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My 1750 list.

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NemesisForce
raven925
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My 1750 list. Empty My 1750 list.

Post by raven925 Wed May 19, 2010 9:38 pm

Thought id post my 1750 list to get feed back on it, maybe see if i should change some things up, pls have a look.

Grandmaster-215
-psycannon
-icon of just
-master crafted weapon

4 GK Termies-199
-1 incinerator
-TH/SS

6 greyknights-195
-2 incinerators

6 greyknights-225
-2 psycannons

Eversore assassin-95

Inquisitor-40
- holocaust

LR-258
-extra armour
-smoke

-2 crusaders-516
-both have smoke

-1743
Everyone has a ride into battle, but im kinda sketchy about a few things.
-should i take holocaust off the inquisitor and put it on the GM?
-should i eqaul the 2 GK squads out and make them have 1 psycannon and 1 incinerator each?
-should i put sacred insense on the GM against any chaos i face?

any advice is welcome, thanks.
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Post by NemesisForce Wed May 19, 2010 10:03 pm

Looks good though I'd like to see bigger GK squads. The fact they'll be in Raiders will probably be enough to off-set that. Normally I like a psycannon and 'cinnie in each squad but since all squads have transports it's probably best to keep them as is. Being mounted you'll have more control on when and where to use them. Head the 'cinnie-armed squad to assault things and the psycannon squad to good positions to shoot things.
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Post by raven925 Wed May 19, 2010 10:10 pm

NemesisForce wrote:Looks good though I'd like to see bigger GK squads. The fact they'll be in Raiders will probably be enough to off-set that. Normally I like a psycannon and 'cinnie in each squad but since all squads have transports it's probably best to keep them as is. Being mounted you'll have more control on when and where to use them. Head the 'cinnie-armed squad to assault things and the psycannon squad to good positions to shoot things.

I feel the same way every game as im sure all GK players do. we all want larger squads.
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Post by Rivan Thu May 20, 2010 8:17 am

I think putting your holocaust on the GM might serve you better. For one thing your inquisitor only has Ld 8, and should it happen, he definitely won't survive a PotW roll.
I always take sacred incense since it applies to all Chaos models. I personally think its worth the 10 pts. Just my two cents...

I do like your list though, facing 3 LR/LRCs is pretty daunting at 1750 Very Happy
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Post by raven925 Mon May 31, 2010 8:49 pm

Ok sense i know that we can change our ist for the tourny, iv decided to change a few things up from my current list.

Grandmaster-215
-psycannon
-icon of just
-master crafted weapon
-hammerhand
-si

5 GK Termies-199
-1 incinerator
-TH/SS

8 greyknights-195
-2 incinerators

7 greyknights-225
-2 psycannons

LR-258
-extra armour
-smoke

-2 crusaders-516
-both have smoke

I took away the assassin and the inquisitor and added 3 GK and 1 more GKT, im not sure how it will work but id like some feedback pls.
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Post by Rivan Mon May 31, 2010 9:25 pm

I've always liked a pure GK list. I like it...although your 5 GKT should come up to 230 pts so you might be over a little...
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Post by raven925 Mon May 31, 2010 9:29 pm

oh srry forgot to add the extra in but im at 1749 i think.
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Post by elugin Tue Jun 01, 2010 4:19 am

Something's wrong with points also in the GK squads, they should be 245 pts ('cinnies) and 250 pts (psycannon), but yes, I think I understand what you did: Inquisitor and Assassin were 135 pts, 3 GK and 1 GKT are 121 Pts. You still have 14 pts to spend for special tools.
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Post by raven925 Tue Jun 01, 2010 8:44 am

Ok got the list right this time.

GM-235
-p cannon
-icon of just
-MCW

5 GKT-245
-1 cinnie
-1 th/sh

8 GK's-245
-2 cinnies

7 GK's-250
-2 p cannons

LR-258
ea
-smoke

2 Crusaders-516
-smoke
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Post by Nausaden Tue Jun 01, 2010 3:36 pm

Looking much better Brother Raven! Do us all proud at the tourney with that now >D
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Post by Grimhack Wed Jun 02, 2010 12:27 pm

3 landraiders are a tough nut to crack, most people already freak out by seeing 2. Very Happy
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