The FW GK Land Raider Redeemer rules.
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The FW GK Land Raider Redeemer rules.
Hello Brothers.
I have a problem, i have searched the rules of the FW LRR and i haven't find a result.
Someone can give me this rules with the cost of this beast ( in this post or PM ) ?
Thanks .
S.t.e.7.7ment
Steven
I have a problem, i have searched the rules of the FW LRR and i haven't find a result.
Someone can give me this rules with the cost of this beast ( in this post or PM ) ?
Thanks .
S.t.e.7.7ment
Steven

Ste77- Stormtrooper

- Number of posts: 16
Age: 17
Location: Next to Paris, FRANCE
Army: Daemon Hunter, Daemon, CSM, Orks, Tyranids
Registration date: 2009-11-02
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Re: The FW GK Land Raider Redeemer rules.
if i remember well you can find it in the imperial armour vraaks campaign III
it's nearly the same of the redeemer but the "flame cannons" are strength 6 AP 3 no invulnerable savings
for the psycannon same as codex but twin
for the vehicule rules : same as GK LRC
Aubec
it's nearly the same of the redeemer but the "flame cannons" are strength 6 AP 3 no invulnerable savings
for the psycannon same as codex but twin
for the vehicule rules : same as GK LRC
Aubec

Aubec le noir- Henchmen

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Re: The FW GK Land Raider Redeemer rules.
Its imperial armour volume 7
its out on the internet somewhere 
Hamsterjoe- Henchmen

- Number of posts: 71
Age: 20
Registration date: 2009-07-29
Re: The FW GK Land Raider Redeemer rules.
Thanks brothers for yours anwers.
S.t.e.7.7ment
Steven
S.t.e.7.7ment
Steven

Ste77- Stormtrooper

- Number of posts: 16
Age: 17
Location: Next to Paris, FRANCE
Army: Daemon Hunter, Daemon, CSM, Orks, Tyranids
Registration date: 2009-11-02
Grey knight
stats:
Re: The FW GK Land Raider Redeemer rules.
No option for multi-melta though.
Psyk-out grenades work like frags but assaulters strike at Initiative 10. FW will probably post the GK Redeemer in one of their future IA updates.
_________________
Tactics: All good in theory, all gone to hell in practice.

NemesisForce- Inquisitor

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