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1500 pt. starter GK List

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Post by Nivondu Fri Feb 26, 2010 11:57 am

Rally to me Brothers! Daemon Chaos looms on the horizon and preparations need to be made.
Knowledge truly is power and we must band together to beat back the treaterous foe.
All help is welcome. My command is still in its infantcy and I implore the talents of the Emperor's faithful. Together we can mold this battle for the Emperor's triumph.

HQ:
Brother-Captain - Hammerhand, Force Wep, Master-Crafted Psycannon- 116 pts
- Retinue 2 Grey Knight Termys - NFW, and Storm Bolter - 92 pts
- 1 Grey Knight Termy - Psycannon - 71 pts
Elites:
BC Termy - NFW, and Storm Bolter - 61 Pts
4 GK Terminators - NFW, and Storm Bolter - 184

Troops:
Grey Knight Justicar - NFW, SB, Artificer Armor - 65 pts
5 Grey Knights - NFW, SB - 125 pts.


Grey Knight Justicar - NFW, SB, Artificer Armor - 65 pts
5 Grey Knights - NFW, SB - 125 pts.


Troop/Fast Attack:
Grey Knight Justicar - NFW, SB, Artificer Armor - 65 pts
5 Grey Knights - NFW, SB - 125 pts.



Heavy Support:
1 GK Dreadnoughts - Twin linked Las Cannons, CCW w/SB, extra armor- 140 pts

Land Raider Crusader - Hurricane Bolters, TL Assault cannon, multi-melta - 255 pts

comes out to 1489

thanks for the help.... BTW I don't have any more heavy support models to add so this is pretty much it for heavy... and thanks again

Brother Nivondu


Last edited by Nivondu on Fri Feb 26, 2010 4:17 pm; edited 1 time in total

Nivondu
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Post by Hamsterjoe Fri Feb 26, 2010 12:51 pm

I would put some psycannons on the termies instead, as they can shoot 36" even if they move.
Also beef up your troops. They die quickly!
You might need som more antitank. But dno.

My two cents.

Hamsterjoe
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Post by NemesisForce Fri Feb 26, 2010 9:11 pm

Personally, I'd drop the Artificer Armor and master-craft upgrade and bump up each GK squad by 1.
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Post by Nivondu Sun Feb 28, 2010 8:34 am

Wow, Okay I got crushed, my opponent took a long range shooty army and pretty much shot me down before I could get in range. It didn't help that my LCR was disabled on turn one by a Lascannon. Psycannons are the only thing that helped me even put up a fight. I took out a pair of land speeders with them, but thats about all I did. sigh, I needs help.

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Post by Grimhack Sun Feb 28, 2010 1:47 pm

Try the list a few more times, you can't conclude anything from a single game.
Well, that's my advice anyway...
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Post by MJSwasey Sun Feb 28, 2010 10:14 pm

If he was shooty, could you not have hid back and/or out of LOS and make him come closer, since shrouding would negate most of it? What kind of mission was it, what were your tactics, was it massed shots or low ap?

Against long range shooty i find my deepstriking PAGK do wonders. I drop them in the middle (but away from ANYTHING CC at all) so all the shooters have to either move or focus fire them, letting the footsloggers move up during that turn. Did this happen for you?

Also, did you get to use the smoke on the dreads? did you keep them back shooting or run forward full?

More information can help us help you!

MJSwasey
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