Starter Lists 1000 points
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Which option is better?
Starter Lists 1000 points
Okay, for anyone who doesn't know I do not currently have a Grey Knight army but I've been toying around with what I'd like to get once I get one. Here are a couple of proposed lists, let me know what you guys think...
HQ
Grand Master
Anointed Weapon
Psycannon
Hammerhand
Grey Knight Terminators-5
445
Troops
Justicar
Artifacter Armour
Grey Knight-4
Psycannon-2
215
Justicar
Artifacter Armour
Grey Knight-4
Psycannon-2
215
Heavy Support
Dreadnaught
TL LasCannon
Missile Launcher
140
1000
And the second...
HQ
Grand Master
Psycannon
Hammerhand
Grey Knight Terminators-5
410
TROOPS
Justicar
Artifacter Armour
Teleport Homer
Grey Knights-4
175
Justicar
Artifacter Armour
Grey Knights-4
165
HEAVY SUPPORT
Land Raider
250
1000 points
No real quantative differences between the two, more so in the weapon and heay support choices. The first choice would be geared towards long range fire with the troops and dreadnought while the HQ teleports in to take out anyone I can't reach, using the Terminators to countercharge as needed. The second would be a preverbial "blitz krieg" where I load the Grey Knights into the Land Raider and once they reach the enemy I teleport my Terminators in to help mop everyone up.
Keep in mind this will be used in 5th edition.Thoughts?
HQ
Grand Master
Anointed Weapon
Psycannon
Hammerhand
Grey Knight Terminators-5
445
Troops
Justicar
Artifacter Armour
Grey Knight-4
Psycannon-2
215
Justicar
Artifacter Armour
Grey Knight-4
Psycannon-2
215
Heavy Support
Dreadnaught
TL LasCannon
Missile Launcher
140
1000
And the second...
HQ
Grand Master
Psycannon
Hammerhand
Grey Knight Terminators-5
410
TROOPS
Justicar
Artifacter Armour
Teleport Homer
Grey Knights-4
175
Justicar
Artifacter Armour
Grey Knights-4
165
HEAVY SUPPORT
Land Raider
250
1000 points
No real quantative differences between the two, more so in the weapon and heay support choices. The first choice would be geared towards long range fire with the troops and dreadnought while the HQ teleports in to take out anyone I can't reach, using the Terminators to countercharge as needed. The second would be a preverbial "blitz krieg" where I load the Grey Knights into the Land Raider and once they reach the enemy I teleport my Terminators in to help mop everyone up.
Keep in mind this will be used in 5th edition.Thoughts?
"If war is hell, then how does one classify politics?"
--AJ Powell
--AJ Powell
Re: Starter Lists 1000 points
Using the second list as a basis, I would change the GM to a Brother-Captain with a Psycannnon and a Nemesis Force Weapon, and spend the extra points on giving the Land Raider Extra Armour and some more Terminators(or a Psycannon in the Termie Squad) and giving the Justicars Targeters, Frags and some other stuff, or get some a couple more Grey Knights in Power Armour.
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Metal is what we love.
"Y'know, if Vehicles aren't considered Units, then in 4th edition it was impossible for tanks to shoot at each other!"
Metal is what we love.
"Y'know, if Vehicles aren't considered Units, then in 4th edition it was impossible for tanks to shoot at each other!"

Brother-Captain Validi- Grey Knight

- Posts : 290
Joined : 27 Oct 2007
Age : 15
Location : Lost in the Warp. Strange, it looks just like Scotland...
Army : Daemonhunters, Space Wolves, 13th Company Space Wolves, Legion of the Damned
Re: Starter Lists 1000 points
Grand Master
NFW
Storm Bolter
Psycannon Bolts
155 Points
10 Stormtroopers
Flamer
Melta
Power Weapon
Bolter
141 Points
10 Stormtroopers
Flamer
Melta
Power Weapon
Bolter
141 Points
8 Grey Knights
Psycannon
Incinerator
Psycannon Bolts
Targeter
271 Points
8 Grey Knights
Psycannon
Incinerator
Psycannon Bolts
Targeter
271 Points
Total 979 Points
Gives you 4 Troop choices, which you need if you want to attempt to win most games, as they are objective based. Feel free to use and abuse as needed.
NFW
Storm Bolter
Psycannon Bolts
155 Points
10 Stormtroopers
Flamer
Melta
Power Weapon
Bolter
141 Points
10 Stormtroopers
Flamer
Melta
Power Weapon
Bolter
141 Points
8 Grey Knights
Psycannon
Incinerator
Psycannon Bolts
Targeter
271 Points
8 Grey Knights
Psycannon
Incinerator
Psycannon Bolts
Targeter
271 Points
Total 979 Points
Gives you 4 Troop choices, which you need if you want to attempt to win most games, as they are objective based. Feel free to use and abuse as needed.
A mind without purpose will walk in dark places. - Gideon Ravernor

Snowfire- Archivist

- Posts : 172
Joined : 31 Mar 2008
Age : 20
Location : Inqusition Headquarters
Army : Grey Knights, Witch Hunters, Imperial Guard, Space Wolves
Re: Starter Lists 1000 points
Not really too keen on using any Inquisition forces, wanted to stick with a pure Grey Knight list. Here's a revamped list, please let me know what you think.
HQ
Brother-Captain
Psycannon
Grey Knight Terminators-3
224
TROOPS
Justicar
Auspex
Grey Knights-4
152
Justicar
Auspex
Grey Knights-4
152
Justicar
Auspex
Grey Knights-4
Psycannon-2
202
HEAVY SUPPORT
Land Raider
250
980 points
Left a few points to play around with. I'd put the first two Grey Knight teams in the Land Raider while the other provided fire support.
HQ
Brother-Captain
Psycannon
Grey Knight Terminators-3
224
TROOPS
Justicar
Auspex
Grey Knights-4
152
Justicar
Auspex
Grey Knights-4
152
Justicar
Auspex
Grey Knights-4
Psycannon-2
202
HEAVY SUPPORT
Land Raider
250
980 points
Left a few points to play around with. I'd put the first two Grey Knight teams in the Land Raider while the other provided fire support.
"If war is hell, then how does one classify politics?"
--AJ Powell
--AJ Powell
Re: Starter Lists 1000 points
You can only put one unit in a transport at a time though, unless you are planning on moving one unit up, then going back to move the other unit up.
A mind without purpose will walk in dark places. - Gideon Ravernor

Snowfire- Archivist

- Posts : 172
Joined : 31 Mar 2008
Age : 20
Location : Inqusition Headquarters
Army : Grey Knights, Witch Hunters, Imperial Guard, Space Wolves
Re: Starter Lists 1000 points
Actually this is set up for 5th edition and from what I've heard you can place up to the transport's number of occupants (ten) rather than in 4th edition wher eyou are limited to one squad per transport.
"If war is hell, then how does one classify politics?"
--AJ Powell
--AJ Powell
Re: Starter Lists 1000 points
Just checked my copy of 5th rules.
Pg 66 says that only one unit of infantry and any number of independant characters (so long as they count as infantry) can fit into a transport, up to the limit of the vehicles carry capacity
Pg 66 says that only one unit of infantry and any number of independant characters (so long as they count as infantry) can fit into a transport, up to the limit of the vehicles carry capacity
A mind without purpose will walk in dark places. - Gideon Ravernor

Snowfire- Archivist

- Posts : 172
Joined : 31 Mar 2008
Age : 20
Location : Inqusition Headquarters
Army : Grey Knights, Witch Hunters, Imperial Guard, Space Wolves
Re: Starter Lists 1000 points
Ok than i heard wrong, ah well. New list coming soon.
"If war is hell, then how does one classify politics?"
--AJ Powell
--AJ Powell
Re: Starter Lists 1000 points
I was going to suggest, Aeddon, that your GK units were too small and that you should maybe morph them into two larger ones. I wonder though if in 5th ed running smaller groups of GK's (for more Troop choices) might be viable? Will they be able to survive long enough?
Snowfire: may I suggest to run the IST at 10 with just flamer and melta and drop all the psycannon bolts. This will give you enough points for two Rhinos to give you the extra protection and mobility for your Troopers. I don't think on a mundane human a power weapon will do all that much. I also think that 2 Rhinos will have more of an impact in the game than 4 psy-bolt shots per turn.
Snowfire: may I suggest to run the IST at 10 with just flamer and melta and drop all the psycannon bolts. This will give you enough points for two Rhinos to give you the extra protection and mobility for your Troopers. I don't think on a mundane human a power weapon will do all that much. I also think that 2 Rhinos will have more of an impact in the game than 4 psy-bolt shots per turn.
Tactics: All good in theory, all gone to hell in practice.

NemesisForce- Inquisitor

- Posts : 381
Joined : 08 Feb 2008
Age : 47
Location : British Columbia, Canada
Army : Grey Knights, Black Templars
Re: Starter Lists 1000 points
List looks good but I would and am saying this without the codex so I may over shoot points but merge PAGK to 2 squads lose the psycannons and add extra troops as the psycannon loses range when move and shoot and you want to be able to move and shoot it is one of the GK's big advantages, add as many psycannons as you can in to GKT as the lose no range moving and shooting that baby and see what you got left to fill out with melt bombs etc

Spartan- Henchmen

- Posts : 166
Joined : 04 Mar 2008
Age : 27
Location : Surrey, England
Army : Pure Grey Knights and thats Grey Knights Only
Re: Starter Lists 1000 points
HQ
Brother-Captain
Grey Knight Terminators-3
Psycannon
224
ELITE
Brother-Captain
Grey Knight Terminators-2
Psycannon
178
TROOPS
Justicar
Grey Knights-4
150
Justicar
Grey Knights-4
150
Justicar
Grey Knights-4
150
HEAVY SUPPORT
Dreadnought
TL Lascannon
Missile Launcher
140
992 points
Leaves me enough for a few small upgrades and up's the model count on the table for me. Only thing it really lacks is mobility though.
Brother-Captain
Grey Knight Terminators-3
Psycannon
224
ELITE
Brother-Captain
Grey Knight Terminators-2
Psycannon
178
TROOPS
Justicar
Grey Knights-4
150
Justicar
Grey Knights-4
150
Justicar
Grey Knights-4
150
HEAVY SUPPORT
Dreadnought
TL Lascannon
Missile Launcher
140
992 points
Leaves me enough for a few small upgrades and up's the model count on the table for me. Only thing it really lacks is mobility though.
"If war is hell, then how does one classify politics?"
--AJ Powell
--AJ Powell
Re: Starter Lists 1000 points
I like this list Brother Aeddon. Lots of models on the table "in GK terms". The size of the squads might be an issue though, they are pretty small. I would also put a ccw onto the Dread, the TL Lascannon will do fine for anti-armour, and I like to have the option of bashing the bad guys 
‘I am the hammer, I am the hate. I am the
woes of daemonkind…’
woes of daemonkind…’

Constantine- Grey Knight

- Posts : 354
Joined : 26 May 2008
Location : The Eye of Terror
Army : Grey Knights
Re: Starter Lists 1000 points
I agree with Constantine. Your second Termie and PAGK squads are too small. I'd just run 1 Termie squad (B-C, 4-5 Termies, psycannon) and add more GK's. Adding incinerators would help as well IMHO.
Tactics: All good in theory, all gone to hell in practice.

NemesisForce- Inquisitor

- Posts : 381
Joined : 08 Feb 2008
Age : 47
Location : British Columbia, Canada
Army : Grey Knights, Black Templars






