2000 points of deamon hunter awesomeness!

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2000 points of deamon hunter awesomeness!

Post by Polaris on Mon Oct 26, 2009 9:12 pm

HQ

BC /w incinerator
GKT / w incinerator
GKT
GKT
GKT

Inq. Lord /w psychic hood ------ In a Rhino with smoke
warrior / mulit melta
mystic
mystic

Elite's

Callidus Temple assassin

Inquisitor --------------In a Rhino with smoke
Warrior / multi melta
Mystic
Mystic

BC /w incinerator
GKT / w incinerator
GKT
GKT
GKT


Troops

In a Rhino
3 storm troopers
2 storm troopers /w melta

In a Rhino
3 storm troopers
2 storm troopers /w melta

In a Rhino
3 storm troopers
2 storm troopers /w melta

1 Justicar + targeter + Melta bombs
4 Grey knights /w 2 psycannons


Heavy

Land Raider Crusader /w smoke

Land Raider Crusader /w smoke


The two Termie squads go in the Raiders. Inquisitors camp out and pick off armor/deep strikers. Storm Troopers pop tanks and claim objectives. The grey knight squad sits on my home objective and lights up anything that they can.

This list puts me at 1997 points.

What say you?

Polaris
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Re: 2000 points of deamon hunter awesomeness!

Post by Primarch on Tue Oct 27, 2009 12:37 am

Although you have three mobile tank hunters, remember that Rhinos are not tough, storm troopers are fragile and melta guns only have a range of 12". I think that 3 squads of stormtroopers are too many. I think you should cut one squad and use the points to buff the remaining 2 squads. It gives you more ablative wounds to absorb before you have to take moral checks or get wiped out. With the extra points give yourself a grand master. They are far better than a BC, particularly if you're using GKTs for their CC aspect.

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Re: 2000 points of deamon hunter awesomeness!

Post by NemesisForce on Tue Oct 27, 2009 9:06 am

Unfortunatley you can only have one Assassin per army. They're a 0-1 choice. I'd only run one Inquistor and make his retinue more effective. Shooty is the way to go IMHO. With the extra poinst for the dropped Assassin I'd increase the model count in both your GK and IST squads. They're way too small for 2000 points. Other than that, I like how you army is laid down.

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Re: 2000 points of deamon hunter awesomeness!

Post by Polaris on Tue Oct 27, 2009 9:28 am

"Although you have three mobile tank hunters, remember that Rhinos are not tough, storm troopers are fragile and melta guns only have a range of 12". I think that 3 squads of stormtroopers are too many. I think you should cut one squad and use the points to buff the remaining 2 squads. It gives you more ablative wounds to absorb before you have to take moral checks or get wiped out. With the extra points give yourself a grand master. They are far better than a BC, particularly if you're using GKTs for their CC aspect."


The problem with playing deamonhunters is that we dont get a lot of bodies to put on the field. Also, it does not matter how you "buff up" an IST squad, they are still going to die just as easy. There is nothing you could really add to make them more effective.

The GM is VERY good, but I feel like the BC is going to be just as effective the way I run this army.


"Unfortunatley you can only have one Assassin per army."

I dont think I have more then one in my list...

"I'd only run one Inquistor and make his retinue more effective. Shooty is the way to go "

They are shooting out of a Rhino which mean only one model gets to fire (unless its open topped)

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Re: 2000 points of deamon hunter awesomeness!

Post by Cornilius on Tue Oct 27, 2009 9:52 am

I think the extra incinerator on the B/C is a little overkill, I've tried this a couple times and unless your baking orks, you'll discover that sometimes you can kill too many enemy troops and leave terminators out of assault range when crafty opponents take the dead that is closest to you.

Also I fear you will suffer badly in "Kill Point" missions. Those Inquisitor squads are 3 kill points each (Rhino, Inquisitor, Retinue) and you have 2 of them. You have 19 Killpoints to offer and most of them are riding around in Rhinos.

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Re: 2000 points of deamon hunter awesomeness!

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