Terminator Inquisitor Gear and effects

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Terminator Inquisitor Gear and effects

Post by Primarch on Mon Oct 26, 2009 11:25 am

I have a few question about a few rules of various sets of equipment and I am greatly curious as to the weapon loadout and rules of a terminator inquisitor with the various loadouts:

1. If a model has two of the same weapons (e.g. two plasma pistols) does this count as twin-linked?

2. Can a terminator inquisitor equipt two psycannons (as it appears that terminators wield two handed weapons single handedly)?

3. Can a terminator inquisitor be equipt with two different ranged weapons, e.g. psycannon and storm bolter, and use both of them in the same turn?

4. Concerning the sage henchman, if you have two of them, do you only re-roll 1 failed hit, any of the failed hits, or the failed hits equal to the number of sages?

The reason I am asking is that I would be interested (in a 2000pt army) to field a ranged inquisitor (not lord) with psycannons and a set of heavy bolter and a plasma cannon servitors so that I essentially have an inquisitorial devastator squad Razz

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Re: Terminator Inquisitor Gear and effects

Post by Klomster on Mon Oct 26, 2009 2:35 pm

Hmmm, most of those answers lie in the rulebook my brother.

As for number 3, i'm fairly sure only one can be used.

I don't know the rules that concern all theese things in my head, but they seem faily easy to locate.

Good luck.

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Re: Terminator Inquisitor Gear and effects

Post by NemesisForce on Mon Oct 26, 2009 2:40 pm

1) No. The weapon has to be stated as twin-linked. Some units may have special rules though like Seraphim.

2) Technically he could but see below why you wouldn't bother.

3) Yes he could have two weapons but he is only allowed to fire a single weapon per fire phase.

4) Having more than one Sage gives you just 1 re-roll per phase. It doesn't matter how many Sages you actually have. It's only 1 roll.

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Re: Terminator Inquisitor Gear and effects

Post by Klomster on Mon Oct 26, 2009 2:47 pm

So if you have a master crafted psycannon and a sage, you can reroll 2 failed tohit per shooting phase.

Totally overkill though.

As for the question 1, i kinda got into my head that it became twinlinked.
Perhaps it's just that so many units i've seen has this special rule, but i'm not sure yet.

i would check the rules, but i'm lazy.

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Re: Terminator Inquisitor Gear and effects

Post by Primarch on Tue Oct 27, 2009 2:02 am

Thanks very much for the clarification. Wargear is something that is not particularly clear in the 40k rulebook.

Last question which I just remembered:

Why does the justicar count as a psyker if he cannot access psychic powers?

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Re: Terminator Inquisitor Gear and effects

Post by Klomster on Tue Oct 27, 2009 2:53 am

Fluff reasons perhaps.

No idea really.

It's very good if you're using culexus assassins though.

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Re: Terminator Inquisitor Gear and effects

Post by NemesisForce on Tue Oct 27, 2009 3:13 pm

I see it that the Justicars have the potential to use psychic powers but need to still be trained and developed until: a) they become GKT's and are developed further or b) psychically advance fast enough to be promoted to a B-C.

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Re: Terminator Inquisitor Gear and effects

Post by Rivan on Thu Oct 29, 2009 4:56 pm

I believe for no. 2 the answer would be no. The wargear rules say that "a character can have two weapons, one of which may be a two handed weapon..." So I think 2psycannons are not possible.


Last edited by Rivan on Fri Oct 30, 2009 1:55 am; edited 1 time in total

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Re: Terminator Inquisitor Gear and effects

Post by Primarch on Fri Oct 30, 2009 1:50 am

So does that technically mean that you can have a 2 handed weapon and a 1 handed weapon? I assume thats how the GK get around this as the NFW must count as a 1 handed weapon.

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Re: Terminator Inquisitor Gear and effects

Post by Rivan on Fri Oct 30, 2009 1:57 am

Yup. A terminator inquisitor, for example, can have a p-cannon in addition to a daemonhammer or force weapon...

And yup, I think this rule was one of the main reasons they addressed the question of the NFW being a one-handed weapon in the FAQs.

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Re: Terminator Inquisitor Gear and effects

Post by NemesisForce on Fri Oct 30, 2009 2:03 am

Rivan is right on number 2. I was thinking of Termie armor and them being single-hand weapons. Of course which they are not.

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Re: Terminator Inquisitor Gear and effects

Post by MJSwasey on Fri Oct 30, 2009 6:36 am

Primarch wrote:

Why does the justicar count as a psyker if he cannot access psychic powers?


Fluff wise All grey knights are in some way psychic, and the codex mentions any squad manifests it's powers as a whole greater then the sum of it's parts. This is represented by the justicar or BC being a pskyer.

if your asking if it matters in game terms, yes. this means they count for the animalus spectrum, the crucible of malediction, etc. Also, the justicar and BC can take a psychic hood, which one assumes he must be classified as a psyker to use.

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