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Terminator Heavy GK Force 1750

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Post by Corennus Wed Feb 16, 2011 2:22 am

While I liked the last terminator heavy list I posted here is another option, one I might actually take...

HQ

Brother Captain
Melta Bombs
Unguents of Warding
76

Terminator Retinue (3 man)
Incinerator
153

ELITES

Terminator Squad (4 man)
Brother Captain: As above
Incinerator
229

Terminator Squad (4 man)
Brother Captain: As above
Incinerator
229

Terminator Squad (4 man)
Brother Captain: As above
Incinerator
229


TROOPS

Grey Knights Squad (5 man)
Auspex
x 2 Psycannons
202

Grey Knights Squad (5 man)
Auspex
x 1 Psycannons
177

Grey Knights Squad (5 man)
x 1 Psycannons
175

HEAVY SUPPORT

Grey Knights Dreadnought
T-L Lascannon
Smoke Launchers
Missile Launcher
140

Grey Knights Dreadnought
T-L Lascannon
Smoke Launchers
Missile Launcher
140


1750

PAGK squads hang back in cover with psycannons targeting light armour and infantry from 36", while Dreadnoughts provide anti-armour support. Terminators deep strike in close to enemy and incinerate anything near them. Then use melta bombs or nemesis blades as necessary.


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Post by Aubec le noir Wed Feb 16, 2011 3:33 am

powerful but fragile army ... the 5 man PAGK squads are primary targets imho in 2/3 of the scenarios... i prefer 7 PAGK.
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Post by Corennus Wed Feb 16, 2011 5:26 am

If you get your PAGKs into cover they get 4+ cover save.

I'm still playing around with ideas, but terminators seem to be way to go with me.
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Post by Aubec le noir Wed Feb 16, 2011 6:03 am

i hear your point, i love termies too (with the next dex it seems that we could make a "Grey knight wing" but 5 men squad s are very sensitive to shooting phases even with a 4+ cover saving, and when the cc phase comes your 3 left men squad will be blown by your opponent... well in the worst case of course Razz
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Post by Rivan Wed Feb 16, 2011 7:26 am

Looks good. Only thing is your BC can't take melta bombs since he's in TDA.
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Post by NemesisForce Wed Feb 16, 2011 8:34 am

Looks like a fun Knightwing list to play. As Aubec alluded to, though 5-man squads are pretty fragile at 1750pts. at least you've managed to squeeze three of them in. With p-cannons to boot. Well done. I'd use the points from the melta bombs and give one of your Dreads extra armor. In fact, I'd drop the Unguents as well for extra armor on the other Dread and give targeters and a second auspex to your GK squads. Your Dreads are going to be key targets and you can't afford them to shaken and standing around doing nothing for most of the game.
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Post by Corennus Wed Feb 16, 2011 8:57 am

Brother Captains can't take meltas? ugh...

Yeah that sounds good nemesisforce.
You don't need targeters though now cause there are no Guess weapons in the game any more.

So list becomes:

HQ

Brother Captain
61

Terminator Retinue (3 man)
Incinerator
153

ELITES

Terminator Squad (4 man)
Incinerator
214

Terminator Squad (4 man)
Incinerator
214

Terminator Squad (4 man)
Incinerator
214


TROOPS

Grey Knights Squad (5 man)
Auspex
x 2 Psycannons
202

Grey Knights Squad (5 man)
Auspex
x 2 Psycannons
202

Grey Knights Squad (5 man)
x 2 Psycannons
200

HEAVY SUPPORT

Grey Knights Dreadnought
T-L Lascannon
Smoke Launchers
Missile Launcher
Extra Armour
145

Grey Knights Dreadnought
T-L Lascannon
Smoke Launchers
Missile Launcher
Extra Armour
145

1742

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Post by NemesisForce Wed Feb 16, 2011 9:35 am

That's true there are no guess weapons but remember you can't pre-measure ranges to fire. Targeters allow that and though you most likely won't have to use them a lot, they'll come in handy if you need too. May as well take them since you have 3 spare points. Or maybe smokes for one of the Dreads.
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Post by Corennus Wed Feb 16, 2011 10:17 am

Read the list and you'll find the dreads have smoke launchers already.

Ok targeters on GK squads....okies.
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Post by NemesisForce Wed Feb 16, 2011 9:47 pm

Whoops. Missed the smokes. Sorry 'bout that.
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Post by Corennus Thu Feb 17, 2011 2:45 am

I do have another idea though:

HQ

Grand Master Apophis
Psycannon
Auspex
177

Grand Master Anubis
Psycannon
Auspex
177

Terminator Retinue (3 man)
138

Terminator Retinue (3 man)
138

ELITES

Ordo Malleus Inquisitor 20
Terminator Armour
Psychic Hood 20
Scourging 20
Teleport Homer 10
90


TROOPS

Grey Knight Squad Orphus (8 man)
Incinerator x 2
Melta Bombs
260

Grey Knight Squad Orphus (8 man)
Incinerator x 2
Melta Bombs
260

HEAVY SUPPORT

Land Raider Crusader
255

Land Raider Crusader
255

1750


Grand Masters deepstrike in and using BS 5 unleash psycannons. 2 land raiders move as quick as possible up the field (I LOVE hurricane bolters! they fire no matter how far you've moved!) to disgorge GK incinerator squads.

It's a small army that I admit is pretty fragile. The Inquisitor provides solid anti-psych ability. and gives terminators something to lock on to
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Post by Aubec le noir Thu Feb 17, 2011 3:22 am

actually for the moment you can't take 2 GMs (0-1 GK Heroe only Crying or Very sad ) except for Stern who is beyond the army scheme.
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Post by Corennus Thu Feb 17, 2011 3:48 am

that sucks....

ok. make that Grand master and Brother Captain Stern (nearly same points anyway)
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