YOUR VICTORIES AND LOSSES
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Re: YOUR VICTORIES AND LOSSES
I've got one
daemonhunters (me) vs dark angel and space wolves
i dont want to get into much depth because it gets boring
i was running
anti armour dreadnought
LRC
GM + 5 terminators/incinerator
gks (
storm troopers (6) /plasma gun and chimera
inquisitor with shooty retinue
callidus assassin
two opponents were running
rhino
space wolves elite squad (access to meltabombs)
biker squad of 5 or 6 (storm caller) (meltabombs and meltagun)
marine tactical squad (plasmagun)
illegal "shock trooper squad" (meltagun (2)) missile launcher (2)
inquisitor lord- artificer, storm bolter, power weapon, word of the emeperor
chaplain- plasma pistol
terminator squad dark angel
grey knights fast attack with (6) with pyscannon
terrain setup (oh great)
building in middile 4+/3+ not more close to enemy deployment zone
a hill and 3 cover peices on my deployment zone
a hill and one wood on his deployment zone
i decided to go first after the decent dice roll
anti armour dreadnought- moved shot and crew stunned on rhino forgot about missile launcher (rhino was empty) terrible
LRC -moved forward - fired all weapons - assault cannon on machine spirit - bikers took 2 casualties
GM + 5 terminators/incinerator-sat in LRC
gks (
held cover shot off at shock troopers causing 1 wound
storm troopers (6) /plasma gun and chimera - storm troopers took position, chimera fired upon shock troopers
inquisitor with shooty retinue - shot at bikers bringing them down to two (he used his priest to reroll some saves and stuff)
callidus assassin - forgot about word in your ear (would of helped vs bikers if i shoved them in cover and gave opponent first turn)
opponent turn
rhino nothing lol
space wolves elite squad (access to meltabombs) moved towards middle terain
biker squad of 5 or 6 (storm caller) (meltabombs and meltagun)
- cast storm caller - failed - moved forward 12" shot meltagun missed (heart pounding) assault with meltabombs (all missed) best day of my life
im gonna mow him down now 
marine tactical squad (plasmagun) moved to centre terrain
illegal "shock trooper squad" (meltagun (2)) missile launcher (2)
shot chimera, failed to penetrate.
inquisitor lord- artificer, storm bolter, power weapon, word of the emeperor - wasted did nothing the entire game (dark angels commander was poor compared to space wolves)
chaplain- plasma pistol - moved forward
terminator squad dark angel in deep strike
grey knights fast attack with (6) with pyscannon in deep strike
my turn
anti armour dreadnought - immoblised it
LRC - moved six - shot the living day lights of the bikers taking one out
GM + 5 terminators/incinerator - jumped out finished the priest on bike out. burn! heretic mutation
gks (
shot some dudes in thecentre building 3 fell
storm troopers (6) /plasma gun and chimera - shot chimera at shock troopers taking a further meltagun out
inquisitor with shooty retinue - started pumping plasma out on space wolves with close combat and bolt pistol. they took heavy casualties (reroll on over heat helped)
callidus assassin - came on, went for chaplain - shredded some marines behind him on ld 8 - assaulted caused one wound on each other, failed force weapon
from there i went on to wipe the ds terminators with my ones taking 3 casualties
gk's went head to head, i won
storm troopers got killed by ds gk's
callidus died
thats about it really masscre for moi
daemonhunters (me) vs dark angel and space wolves
i dont want to get into much depth because it gets boring
i was running
anti armour dreadnought
LRC
GM + 5 terminators/incinerator
gks (
storm troopers (6) /plasma gun and chimera
inquisitor with shooty retinue
callidus assassin
two opponents were running
rhino
space wolves elite squad (access to meltabombs)
biker squad of 5 or 6 (storm caller) (meltabombs and meltagun)
marine tactical squad (plasmagun)
illegal "shock trooper squad" (meltagun (2)) missile launcher (2)
inquisitor lord- artificer, storm bolter, power weapon, word of the emeperor
chaplain- plasma pistol
terminator squad dark angel
grey knights fast attack with (6) with pyscannon
terrain setup (oh great)
building in middile 4+/3+ not more close to enemy deployment zone
a hill and 3 cover peices on my deployment zone
a hill and one wood on his deployment zone
i decided to go first after the decent dice roll
anti armour dreadnought- moved shot and crew stunned on rhino forgot about missile launcher (rhino was empty) terrible
LRC -moved forward - fired all weapons - assault cannon on machine spirit - bikers took 2 casualties
GM + 5 terminators/incinerator-sat in LRC
gks (
storm troopers (6) /plasma gun and chimera - storm troopers took position, chimera fired upon shock troopers
inquisitor with shooty retinue - shot at bikers bringing them down to two (he used his priest to reroll some saves and stuff)
callidus assassin - forgot about word in your ear (would of helped vs bikers if i shoved them in cover and gave opponent first turn)
opponent turn
rhino nothing lol
space wolves elite squad (access to meltabombs) moved towards middle terain
biker squad of 5 or 6 (storm caller) (meltabombs and meltagun)
- cast storm caller - failed - moved forward 12" shot meltagun missed (heart pounding) assault with meltabombs (all missed) best day of my life
marine tactical squad (plasmagun) moved to centre terrain
illegal "shock trooper squad" (meltagun (2)) missile launcher (2)
shot chimera, failed to penetrate.
inquisitor lord- artificer, storm bolter, power weapon, word of the emeperor - wasted did nothing the entire game (dark angels commander was poor compared to space wolves)
chaplain- plasma pistol - moved forward
terminator squad dark angel in deep strike
grey knights fast attack with (6) with pyscannon in deep strike
my turn
anti armour dreadnought - immoblised it
LRC - moved six - shot the living day lights of the bikers taking one out
GM + 5 terminators/incinerator - jumped out finished the priest on bike out. burn! heretic mutation
gks (
storm troopers (6) /plasma gun and chimera - shot chimera at shock troopers taking a further meltagun out
inquisitor with shooty retinue - started pumping plasma out on space wolves with close combat and bolt pistol. they took heavy casualties (reroll on over heat helped)
callidus assassin - came on, went for chaplain - shredded some marines behind him on ld 8 - assaulted caused one wound on each other, failed force weapon
from there i went on to wipe the ds terminators with my ones taking 3 casualties
gk's went head to head, i won
storm troopers got killed by ds gk's
callidus died
thats about it really masscre for moi






