new force weapon rules?

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new force weapon rules?

Post by raven925 on Sat Oct 31, 2009 4:03 pm

I have had lots of talk about the GK force weapons, and how they will change in the next codex, but what if istead of making it poopy old instant death, we made it different.

I was thinking it could "slay outright"(how it does now) but only to deamons but would still cause instant death to any non-daemons, or..

pass leadership, auto inflict D6 wounds no armour allowed(invuls are allowed)?

pls give any thoughts or ideas so we may hope a little hope of what could be.

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Re: new force weapon rules?

Post by MJSwasey on Sat Oct 31, 2009 7:28 pm

You could make it normal force weapon except on daemons it "removes the model from the table" like jaws of the warp wolf.

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Re: new force weapon rules?

Post by NemesisForce on Sun Nov 01, 2009 4:21 am

Personally I think FW's should still at least cause a single wound (no saves) vs. Eternal Warriors if the psychic test is passed.

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Re: new force weapon rules?

Post by MJSwasey on Sun Nov 01, 2009 8:06 am

Nemesis, that is an awesome idea. Personally i believe our force weapon should be brought in line with all the others, and your change would be an EXCELLENT addition to the eternal warrior rule.

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Re: new force weapon rules?

Post by Zealadin on Thu Nov 05, 2009 12:57 am

I think what people do with the eldar mind war power is roll a save for each wound, it should remove all wounds from the model, and a save should be made for each, Its not instant death but if they fail all their saves... bye bye!

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Re: new force weapon rules?

Post by Aubec le noir on Thu Nov 05, 2009 9:24 am

as the NFW works differently when used by different people (justicar/BC/GM) I think it could fonctioning differently against deamons and other targets ... be more lethal against deamons but use the same rules as the other FW againsts other enemies.
It would be ... somewhat fair
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