Terminator Retinue (3 man)
138
Terminator Retinue (3 man)
138
ELITES
Ordo Malleus Inquisitor 20
Terminator Armour
Psychic Hood 20
Scourging 20
Teleport Homer 10
90
TROOPS
Grey Knight Squad Orphus (8 man)
Incinerator x 2
Melta Bombs
260
Grey Knight Squad Orphus (8 man)
Incinerator x 2
Melta Bombs
260
HEAVY SUPPORT
Land Raider Crusader
255
Land Raider Crusader
255
1750
Grand Masters deepstrike in and using BS 5 unleash psycannons. 2 land raiders move as quick as possible up the field (I LOVE hurricane bolters! they fire no matter how far you've moved!) to disgorge GK incinerator squads.
It's a small army that I admit is pretty fragile. The Inquisitor provides solid anti-psych ability. and gives terminators something to lock on to
HQ
Grand Master Apophis
Psycannon
Auspex
177
Grand Master Anubis
Psycannon
Auspex
177
Terminator Retinue (3 man)
138
Terminator Retinue (3 man)
138
ELITES
Ordo Malleus Inquisitor 20
Terminator Armour
Psychic Hood 20
Scourging 20
Teleport Homer 10
90
TROOPS
Grey Knight Squad Orphus (8 man)
Incinerator x 2
Melta Bombs
260
Grey Knight Squad Orphus (8 man)
Incinerator x 2
Melta Bombs
260
HEAVY SUPPORT
Land Raider Crusader
255
Land Raider Crusader
255
1750
Grand Masters deepstrike in and using BS 5 unleash psycannons. 2 land raiders move as quick as possible up the field (I LOVE hurricane bolters! they fire no matter how far you've moved!) to disgorge GK incinerator squads.
It's a small army that I admit is pretty fragile. The Inquisitor provides solid anti-psych ability. and gives terminators something to lock on to
Corennus- Justicar
- Number of posts : 664
Age : 45
Location : UK
Army : Ex player from 5th ed.
Registration date : 2011-02-11
Grey knight
stats:
Re: Terminator Heavy GK Force 1750
actually for the moment you can't take 2 GMs (0-1 GK Heroe only ) except for Stern who is beyond the army scheme.
Aubec
Aubec
Aubec le noir- Adeptus Moderatus
- Number of posts : 3745
Age : 55
Location : France
Army : 40K : GK (curious isn't it ;-) ) WHB : Dwarfs, Ogres, Mercs
Registration date : 2009-11-01
Grey knight
stats:
Re: Terminator Heavy GK Force 1750
that sucks....
ok. make that Grand master and Brother Captain Stern (nearly same points anyway)
ok. make that Grand master and Brother Captain Stern (nearly same points anyway)
Corennus- Justicar
- Number of posts : 664
Age : 45
Location : UK
Army : Ex player from 5th ed.
Registration date : 2011-02-11
Grey knight
stats:
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