Fixing Grey Knights and Sisters of Battle
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Re: Fixing Grey Knights and Sisters of Battle
is anybody elst play testing new deamonhunter idears?
i recomend using what has allready been done such as the GK apocalyps datasheet.
a sujestion , expanding access to wargear of brother capitans and justicars at reduce cost for single woud units like 3/4 edition codexes
should gray knights be able to preforme acts of fate ?, fluff wies it possible but evrybody will HATE US if it isent done right.
i recomend using what has allready been done such as the GK apocalyps datasheet.
a sujestion , expanding access to wargear of brother capitans and justicars at reduce cost for single woud units like 3/4 edition codexes
should gray knights be able to preforme acts of fate ?, fluff wies it possible but evrybody will HATE US if it isent done right.
hunter- Henchmen

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Age: 36
Army: Ultramarines, puritan deamonhuntes , space wolves, Orks,Steel legion(ig)
Registration date: 2008-05-24
Re: Fixing Grey Knights and Sisters of Battle
Naw, IMHO I think Acts of Faith should strictly stay a Sisters thing. It's what makes them really unique. Snowfire, the augmetics idea for the Inquisitors is brilliant. Not to mention fluffy as well. Aeddon, If I'm not mistaken rumor has it that it will be a combined Inquisition book. If they do a 144 page treatment like they are for Space Marines I think they will be able to do both (or all three if they add Ordos Xenos) decent justice.
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NemesisForce- Inquisitor

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Re: Fixing Grey Knights and Sisters of Battle
Acts of faith are definately a Sisters only thing.
I was actually having a read of their codex today. And all it needs is a quick update of some of the rules. Everything else is pretty shiny with them. Maybe introduce the upgraded Inquisitor to the codex, but other than that, they are all good.
Daemonhunters on the other hand......
I was actually having a read of their codex today. And all it needs is a quick update of some of the rules. Everything else is pretty shiny with them. Maybe introduce the upgraded Inquisitor to the codex, but other than that, they are all good.
Daemonhunters on the other hand......
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Snowfire- Archivist

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Re: Fixing Grey Knights and Sisters of Battle
i was just looking for a way to give back some of the knights power with ot resorting to demonic instebilety in wich most chaos players hate.
perhaps somthing similar to fantesy stile magic atleast in terms of applying gray knight powers.
perhaps somthing similar to fantesy stile magic atleast in terms of applying gray knight powers.
hunter- Henchmen

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Army: Ultramarines, puritan deamonhuntes , space wolves, Orks,Steel legion(ig)
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Re: Fixing Grey Knights and Sisters of Battle
http://greyknights.forumotion.com/puritan-grey-knight-discussion-f18/our-suggestion-for-the-new-daemonhunters-grey-knights-codex-t163.htm
This thread has tons and tons of ideas for grey knights.
Some are good, some are bad, some are just for fun.
If you really are into this, most people here have already posted alot of ideas here.
This thread has tons and tons of ideas for grey knights.
Some are good, some are bad, some are just for fun.
If you really are into this, most people here have already posted alot of ideas here.

Klomster- Adeptus Moderatus

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Re: Fixing Grey Knights and Sisters of Battle
Cheers Klomster, I knew someone would be able to find that one on here.
Time to start reading it.
Time to start reading it.
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Snowfire- Archivist

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Re: Fixing Grey Knights and Sisters of Battle
Hi All
Ok so I have started a (VERY) rough draft of the info for the new codex.
What follows is a entry for the Inquisitor Lord
http://www.mediafire.com/file/aaaxaabauaa/Daemonhunters Codex Rewrite.doc
Please read and tell me what you think.
EDIT: I do realise that I missed a little bit from the Inquisitor Lord stating that they can take any equipment allowed from the armoury, this has been amended in the copy on my hard drive.
Ok so I have started a (VERY) rough draft of the info for the new codex.
What follows is a entry for the Inquisitor Lord
http://www.mediafire.com/file/aaaxaabauaa/Daemonhunters Codex Rewrite.doc
Please read and tell me what you think.
EDIT: I do realise that I missed a little bit from the Inquisitor Lord stating that they can take any equipment allowed from the armoury, this has been amended in the copy on my hard drive.
_________________
Klomster wrote:..................
You are not mentally healthy.

Snowfire- Archivist

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Re: Fixing Grey Knights and Sisters of Battle
Snowfire wrote:Hi All
Ok so I have started a (VERY) rough draft of the info for the new codex.
What follows is a entry for the Inquisitor Lord
http://www.mediafire.com/file/aaaxaabauaa/Daemonhunters Codex Rewrite.doc
Please read and tell me what you think.
EDIT: I do realise that I missed a little bit from the Inquisitor Lord stating that they can take any equipment allowed from the armoury, this has been amended in the copy on my hard drive.
not too bad , mind if i link this on our club's forum for evaluation ?
hunter- Henchmen

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Re: Fixing Grey Knights and Sisters of Battle
Go for it, just remember, it is work in progress
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Klomster wrote:..................
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Snowfire- Archivist

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Age: 21
Location: New Zealand
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Re: Fixing Grey Knights and Sisters of Battle
Ok, now for version 2.0
Now featuring the Grey Knight Hero!!!!
I know that this is going to be a huge point of interest and discussion over the names and point costs, so as before, feel free to use and abuse at your leisure and again, tell me what needs fixing.
http://www.mediafire.com/file/hednmhnvzsl/Daemonhunters Codex Rewrite.doc
Now featuring the Grey Knight Hero!!!!
I know that this is going to be a huge point of interest and discussion over the names and point costs, so as before, feel free to use and abuse at your leisure and again, tell me what needs fixing.
http://www.mediafire.com/file/hednmhnvzsl/Daemonhunters Codex Rewrite.doc
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Klomster wrote:..................
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Snowfire- Archivist

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Re: Fixing Grey Knights and Sisters of Battle
honestly i dont think we should muck around too much with the codex , we still have one darned good advantage over newer codex , our hq can still use retinues , we start changing too much , other players will demand that we nerf our list acordingly
on my end we are working on how to fix the codex to the point that it's as good as it was in the 3rd/4th edition , we'll fix the rules that later update broke .
so far whats on the table , all gk have 5+ save vs psychic/deamon attacks when agis doesn't apply , gray knights have better access to wargear at reduce cost, assasins use the old IC rules, we are still batting ideas for a replacement for rights of exorsism and banishment .
if you have any sujestions that would be easy to implement pleast shair them .
now for practical sujestions , you ppl know way more about the knights than i do , why not bring some of the characters from the novels in to the game .
the ork and new SM codexes are a good example , some IC are upgrades to an existing squad instead of an hq choice.
update , when the NEW SM codex comes out , the inquisition MAY have the best psychic hoods , the librerians are getting NERFT a little bit so this little relic of the past may make it worth it .
on my end we are working on how to fix the codex to the point that it's as good as it was in the 3rd/4th edition , we'll fix the rules that later update broke .
so far whats on the table , all gk have 5+ save vs psychic/deamon attacks when agis doesn't apply , gray knights have better access to wargear at reduce cost, assasins use the old IC rules, we are still batting ideas for a replacement for rights of exorsism and banishment .
if you have any sujestions that would be easy to implement pleast shair them .
now for practical sujestions , you ppl know way more about the knights than i do , why not bring some of the characters from the novels in to the game .
the ork and new SM codexes are a good example , some IC are upgrades to an existing squad instead of an hq choice.
update , when the NEW SM codex comes out , the inquisition MAY have the best psychic hoods , the librerians are getting NERFT a little bit so this little relic of the past may make it worth it .
Last edited by hunter on Wed Sep 10, 2008 5:20 am; edited 2 times in total
hunter- Henchmen

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Re: Fixing Grey Knights and Sisters of Battle
Yep, hence why I am keeping ours in the codex.
It makes more sense to keep something that works.
It makes more sense to keep something that works.
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Snowfire- Archivist

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Re: Fixing Grey Knights and Sisters of Battle
Wow, quite a bit of work done today.
Third version now with elites choices added
http://www.mediafire.com/file/l3mctaczboi/Daemonhunters Codex Rewrite.doc
Third version now with elites choices added
http://www.mediafire.com/file/l3mctaczboi/Daemonhunters Codex Rewrite.doc
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Klomster wrote:..................
You are not mentally healthy.

Snowfire- Archivist

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Re: Fixing Grey Knights and Sisters of Battle
Snowfire wrote:Wow, quite a bit of work done today.
Third version now with elites choices added
http://www.mediafire.com/file/l3mctaczboi/Daemonhunters Codex Rewrite.doc
so far an impressive body of work , 80% of that would probebly pass the cheez test at the club,
how are you planning on adressing some of broken bits of the codex ?
hunter- Henchmen

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Re: Fixing Grey Knights and Sisters of Battle
High praise indeed. I was trying to limit the cheezyness as much as possible as well.
Define broken bits? Are we talking now defunct pieces of wargear/Grey Knight specific rules that no longer exist etc?
I'm not too sure how I will fix these at this time. I think I will just see what I come up with when I get to them.
One thing that I know I will be changing is the Psycannon - Giving Inquisitors the ability to take a Psycannon Gun Servitor (Thank You Dark Bjoern), Adding a Pasycannon to the list of weapons for the Dreadnought, and possibly making it Strength 5, AP 3.
Look at the size of a psycannon barrel, it is huge. My reasoning is that something that is large enough to come out of that is going to do some damage when it hits. Thus AP 3. But because of it's size, it is going to be moving slightly slower, hence the drop in Strength. And all for 25 Points each.
Any questons on this?
Define broken bits? Are we talking now defunct pieces of wargear/Grey Knight specific rules that no longer exist etc?
I'm not too sure how I will fix these at this time. I think I will just see what I come up with when I get to them.
One thing that I know I will be changing is the Psycannon - Giving Inquisitors the ability to take a Psycannon Gun Servitor (Thank You Dark Bjoern), Adding a Pasycannon to the list of weapons for the Dreadnought, and possibly making it Strength 5, AP 3.
Look at the size of a psycannon barrel, it is huge. My reasoning is that something that is large enough to come out of that is going to do some damage when it hits. Thus AP 3. But because of it's size, it is going to be moving slightly slower, hence the drop in Strength. And all for 25 Points each.
Any questons on this?
_________________
Klomster wrote:..................
You are not mentally healthy.

Snowfire- Archivist

- Number of posts: 436
Age: 21
Location: New Zealand
Army: Tayledras 13th Imperial Guard (Armoured, Mechanised and Airborne)
Registration date: 2008-03-31
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