The FW GK Land Raider Redeemer rules.

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The FW GK Land Raider Redeemer rules.

Post by Ste77 on Tue Nov 03, 2009 6:24 pm

Hello Brothers.

I have a problem, i have searched the rules of the FW LRR and i haven't find a result.
Someone can give me this rules with the cost of this beast ( in this post or PM ) ?
Thanks .

S.t.e.7.7ment
Steven

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Re: The FW GK Land Raider Redeemer rules.

Post by Aubec le noir on Tue Nov 03, 2009 7:35 pm

if i remember well you can find it in the imperial armour vraaks campaign III
it's nearly the same of the redeemer but the "flame cannons" are strength 6 AP 3 no invulnerable savings
for the psycannon same as codex but twin
for the vehicule rules : same as GK LRC
Aubec pirat

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Re: The FW GK Land Raider Redeemer rules.

Post by Hamsterjoe on Tue Nov 03, 2009 8:34 pm

Its imperial armour volume 7 Razz its out on the internet somewhere Razz

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Re: The FW GK Land Raider Redeemer rules.

Post by Ste77 on Wed Nov 04, 2009 10:15 am

Thanks brothers for yours anwers.

S.t.e.7.7ment
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Re: The FW GK Land Raider Redeemer rules.

Post by NemesisForce on Thu Nov 05, 2009 3:10 am

No option for multi-melta though. Evil or Very Mad Psyk-out grenades work like frags but assaulters strike at Initiative 10. FW will probably post the GK Redeemer in one of their future IA updates.

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