OUR SUGGESTION FOR THE NEW DAEMONHUNTERS-GREY KNIGHTS CODEX

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Re: OUR SUGGESTION FOR THE NEW DAEMONHUNTERS-GREY KNIGHTS CODEX

Post by Constantine on Thu Jun 12, 2008 2:21 pm

Walk softly and carry a BIG stick Very Happy

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Re: OUR SUGGESTION FOR THE NEW DAEMONHUNTERS-GREY KNIGHTS CODEX

Post by Snowfire on Thu Jun 12, 2008 7:57 pm

HA, one of my terminators actually had a Nemesis Force Staff as a weapon when I used the end of it for a double ended halberd. But it has since become an axe with the double eagle axe head from the SM Masters of the Chapter box.
A mind without purpose will walk in dark places. - Gideon Ravernor

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Re: OUR SUGGESTION FOR THE NEW DAEMONHUNTERS-GREY KNIGHTS CODEX

Post by Constantine on Thu Jun 12, 2008 8:35 pm

LOL
I think a GKT walking around with a Nemesis Force Staff would be awesome.
The visual of a GKT swinging a staff around all ninja like is amazing.

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Re: OUR SUGGESTION FOR THE NEW DAEMONHUNTERS-GREY KNIGHTS CODEX

Post by for the emperor on Sat Jul 12, 2008 9:22 pm

Some of these rules seem way unbalanced lol!! Is this serious sugestions?

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Re: OUR SUGGESTION FOR THE NEW DAEMONHUNTERS-GREY KNIGHTS CODEX

Post by Klomster on Sun Jul 13, 2008 12:21 pm

Some of the suggestions are very serious, some are for fun, though not many.
(The unserious is very easy too spot, like grand masters carrying 20 mastercrafted stormbolters on each finger that can fire at different squads, and his nfw has 20 attacks with the old force weapon and rending rules)

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Re: OUR SUGGESTION FOR THE NEW DAEMONHUNTERS-GREY KNIGHTS CODEX

Post by Aeddon on Mon Jul 14, 2008 7:16 am

Not sure if this has been brought up but the Psycannon needs a serious reworking. Lets think about this, AP4 that ignore invunerable saves? what do we fight that has a 4+ save or worse AND has an invunerable save? You might as well say it instakills dragons! This is a useless stat and just one more example of why they need to have someone with a bit more common sense to write our next codex.
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Re: OUR SUGGESTION FOR THE NEW DAEMONHUNTERS-GREY KNIGHTS CODEX

Post by Klomster on Mon Jul 14, 2008 5:52 pm

If the psycannon got the statline Str 6 Ap3 assult 3 18" /Heavy 3 36".

It would justify its points cost.

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Re: OUR SUGGESTION FOR THE NEW DAEMONHUNTERS-GREY KNIGHTS CODEX

Post by hunter on Mon Jul 14, 2008 9:15 pm

i am divided about modefying the weapons to such an extent.
i i shair your desire to have some devestating weapons of our own to trow at wm trator marines but you got to look at it from our opponents vue , would you play agance a non GW aproved codex thas so incredebly overpowerd , it's like plaing agance forge world TAU.

the codex needs to be FIXT to the point it as effective agance chaos as it was befor the new CMS codex and with 5th edition in mind.

now lets get cheezy
what do you think of DEAMONSLAYERS
an HQ choice , retenue for a grand master only (0-1)
Cost 80 pts ... same stats as a brother capt
number/squad 3-6
weapons Guardian spear (master crafted nemesis weapon with integrated stormbolter)psycannon bolts/anointed weapon
wargear grimoire of true name, sacret insence
special rule . gray knights ,furious charge, eternal warrior (including grandmaster)

This is the elite of the greay knights , equipt in anchent armor and weilding the most powerful of holy weapons ,thies mighty warrious are only cald on in the most dier of circonstances.

game wise , 80 pts is steep but the ammount of gear on thies guys makes em Gross agance deamons or any other infentry unlucky enuff to stand in ther way

modle wies it an excuse to hunt for more rogue trader era gray knights.

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Re: OUR SUGGESTION FOR THE NEW DAEMONHUNTERS-GREY KNIGHTS CODEX

Post by Klomster on Tue Jul 15, 2008 6:31 pm

Hmmmm, sounds overkill.... i like overkill....

Dunno, 80 pts for 1 wound dudes..... Like we suggested brother-cap should (must) have 2 wounds.

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Re: OUR SUGGESTION FOR THE NEW DAEMONHUNTERS-GREY KNIGHTS CODEX

Post by hunter on Thu Jul 17, 2008 12:25 am

Klomster wrote:Hmmmm, sounds overkill.... i like overkill....

Dunno, 80 pts for 1 wound dudes..... Like we suggested brother-cap should (must) have 2 wounds.


i should have pointed it out when i said same stats as the brother capten.


reading the new tactica for demonhunters gave me new hope
so instead of over complicating things , why not , Agis , gray knights get ther agis save vs demonic powers as normal plus modifiers , rites of exorcisems = Gray knights get furrious charge vs demons . deomnic infestation ,chaos player can reroll his reserves once per turn for demon sommoning.

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