1850Pts Grey Knights With Inducted Imperial Guard
+5
MJSwasey
Zealadin
Nausaden
NemesisForce
The Dark Pwner
9 posters
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1850Pts Grey Knights With Inducted Imperial Guard
Hello all, this is what I had in mind for my first Grey Knights army. This is for going against Daemons Only. The reason this is quit a large point army for a beginner is because I get the feeling that they are only good in large games. I try and make a 1k and a 1.5k list but you just have well..nothing to be perfectly honest. Even this high up you can't put much in. At some point I'll play smaller games, but only when I Know what I must have and what I can afford to leave, but that will only come from experience so it's going to have to wait for the time being. Anyway please tell me what you guys think.
HQ
Grey Knight Hero
Grand Master
Master Crafted NFW
5 Terminators
Incinerator
395Pts
Troops
Grey Knights
1 Grey Knight Justicar & 6 Grey Knights
Frag Grenades
Psycannon Bolts
Incinerator
216Pts
Grey Knights
1 Grey Knight Justicar & 6 Grey Knights
Frag Grenades
Psycannon Bolts
Incinerator
216Pts
Imperial Guard Platoon
Platoon Command Squad
Power Weapon
2 Melta Guns
Autocannon
70
Infantry squad
Sniper Rifle
Autocannon
65
Infantry squad
Grenade Launcher
Mortar
60
Heavy Support
Grey Knight Land Raider Redeemer
Extra Armour
285Pts
Grey Knight Land Raider Crusader
Psycannon Bolts
Extra Armour
270Pts
Grey Knight Land Raider Crusader
Psycannon Bolts
Extra Armour
270Pts
Total: 1847Pts
The "Plan?"
The Grand Master and Retinue go in the Redeemer. I really like the new rules for it. It makes the squad even more powerfull, I-10 is just so cool. Ok so they will take centre stage. The Grey Knights will go in the Crusaders on either side of the Redeemer making a line breaker. They will be totally offensive. I understand the ways of the water warrior and all that but it's just to boring for my tastes. They have the tools to be offensive and it's a shame not to many people use them like that. Because of this, to make up for the fact that my guys wont be on their home objectives I have a platoon to do just that. I had to make loads of sacrifices (Not to chaos!) with the guard though. I did want both with Sniper rifles and autocannons but the grey knights need frag grenades to be effective in my opinion, and so that set the list in a whole world of issues. Although the Grenade Launcher and Mortar should be good still. I mean who doesn't like a bit of blast now and again? Well anyway thats the plan please tell me what you think.
HQ
Grey Knight Hero
Grand Master
Master Crafted NFW
5 Terminators
Incinerator
395Pts
Troops
Grey Knights
1 Grey Knight Justicar & 6 Grey Knights
Frag Grenades
Psycannon Bolts
Incinerator
216Pts
Grey Knights
1 Grey Knight Justicar & 6 Grey Knights
Frag Grenades
Psycannon Bolts
Incinerator
216Pts
Imperial Guard Platoon
Platoon Command Squad
Power Weapon
2 Melta Guns
Autocannon
70
Infantry squad
Sniper Rifle
Autocannon
65
Infantry squad
Grenade Launcher
Mortar
60
Heavy Support
Grey Knight Land Raider Redeemer
Extra Armour
285Pts
Grey Knight Land Raider Crusader
Psycannon Bolts
Extra Armour
270Pts
Grey Knight Land Raider Crusader
Psycannon Bolts
Extra Armour
270Pts
Total: 1847Pts
The "Plan?"
The Grand Master and Retinue go in the Redeemer. I really like the new rules for it. It makes the squad even more powerfull, I-10 is just so cool. Ok so they will take centre stage. The Grey Knights will go in the Crusaders on either side of the Redeemer making a line breaker. They will be totally offensive. I understand the ways of the water warrior and all that but it's just to boring for my tastes. They have the tools to be offensive and it's a shame not to many people use them like that. Because of this, to make up for the fact that my guys wont be on their home objectives I have a platoon to do just that. I had to make loads of sacrifices (Not to chaos!) with the guard though. I did want both with Sniper rifles and autocannons but the grey knights need frag grenades to be effective in my opinion, and so that set the list in a whole world of issues. Although the Grenade Launcher and Mortar should be good still. I mean who doesn't like a bit of blast now and again? Well anyway thats the plan please tell me what you think.
The Dark Pwner- Stormtrooper
- Number of posts : 7
Age : 32
Registration date : 2009-11-14
Re: 1850Pts Grey Knights With Inducted Imperial Guard
Looks good. If your're tailoring towards Daemons then Grimoire of True Names and Sacred Incense on your GM might be useful to take on the big nasties. I'd also try to field a few flamers in your IG squads.
NemesisForce- Inquisitor
- Number of posts : 1945
Age : 63
Location : British Columbia, Canada
Army : Grey Knight, Black Templar, Chaos Space Marine, Tau Empire
Registration date : 2008-02-07
Re: 1850Pts Grey Knights With Inducted Imperial Guard
Lists looking good Brother, just had my first game against a powerful 1k point Daemon army.
First turn was horrifice; they got two squads of Tzeentch flamers, which wound on 4's and use flame template. You HAVE to take invulns on their wounds. He obliterated my Grandmaster and retinue first turn by deepstriking right next to him; he actually survived the entire game with a single wound.
Both squads were incinerated; they cannot take incinerators. Kills them on 2's with no cover or save of any kind for them. In fact, Incinerators took down Bloodletters and Slaneeshi Daemons that entire game, I never got into close combat again. My GKD had lost both arms and became immobilized, then a Soul Grinder assaulted him, and he STILL survived and made it through the game.
Tips is to be sure to set up were your squads can avoid getting nailed by those flamers of Tzeech, and if your fighting Tezeench Deamons at all TAKE A PSYCHIC HOOD ON GRANDMASTER. It's worth it when you stop all the nasty powers they have from bombing your squads.
Good luck, and let us know how your battles against the filth of the warp proceeds
First turn was horrifice; they got two squads of Tzeentch flamers, which wound on 4's and use flame template. You HAVE to take invulns on their wounds. He obliterated my Grandmaster and retinue first turn by deepstriking right next to him; he actually survived the entire game with a single wound.
Both squads were incinerated; they cannot take incinerators. Kills them on 2's with no cover or save of any kind for them. In fact, Incinerators took down Bloodletters and Slaneeshi Daemons that entire game, I never got into close combat again. My GKD had lost both arms and became immobilized, then a Soul Grinder assaulted him, and he STILL survived and made it through the game.
Tips is to be sure to set up were your squads can avoid getting nailed by those flamers of Tzeech, and if your fighting Tezeench Deamons at all TAKE A PSYCHIC HOOD ON GRANDMASTER. It's worth it when you stop all the nasty powers they have from bombing your squads.
Good luck, and let us know how your battles against the filth of the warp proceeds
Nausaden- Terminator
- Number of posts : 1085
Age : 31
Army : Pure Grey Knights *Daemon Hunters*
Registration date : 2009-08-03
Grey knight
stats:
Re: 1850Pts Grey Knights With Inducted Imperial Guard
Thank you all and i'll keep the advice in mind.
The Dark Pwner- Stormtrooper
- Number of posts : 7
Age : 32
Registration date : 2009-11-14
Re: 1850Pts Grey Knights With Inducted Imperial Guard
Vehicles can't get Psycannon bolts.
Otherwise looks like a nasty list if your opponent lets you use the Redeemer.
Water warrior plays to your strengths and your opponents weaknesses, its not a specific offensive or defensive list/strategy. Its whatever it needs to be to win. If you want I can get you a link to the water warrior guide since I'm not sure you totally understand how it works from your comments, but each to his own.
Also keep in mind your PAGK assaulting out of a LRC counts as have frag grenades anyway.
Otherwise looks like a nasty list if your opponent lets you use the Redeemer.
Water warrior plays to your strengths and your opponents weaknesses, its not a specific offensive or defensive list/strategy. Its whatever it needs to be to win. If you want I can get you a link to the water warrior guide since I'm not sure you totally understand how it works from your comments, but each to his own.
Also keep in mind your PAGK assaulting out of a LRC counts as have frag grenades anyway.
Zealadin- Grand Master
- Number of posts : 3279
Age : 37
Location : Sydney Australia
Army : Retired Eldar, Puritan Grey Knights, Dark Eldar
Registration date : 2008-09-14
Grey knight
stats:
Re: 1850Pts Grey Knights With Inducted Imperial Guard
Arr I didn't realise that you couldn't have psycannon bolts on crusaders.
I've read that tactica about 3 times now. I just know it's not for me.
Give me couple of hours and i'll post a new list.
Thank you for pointing that out.
Edit: List
HQ
Grey Knight Hero
Grand Master
Master Crafted NFW
Psycannon
5 Terminators
Incinerator
425Pts
Troops
Grey Knights
1 Grey Knight Justicar & 6 Grey Knights
Psycannon Bolts
Incinerator
220Pts
Grey Knights
1 Grey Knight Justicar & 6 Grey Knights
Psycannon Bolts
Incinerator
220Pts
Imperial Guard Platoon
Platoon Command Squad
Power Weapon
2 Grenade Launchers
Autocannon
60Pts
Infantry squad
Grenade Launcher
Mortar
60Pts
Infantry squad
Grenade Launcher
Mortar
60Pts
Heavy Support
Grey Knight Land Raider Redeemer
Extra Armour
285Pts
Grey Knight Land Raider Crusader
Extra Armour
260Pts
Grey Knight Land Raider Crusader
Extra Armour
260Pts
Total Points: 1850Pts
I've read that tactica about 3 times now. I just know it's not for me.
Give me couple of hours and i'll post a new list.
Thank you for pointing that out.
Edit: List
HQ
Grey Knight Hero
Grand Master
Master Crafted NFW
Psycannon
5 Terminators
Incinerator
425Pts
Troops
Grey Knights
1 Grey Knight Justicar & 6 Grey Knights
Psycannon Bolts
Incinerator
220Pts
Grey Knights
1 Grey Knight Justicar & 6 Grey Knights
Psycannon Bolts
Incinerator
220Pts
Imperial Guard Platoon
Platoon Command Squad
Power Weapon
2 Grenade Launchers
Autocannon
60Pts
Infantry squad
Grenade Launcher
Mortar
60Pts
Infantry squad
Grenade Launcher
Mortar
60Pts
Heavy Support
Grey Knight Land Raider Redeemer
Extra Armour
285Pts
Grey Knight Land Raider Crusader
Extra Armour
260Pts
Grey Knight Land Raider Crusader
Extra Armour
260Pts
Total Points: 1850Pts
The Dark Pwner- Stormtrooper
- Number of posts : 7
Age : 32
Registration date : 2009-11-14
Re: 1850Pts Grey Knights With Inducted Imperial Guard
Ummm............... my codex says you can take psycannon bolts on grey knight vehicles. check yours again. But it's of limited use, because it only works with weapons with 'bolter' in the name.
I shy away from psycannon bolts on my justicar because it's only two shots a turn that benefit. many other upgrades do more.
I would love to take a redeemer but not many people here play with forgeworld rules, let me know how that goes!
I shy away from psycannon bolts on my justicar because it's only two shots a turn that benefit. many other upgrades do more.
I would love to take a redeemer but not many people here play with forgeworld rules, let me know how that goes!
MJSwasey- Justicar
- Number of posts : 927
Age : 36
Registration date : 2009-08-08
Grey knight
stats:
Re: 1850Pts Grey Knights With Inducted Imperial Guard
Na I looked it says Storm bolters or Heavy Bolters only.
The Dark Pwner- Stormtrooper
- Number of posts : 7
Age : 32
Registration date : 2009-11-14
Re: 1850Pts Grey Knights With Inducted Imperial Guard
Yea its unfortunate. Having them on the hurricane bolters could be pretty coolThe Dark Pwner wrote:Na I looked it says Storm bolters or Heavy Bolters only.
Hamsterjoe- Henchmen
- Number of posts : 121
Age : 34
Registration date : 2009-07-29
Re: 1850Pts Grey Knights With Inducted Imperial Guard
MJSwasey wrote:I would love to take a redeemer but not many people here play with forgeworld rules, let me know how that goes!
well, the redeemer is a GW piece so the rules are official i think (replace a LRC) the only change for the GK one is the "no invul save" i don't think it's a big deal, no ??
and for the psybolts i always dreamed of an ouragan system full of those delicious bolts !!
Aubec
Last edited by Aubec le noir on Wed Nov 18, 2009 10:32 am; edited 1 time in total
Aubec le noir- Adeptus Moderatus
- Number of posts : 3745
Age : 55
Location : France
Army : 40K : GK (curious isn't it ;-) ) WHB : Dwarfs, Ogres, Mercs
Registration date : 2009-11-01
Grey knight
stats:
Re: 1850Pts Grey Knights With Inducted Imperial Guard
The redeemer is indeed a GW model, but its not part of the DH codex, so we're stuck using the Crusader until the revision of the rules or a FAQ comes out. The Redeemer could only be used if using either FW rules or allying to a Space Marine Army which could be useful.
DarkRonin- Justicar
- Number of posts : 554
Age : 35
Location : United States
Army : Grey Knights, Iron Knights, Salamanders, Thousand Sons, Mono-Tzeentch Daemons
Registration date : 2009-10-25
Grey knight
stats:
Re: 1850Pts Grey Knights With Inducted Imperial Guard
you're right
or in apocalypse ... I'm begging for time to make a real apocalypse game
so few time ... so few
Aubec
or in apocalypse ... I'm begging for time to make a real apocalypse game
so few time ... so few
Aubec
Aubec le noir- Adeptus Moderatus
- Number of posts : 3745
Age : 55
Location : France
Army : 40K : GK (curious isn't it ;-) ) WHB : Dwarfs, Ogres, Mercs
Registration date : 2009-11-01
Grey knight
stats:
Re: 1850Pts Grey Knights With Inducted Imperial Guard
Its annoying that GWS won't add a few new additions for us via a WD, maybe a IST's update, the Redeemer and just a few things.
Zealadin- Grand Master
- Number of posts : 3279
Age : 37
Location : Sydney Australia
Army : Retired Eldar, Puritan Grey Knights, Dark Eldar
Registration date : 2008-09-14
Grey knight
stats:
Re: 1850Pts Grey Knights With Inducted Imperial Guard
or in a real FAQ ... it would be enough for me ... so pleeeeaaaase GW if you're reading this ... make us a real FAQ that turn to be useful !
Aubec
Aubec
Aubec le noir- Adeptus Moderatus
- Number of posts : 3745
Age : 55
Location : France
Army : 40K : GK (curious isn't it ;-) ) WHB : Dwarfs, Ogres, Mercs
Registration date : 2009-11-01
Grey knight
stats:
Re: 1850Pts Grey Knights With Inducted Imperial Guard
New models New models New models New models New models New models New models!
Seriously, if they add in GK jump packs/bikers I'll be high fiveing every Grey Knight player within several miles radius.
As for our codex, GW seems to think its too outdated to bother with an FAQ, and would rather just pump the codex out at the leisure. Blahg.
Seriously, if they add in GK jump packs/bikers I'll be high fiveing every Grey Knight player within several miles radius.
As for our codex, GW seems to think its too outdated to bother with an FAQ, and would rather just pump the codex out at the leisure. Blahg.
Nausaden- Terminator
- Number of posts : 1085
Age : 31
Army : Pure Grey Knights *Daemon Hunters*
Registration date : 2009-08-03
Grey knight
stats:
Re: 1850Pts Grey Knights With Inducted Imperial Guard
They don't make FAQ's because it doesn't make them enough money.
I wouldn't like jumppack/biker GK's though, for fluff reasons, starts making them too close to being just another SM chapter, at which point my interest in collecting the playing them would disappear.
I wouldn't like jumppack/biker GK's though, for fluff reasons, starts making them too close to being just another SM chapter, at which point my interest in collecting the playing them would disappear.
Zealadin- Grand Master
- Number of posts : 3279
Age : 37
Location : Sydney Australia
Army : Retired Eldar, Puritan Grey Knights, Dark Eldar
Registration date : 2008-09-14
Grey knight
stats:
Re: 1850Pts Grey Knights With Inducted Imperial Guard
The Dark Pwner: I noticed your LRCs are 260 pts. They already come w/ extra armor so they should only be 255 pts. This gives you another 10 pts
Rivan- Adeptus Moderatus
- Number of posts : 4404
Age : 55
Location : Currently on Titan
Army : Grey Knights 7th Brotherhood, Salamanders
Registration date : 2009-03-05
Grey knight
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Re: 1850Pts Grey Knights With Inducted Imperial Guard
Dam I forgot about that. Thank you for pointing that out:)
The Dark Pwner- Stormtrooper
- Number of posts : 7
Age : 32
Registration date : 2009-11-14
Re: 1850Pts Grey Knights With Inducted Imperial Guard
Ah, that is a shame Brother Zealadin. Giving them the gear of other Space Marine chapters wouldn't make them other Chapters; and they could certainly use the mobility to chase after flying Daemons and the like. Or at least them teleport about I suppose.
I really like the idea of jump pack Grey Knights.
I really like the idea of jump pack Grey Knights.
Nausaden- Terminator
- Number of posts : 1085
Age : 31
Army : Pure Grey Knights *Daemon Hunters*
Registration date : 2009-08-03
Grey knight
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